Making Musical Apps
Title | Making Musical Apps PDF eBook |
Author | Peter Brinkmann |
Publisher | "O'Reilly Media, Inc." |
Pages | 123 |
Release | 2012 |
Genre | Computers |
ISBN | 1449314902 |
Pure Data (Pd) is a graphical programming environment for audio and more; libpd is a wrapper that turns Pd into a portable, embeddable audio library. The purpose of this book is to present tools and techniques for using Pure Data and libpd as an audio engine in mobile apps (for Android and iOS).
Make Music Count
Title | Make Music Count PDF eBook |
Author | Marcus Blackwell |
Publisher | |
Pages | 0 |
Release | 2024-06-19 |
Genre | Education |
ISBN |
In this workbook we will investigate the integration of mathematics and music. In this workbooks students will practice their understanding of addition and the end result is the ability to immediately play their favorite songs. This is an extremely engaging experience where children can learn how to play the piano through direct application of addition even if they've never played the piano before. Be sure to also download the free app Make Music Count where you can play your answers done in the workbook with music and a virtual piano on your personal device.
Programming Sound with Pure Data
Title | Programming Sound with Pure Data PDF eBook |
Author | Tony Hillerson |
Publisher | Pragmatic Bookshelf |
Pages | 268 |
Release | 2014-01-27 |
Genre | Computers |
ISBN | 168050438X |
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Creative Music Making at Your Fingertips
Title | Creative Music Making at Your Fingertips PDF eBook |
Author | Gena R. Greher |
Publisher | Oxford University Press, USA |
Pages | 185 |
Release | 2021 |
Genre | Music |
ISBN | 0190078111 |
"Hand-held mobile devices such as iPads, tablets, or smartphones hold potential for creative music making experiences within P-12 and higher education contexts. Yet, navigating this technology and associated apps while embracing pedagogical change can be a daunting task. Creative Music Making at Your Fingertips explores the enormous potential of one rather small technological device to transform the music making experiences of students. In this book the authors provide evidence, ideas, and examples of the role that mobile technology, such as an iPad, tablet, or other hand-held device plays in the development of musical thinking and musical engagement of our students--in- or outside of school. The promise of mobile devices for music education lies in their possibilities. In this book and on the companion website, the authors share strategies that will spark your imagination to explore digital musicianship and the use of mobile devices for your students' musical engagement"--
Making Musical Instruments with Kids
Title | Making Musical Instruments with Kids PDF eBook |
Author | Bart Hopkin |
Publisher | See Sharp Press |
Pages | 152 |
Release | 2009-05-01 |
Genre | Music |
ISBN | 1937276023 |
Written for adults, this hands-on guide demonstrates how to make easy musical instruments with children. Detailed instructions are included for making more than 60 unique instruments that are suitable for children as young as five years. Serving as a resource in the classroom or home, this manual is extensively illustrated with drawings and photographs along with an audio sample of the instruments in lively solo and ensemble pieces.
Making Music with Computers
Title | Making Music with Computers PDF eBook |
Author | Bill Manaris |
Publisher | CRC Press |
Pages | 496 |
Release | 2014-05-19 |
Genre | Computers |
ISBN | 1482222213 |
Teach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.
Interactive Technologies and Music Making
Title | Interactive Technologies and Music Making PDF eBook |
Author | Tracy Redhead |
Publisher | CRC Press |
Pages | 212 |
Release | 2024-08-27 |
Genre | Technology & Engineering |
ISBN | 104009435X |
Challenging current music making approaches which have traditionally relied on the repetition of fixed forms when played, this book provides a new framework for musicians, composers, and producers wanting to explore working with music that can be represented by data and transformed by interactive technologies. Beginning with an exploration into how current interactive technologies, including VR and AR, are affecting music, the book goes on to create an accessible compositional model which articulates the emerging field of ‘transmutable music.’ It then shows how to compose and produce transmutable music for platforms like video games, apps and interactive works, employing tutorials which use a range of inputs from sensors, data, and compositional approaches. The book also offers technical exercises on how to transform data into usable forms (including machine learning techniques) for mapping musical parameters, and discussion points to support learning. This book is a valuable resource for industry professionals wanting to gain an insight into cutting edge new practice, as well as for assisting musicians, composers, and producers with professional development. It is also suitable for students and researchers in the fields of music/audio composition and music/audio production, computer game design, and interactive media.