Microsoft XNA 4.0 Game Development Cookbook
Title | Microsoft XNA 4.0 Game Development Cookbook PDF eBook |
Author | Luke Drumm |
Publisher | Packt Publishing Ltd |
Pages | 522 |
Release | 2012-06-25 |
Genre | Computers |
ISBN | 1849691991 |
Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.
Getting Started with Unity 2018
Title | Getting Started with Unity 2018 PDF eBook |
Author | Dr. Edward Lavieri |
Publisher | Packt Publishing Ltd |
Pages | 330 |
Release | 2018-03-22 |
Genre | Computers |
ISBN | 1788832914 |
The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.
Entertainment Computing and Serious Games
Title | Entertainment Computing and Serious Games PDF eBook |
Author | Ralf Dörner |
Publisher | Springer |
Pages | 549 |
Release | 2016-10-05 |
Genre | Computers |
ISBN | 3319461524 |
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Direct3D Rendering Cookbook
Title | Direct3D Rendering Cookbook PDF eBook |
Author | Justin Stenning |
Publisher | Packt Publishing Ltd |
Pages | 681 |
Release | 2014-01-20 |
Genre | Computers |
ISBN | 1849697116 |
This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.
Game Engine Architecture
Title | Game Engine Architecture PDF eBook |
Author | Jason Gregory |
Publisher | CRC Press |
Pages | 1042 |
Release | 2017-03-27 |
Genre | Computers |
ISBN | 135160564X |
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Ruby Programming for the Absolute Beginner
Title | Ruby Programming for the Absolute Beginner PDF eBook |
Author | Jerry Lee Ford (Jr.) |
Publisher | Course Technology PTR |
Pages | 388 |
Release | 2007 |
Genre | Computers |
ISBN | 9781598633979 |
Targeting the novice, this guide teaches the basics of computer programming with Ruby through the creation of simple computer games. Not only will this "learn by doing" approach provide programmers with an instant sense of accomplishment, but its also a fun way to learn.
Windows Phone 8 Development Internals
Title | Windows Phone 8 Development Internals PDF eBook |
Author | Andrew Whitechapel |
Publisher | Pearson Education |
Pages | 1472 |
Release | 2013-06-15 |
Genre | Computers |
ISBN | 0735676291 |
Build and optimize Windows Phone 8 apps for performance and security Drill into Windows Phone 8 design and architecture, and learn best practices for building phone apps for consumers and the enterprise. Written by two senior members of the core Windows Phone Developer Platform team, this hands-on book gets you up to speed on the Windows 8 core features and application model, and shows you how to build apps with managed code in C# and native code in C++. You’ll also learn how to incorporate Windows Phone 8 features such as speech, the Wallet, and in-app purchase. Discover how to: Create UIs with unique layouts, controls, and gesture support Manage databinding with the Model View ViewModel pattern Build apps that target Windows Phone 8 and Windows Phone 7 Use built-in sensors, including the accelerometer and camera Consume web services and connect to social media apps Share code across Windows Phone 8 and Windows 8 apps Build and deploy company hub apps for the enterprise Start developing games using Direct3D Test your app and submit it to the Windows Phone Store