Board Games as Media
Title | Board Games as Media PDF eBook |
Author | Paul Booth |
Publisher | Bloomsbury Publishing USA |
Pages | 297 |
Release | 2021-01-14 |
Genre | Games & Activities |
ISBN | 1501357182 |
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Board Games
Title | Board Games PDF eBook |
Author | Paige V. Polinsky |
Publisher | Bellwether Media |
Pages | 24 |
Release | 2022-08-01 |
Genre | Juvenile Nonfiction |
ISBN | 1648348157 |
From chess to Monopoly, board games offer something fun for everyone! This title introduces readers to the history of board games and how they continue to be enjoyed today. Leveled text and vibrant images guide readers through each spread, and fun facts and special features throughout the book inform readers in a fun, exciting way.
Board Game Family
Title | Board Game Family PDF eBook |
Author | Ellie Dix |
Publisher | Crown House Publishing Ltd |
Pages | 158 |
Release | 2019-07-19 |
Genre | Family & Relationships |
ISBN | 1785834452 |
A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.
Board Games in 100 Moves
Title | Board Games in 100 Moves PDF eBook |
Author | Ian Livingstone |
Publisher | Penguin |
Pages | 178 |
Release | 2019-09-17 |
Genre | Games & Activities |
ISBN | 1465498710 |
Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy.
Board Games in the CLIL Classroom
Title | Board Games in the CLIL Classroom PDF eBook |
Author | Thomai Alexiou |
Publisher | Walter de Gruyter GmbH & Co KG |
Pages | 276 |
Release | 2023-12-18 |
Genre | Language Arts & Disciplines |
ISBN | 3110990911 |
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
What Board Games Mean To Me
Title | What Board Games Mean To Me PDF eBook |
Author | Donna Gregory |
Publisher | Simon and Schuster |
Pages | 180 |
Release | 2023-11-21 |
Genre | Games & Activities |
ISBN | 1839082712 |
Celebrating the role that board games hold in our lives, celebrities, industry professionals and lifelong gamers share the remarkable and personal stories of their profound love for gaming People want to feel good about their passions, their hobbies included. People want to talk about them, and to listen to others who share their enthusiasm. This book celebrates that sense of affinity while providing diverse perspectives on board games that will allow readers to reflect on what drives their passion in their own particular case. From uber-competitive players learning to lose with grace to the fascinating history of the very first games humans played, and bonding with far-away stepsiblings to the story of the first board game café in Africa, there’s something here for everyone. WITH CONTRIBUTIONS FROM: Jervis Johnson, KC Ogbuagu, Allen Stroud, Gav Thorpe, Edoardo Albert, Will McDermott, Gabriela Santiago, Holly Nielsen, Fertessa Allyse Scott, Ian Livingstone, Alessio Cavatore, Sen-Foong Lim, John Kovalic, Reiner Knizia, Susan McKinley Ross, Leslie Scott, Geoff Engelstein, Calvin Wong, Jenn Bartlett, Cathleen Williams, Lynn Potyen, Matt Coward-Gibbs, Steve Jackson, Christopher John Eggett, James Wallis, Matt Forbeck, Donna Gregory, Jack Doddy
Reddex
Title | Reddex PDF eBook |
Author | University of Wisconsin-Stout |
Publisher | University of Wisconsin–Stout |
Pages | 25 |
Release | 2015-12-08 |
Genre | |
ISBN |
The Reddex Review is published once each Fall and Spring academic semester by the Publication Production class, in the Cross-Media Graphics Management program, at the University of Wisconsin-Stout. The Reddex Review serves as a program newsletter, and provides CMGm, Graphic Design, Business Administration and other students with an opportunity to work on all aspects of production for a publication of this kind. This is a student produced class project and not an official publication of the University of Wisconsin-Stout.