Meaningful Games
Title | Meaningful Games PDF eBook |
Author | Robin Clark |
Publisher | MIT Press |
Pages | 373 |
Release | 2023-09-19 |
Genre | Language Arts & Disciplines |
ISBN | 0262549182 |
An engaging introduction to the use of game theory to study lingistic meaning. In Meaningful Games, Robin Clark explains in an accessible manner the usefulness of game theory in thinking about a wide range of issues in linguistics. Clark argues that we use grammar strategically to signal our intended meanings: our choices as speaker are conditioned by what choices the hearer will make interpreting what we say. Game theory—according to which the outcome of a decision depends on the choices of others—provides a formal system that allows us to develop theories about the kind of decision making that is crucial to understanding linguistic behavior. Clark argues the only way to understand meaning is to grapple with its social nature—that it is the social that gives content to our mental lives. Game theory gives us a framework for working out these ideas. The resulting theory of use will allow us to account for many aspects of linguistic meaning, and the grammar itself can be simplified. The results are nevertheless precise and subject to empirical testing. Meaningful Games offers an engaging and accessible introduction to game theory and the study of linguistic meaning. No knowledge of mathematics beyond simple algebra is required; formal definitions appear in special boxes outside the main text. The book includes an extended argument in favor of the social basis of meaning; a brief introduction to game theory, with a focus on coordination games and cooperation; discussions of common knowledge and games of partial information; models of games for pronouns and politeness; and the development of a system of social coordination of reference.
Meaningful Game Design
Title | Meaningful Game Design PDF eBook |
Author | Devon Allcoat |
Publisher | CRC Press |
Pages | 255 |
Release | 2023-11-24 |
Genre | Computers |
ISBN | 1000982599 |
This book provides readers with the tools and methods with which to create effective tabletop games. It covers the design and development process thoroughly, guiding readers through the necessary mechanics, messages, and motivations of games that must be understood in order to build successful tabletop games, including serious educational games for teaching or training. Through a range of learning activities and methodologies, readers will develop an understanding of games and an appreciation for the creating and testing of game play whilst critically exploring the relationship between games, motivation, and learning. It includes chapters on design methodology, narrative, accessibility, playtesting, and more. This book will be of great interest to students of game design and serious game design courses. It will also appeal to designers, educators, and hobbyists interested in designing and developing their own tabletop games, educational or otherwise.
The Psychology of Video Games
Title | The Psychology of Video Games PDF eBook |
Author | Celia Hodent |
Publisher | Routledge |
Pages | 105 |
Release | 2020-10-07 |
Genre | Psychology |
ISBN | 1000194760 |
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
Title | Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds PDF eBook |
Author | Ferdig, Richard E. |
Publisher | IGI Global |
Pages | 361 |
Release | 2013-05-31 |
Genre | Education |
ISBN | 1466640197 |
Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.
Games
Title | Games PDF eBook |
Author | Sandra Danilovic |
Publisher | Emerald Group Publishing |
Pages | 129 |
Release | 2024-08-20 |
Genre | Medical |
ISBN | 1800435967 |
Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions
Title | Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions PDF eBook |
Author | Antonio José Planells de la Maza |
Publisher | Lulu.com |
Pages | 270 |
Release | 2017-11-21 |
Genre | Performing Arts |
ISBN | 1387386425 |
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
We the Gamers
Title | We the Gamers PDF eBook |
Author | Karen Schrier |
Publisher | Oxford University Press |
Pages | 401 |
Release | 2021 |
Genre | Education |
ISBN | 0190926104 |
Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.