Laws of the Wild

Laws of the Wild
Title Laws of the Wild PDF eBook
Author Bruce Baugh
Publisher White Wolf Games Studio
Pages 0
Release 2001-04
Genre Apocalypse (Game)
ISBN 9781588465016

Download Laws of the Wild Book in PDF, Epub and Kindle

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. From the shrinking wild places to the sprawling cities, the signs are everywhere -- the Apocalypse is nigh. Gaia needs Her warriors more than ever in these desperate days. -- Laws of the Wild Revised is the updated rulebook for playing the mighty Garou in live-action games. Based on the revised edition of Werewolf: The Apocalypse, this book makes new rules and advanced storylines available in Mind's Eye Theatre.

Mind's Eye Theatre

Mind's Eye Theatre
Title Mind's Eye Theatre PDF eBook
Author Jason Andrew
Publisher
Pages 550
Release 2013-12-18
Genre Fantasy games
ISBN 9780991131211

Download Mind's Eye Theatre Book in PDF, Epub and Kindle

It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle. All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats...plus an updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.

Book of the Wyrm

Book of the Wyrm
Title Book of the Wyrm PDF eBook
Author White Wolf Games Studio
Publisher White Wolf Games Studio
Pages 0
Release 1998-10-31
Genre Fantasy fiction, American
ISBN 9781565043565

Download Book of the Wyrm Book in PDF, Epub and Kindle

Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The cosmic enemy of the Garou revealed.

Liber Des Goules - The Book of Ghouls

Liber Des Goules - The Book of Ghouls
Title Liber Des Goules - The Book of Ghouls PDF eBook
Author Glenys Ngaire McGhee
Publisher White Wolf Games Studio
Pages 0
Release 1997
Genre Vampire (Game)
ISBN 9781565045071

Download Liber Des Goules - The Book of Ghouls Book in PDF, Epub and Kindle

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The Mind's Eye rules for playing vampires' human pawns.

Minds Eye Theatre

Minds Eye Theatre
Title Minds Eye Theatre PDF eBook
Author White Wolf Games Studio
Publisher White Wolf Publishing
Pages 0
Release 2005
Genre Fantasy games
ISBN 9781588465221

Download Minds Eye Theatre Book in PDF, Epub and Kindle

"The Mind's Eye Theatre rulebook is a stand-alone game for live-action roleplaying in the World of Darkness, and is meant for use with The Requiem, The Forsaken, and The Awakening."--Cover back.

Laws of the Night

Laws of the Night
Title Laws of the Night PDF eBook
Author Jason Carl
Publisher White Wolf Games Studio
Pages 0
Release 1999
Genre Fantasy games
ISBN 9781565046993

Download Laws of the Night Book in PDF, Epub and Kindle

Laws of the Night Revised updates Mind's Eye Theatre "TM" with the developments of Vampire: The Masquerade "RM." Whether you're a new player waiting for the right time to join or a veteran ready to face the cataclysmic changes to the Vampire storyline, this book is for you. This deluxe version of the rulebook is hardbound, with a black leatherette cover, silver edging and a foil-stamp image in keeping with the Vampire Limited Edition. However, this volume includes two cloth bookmarks to record important rules, and an extra eight pages of previously lost text from the Book of Nod "TM" itself. An excellent in-game prop!

Mind's Eye Theatre Journal

Mind's Eye Theatre Journal
Title Mind's Eye Theatre Journal PDF eBook
Author White Wolf Publishing, Incorporated
Publisher White Wolf Publishing
Pages 84
Release 2000-12
Genre Games & Activities
ISBN 9781565047846

Download Mind's Eye Theatre Journal Book in PDF, Epub and Kindle

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.