Millennials Killed the Video Star
Title | Millennials Killed the Video Star PDF eBook |
Author | Amanda Ann Klein |
Publisher | Duke University Press |
Pages | 164 |
Release | 2021-01-04 |
Genre | Performing Arts |
ISBN | 1478012870 |
Between 1995 and 2000, the number of music videos airing on MTV dropped by 36 percent. As an alternative to the twenty-four-hour video jukebox the channel had offered during its early years, MTV created an original cycle of scripted reality shows, including Laguna Beach, The Hills, The City, Catfish, and Jersey Shore, which were aimed at predominantly white youth audiences. In Millennials Killed the Video Star Amanda Ann Klein examines the historical, cultural, and industrial factors leading to MTV's shift away from music videos to reality programming in the early 2000s and 2010s. Drawing on interviews with industry workers from programs such as The Real World and Teen Mom, Klein demonstrates how MTV generated a coherent discourse on youth and identity by intentionally leveraging stereotypes about race, ethnicity, gender, and class. Klein explores how this production cycle, which showcased a variety of ways of being in the world, has played a role in identity construction in contemporary youth culture—ultimately shaping the ways in which Millennial audiences of the 2000s thought about, talked about, and embraced a variety of identities.
Reality TV
Title | Reality TV PDF eBook |
Author | Susan Murray |
Publisher | NYU Press |
Pages | 387 |
Release | 2009 |
Genre | Performing Arts |
ISBN | 0814757340 |
A collection of essays, which provide a comprehensive picture of how and why the genre of reality television emerged, what it means, how it differs from earlier television programming, and how it engages societies, industries, and individuals.
American Film Cycles
Title | American Film Cycles PDF eBook |
Author | Amanda Ann Klein |
Publisher | University of Texas Press |
Pages | 256 |
Release | 2011-12-01 |
Genre | Performing Arts |
ISBN | 0292742754 |
A series of movies that share images, characters, settings, plots, or themes, film cycles have been an industrial strategy since the beginning of cinema. While some have viewed them as "subgenres," mini-genres, or nascent film genres, Amanda Ann Klein argues that film cycles are an entity in their own right and a subject worthy of their own study. She posits that film cycles retain the marks of their historical, economic, and generic contexts and therefore can reveal much about the state of contemporary politics, prevalent social ideologies, aesthetic trends, popular desires, and anxieties. American Film Cycles presents a series of case studies of successful film cycles, including the melodramatic gangster films of the 1920s, the 1930s Dead End Kids cycle, the 1950s juvenile delinquent teenpic cycle, and the 1990s ghetto action cycle. Klein situates these films in several historical trajectories—the Progressive movement of the 1910s and 1920s, the beginnings of America's involvement in World War II, the "birth" of the teenager in the 1950s, and the drug and gangbanger crises of the early 1990s. She shows how filmmakers, audiences, film reviewers, advertisements, and cultural discourses interact with and have an impact on the film texts. Her findings illustrate the utility of the film cycle in broadening our understanding of established film genres, articulating and building upon beliefs about contemporary social problems, shaping and disseminating deviant subcultures, and exploiting and reflecting upon racial and political upheaval.
One Size Does Not Fit All
Title | One Size Does Not Fit All PDF eBook |
Author | Sarah S. LeBlanc |
Publisher | Rowman & Littlefield |
Pages | 325 |
Release | 2022-11-22 |
Genre | Language Arts & Disciplines |
ISBN | 179364697X |
This edited collection explores the malleability and influence of body image, focusing particularly on how media representation and popular culture’s focus on the body exacerbates the crucial social influence these representations can have on audiences’ perceptions of themselves and others. Contributors investigate the cultural context and lived experiences of individuals’ relationships with their bodies, going beyond examination of the thin, ideal body type to explore the emerging representations and portrayals of a diverse set of body types across the media spectrum, paving the way for future research on this topic. Scholars of media studies, popular culture, and health communication will find this book particularly useful.
MTV Ruled the World
Title | MTV Ruled the World PDF eBook |
Author | Greg Prato |
Publisher | Lulu.com |
Pages | 476 |
Release | 2010 |
Genre | Music |
ISBN | 9780578071978 |
There have been few times in modern music history that an instant shift in how we listen to - and view - music has occurred. However, the launch of MTV on August 1, 1981, was certainly one such occurrence. Instantly, music fans were now "listening with their eyes" rather than relying solely on their ears. 'MTV Ruled the World: The Early Years of Music Video' is the first book to focus solely on the channel's important building-block years, specifically from the channel's launch to when MTV's original group of VJs left the channel. Comprised of over 70 all-new interviews ("Weird Al" Yankovic, Daryl Hall, John Oates, Joe Elliott, Phil Collen, Rob Halford, Stewart Copeland, Rick Springfield, Jerry Casale, Geddy Lee, Ann Wilson, Chuck D, Alan Hunter, Nina Blackwood, etc.), the book is not only an eye-opening account of the early years of MTV, but also of the music industry, important music developments/events, and the "Big '80s" in general.
Ryan Murphy's Queer America
Title | Ryan Murphy's Queer America PDF eBook |
Author | Brenda R. Weber |
Publisher | Routledge |
Pages | 319 |
Release | 2022-05-18 |
Genre | Social Science |
ISBN | 1000575055 |
Ryan Murphy is a self-described "gay boy from Indiana," who has grown up to forge a media empire. With an extraordinary list of credits and successful television shows, movies, and documentaries to his name, Murphy can now boast one of the broadest and most successful careers in Hollywood. Serving as writer, producer, and director, his creative output includes limited-run dramas (such as Feud, Ratched, and Halston), procedural dramas (such as 9-1-1 and 9-1-1 Lonestar), anthology series (such as American Crime Story, American Horror Story, and American Horror Stories), sit-coms (such as The New Normal) and long-running serial narratives (such as Glee, Nip/Tuck, and Pose). Each of these is infused in different ways with a distinctive form of queer energy and erotics, animating their narratives with both campy excess and poignant longing and giving new meaning to the American story. This collection takes up Murphy as auteur and showrunner, considering the gendered and sexual politics of Murphy’s wide body of work. Using an intersectional framework throughout, an impressive list of well-known and emerging scholars engages with Murphy’s diverse output, while also making the case for Murphy’s version of a queer sensibility, a revised notion of queer time, cultural memory, and the contributions his own production company makes to a politics of LGBTQ+ representation and evolving gender identities. This book is suitable for students of Gender and Media, LGBTQ+ Studies, Media Studies, and Communication Studies.
The Intersection of Animation, Video Games, and Music
Title | The Intersection of Animation, Video Games, and Music PDF eBook |
Author | Lisa Scoggin |
Publisher | Taylor & Francis |
Pages | 239 |
Release | 2023-04-21 |
Genre | Music |
ISBN | 1000871061 |
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.