Programming Boot Sector Games
Title | Programming Boot Sector Games PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | Lulu.com |
Pages | 280 |
Release | 2019-07-27 |
Genre | Computers |
ISBN | 035976262X |
"So in this book we are going through a crash course on 8086/8088 assembly language. We will fly fast and try to practice each thing as we learn it. And no example exceeds 512 bytes of machine code! Also you'll see how you can build small games using assembly language speaking directly to the heart of the computer. I've included 4 of my best examples of boot sector games: F-Bird, Invaders, Pillman, and Toledo Atomchess. For learning purposes I've included screen art programs in sections 4.3 (text mode) and 5.6 (Mandelbrot set). For this book I assume you have previous knowledge of programming in any high-level language that includes hexadecimal numbers, like C, C++, PHP, Java, Javascript, etc., and how to use command-line on Windows, Linux or Mac OS X." -- page x.
More Boot Sector Games
Title | More Boot Sector Games PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | |
Pages | 0 |
Release | 2020-02-27 |
Genre | Computers |
ISBN | 9781678104641 |
After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More boot sector games!!! Prepare to be surprised by the following programs in only 510 bytes: - bootOS, operating system. - Follow the Lights game. - bootRogue, a rogue-like RPG. - Bricks, paddle and ball game. - CubicDoom, a 3D ray-casting game.
Toledo Nanochess
Title | Toledo Nanochess PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | |
Pages | 182 |
Release | 2014-02 |
Genre | Technology & Engineering |
ISBN | 9781304864376 |
Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)
The Complete BootRogue Strategy Guide
Title | The Complete BootRogue Strategy Guide PDF eBook |
Author | Eric Davisson |
Publisher | |
Pages | 138 |
Release | 2020-12-23 |
Genre | Games & Activities |
ISBN | 9781716314308 |
If you are looking to be more than just the casual boot sector gamer strolling around aimlessly at the bootRogue 'roguelike' boot sector game, then this is the book to take your skills to the next level. This book covers, manual level basics, game statistics, unique rooms and dungeon graphics, sequencing of items and rooms, routing strategy, Boot Genie codes, The bootMage GDB assistant, and a technical appendix for those nerds out there Though this book is a retro satirical take on old 'Nintendo Power' like guides, the guidance and level of technical detail is every bit serious.
Programming Boot Sector Games
Title | Programming Boot Sector Games PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | Lulu.com |
Pages | 280 |
Release | 2019-07-27 |
Genre | Computers |
ISBN | 0359816312 |
"So in this book we are going through a crash course on 8086/8088 assembly language. We will fly fast and try to practice each thing as we learn it. And no example exceeds 512 bytes of machine code! Also you'll see how you can build small games using assembly language speaking directly to the heart of the computer. I've included 4 of my best examples of boot sector games: F-Bird, Invaders, Pillman, and Toledo Atomchess. For learning purposes I've included screen art programs in sections 4.3 (text mode) and 5.6 (Mandelbrot set). For this book I assume you have previous knowledge of programming in any high-level language that includes hexadecimal numbers, like C, C++, PHP, Java, Javascript, etc., and how to use command-line on Windows, Linux or Mac OS X." -- page x.
Making Games for the NES
Title | Making Games for the NES PDF eBook |
Author | Steven Hugg |
Publisher | Puzzling Plans LLC |
Pages | 244 |
Release | 2019-08-08 |
Genre | Computers |
ISBN | 1075952727 |
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!
Theory of Fun for Game Design
Title | Theory of Fun for Game Design PDF eBook |
Author | Raph Koster |
Publisher | "O'Reilly Media, Inc." |
Pages | 259 |
Release | 2005 |
Genre | Computers |
ISBN | 1932111972 |
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.