Metahuman Martial Arts 3e

Metahuman Martial Arts 3e
Title Metahuman Martial Arts 3e PDF eBook
Author Steven Trustrum
Publisher
Pages 0
Release 2016-05-12
Genre Games & Activities
ISBN 9781988021041

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This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.

Do-Gooders & Daredevils: Gears & Grease Deluxe

Do-Gooders & Daredevils: Gears & Grease Deluxe
Title Do-Gooders & Daredevils: Gears & Grease Deluxe PDF eBook
Author Steven Trustrum
Publisher Lulu.com
Pages 32
Release 2015-05-05
Genre Crafts & Hobbies
ISBN 0987910639

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Within you will find three new flaws to start off, followed by game stats for the company's two owners and the Gearbox secret facility where all of the vehicular magic takes place. Next, you are provided with over 20 new vehicle features, and an expanded vehicle size category chart that allows you to build vehicles as large as a solar system. If that's not enough for you, more than 20 power build add-ons are also provided, ranging from active camouflage to defensive systems to super-shocks (most of which are scalable by rank), finishing things off with more than a dozen weapon builds, nearly 10 vehicle complications, and 10 stock vehicle templates to get you started. This version is intended for distribution. Do not purchase directly from the print provider.

Power Profiles

Power Profiles
Title Power Profiles PDF eBook
Author Steve Kenson
Publisher
Pages 224
Release 2017-08-01
Genre Games & Activities
ISBN 9781934547533

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The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers ... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M & M game terms. That's more than seven hundred different ready-to-use powers, all in one book! Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill! You can find endless ideas for M & M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play. Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play. Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this book, there's no limit to your power!"--Publisher description.

MUTANTS & MASTERMINDS GAME MASTER'S GUIDE, REVISED EDITION.

MUTANTS & MASTERMINDS GAME MASTER'S GUIDE, REVISED EDITION.
Title MUTANTS & MASTERMINDS GAME MASTER'S GUIDE, REVISED EDITION. PDF eBook
Author STEVE. KENSON
Publisher
Pages
Release 2019
Genre
ISBN 9781949160161

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Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook
Title Mutants & Masterminds Hero's Handbook PDF eBook
Author Stephen Kenson
Publisher Green Ronin Publishing
Pages 0
Release 2011
Genre Games & Activities
ISBN 9781934547410

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Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

GURPS Martial Arts

GURPS Martial Arts
Title GURPS Martial Arts PDF eBook
Author C. J. Carella
Publisher Steve Jackson Games
Pages 0
Release 1996-02
Genre Fantasy games
ISBN 9781556343148

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-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.

The Algernon Files

The Algernon Files
Title The Algernon Files PDF eBook
Author Blackwyrm Games
Publisher Blackwyrm Games
Pages 128
Release 2004-03-15
Genre Computer adventure games
ISBN 9780974780405

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The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.