Making Democracy Fun

Making Democracy Fun
Title Making Democracy Fun PDF eBook
Author Josh A. Lerner
Publisher MIT Press
Pages 285
Release 2024-02-06
Genre Games & Activities
ISBN 0262551144

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Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work.

Everyone Counts

Everyone Counts
Title Everyone Counts PDF eBook
Author Josh Lerner
Publisher Cornell University Press
Pages 40
Release 2014-10-01
Genre Political Science
ISBN 0801456053

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The Laurence and Lynne Brown Democracy Medal recognizes outstanding individuals, groups, and organizations that produce exceptional innovations to further democracy in the United States or around the world.The inaugural medal winner, the Participatory Budgeting Project (PBP), is an innovative not-for-profit organization that promotes "participatory budgeting," an inclusive process that empowers community members to make informed decisions about public spending. More than 46,000 people in communities across the United States have decided how to spend $45 million through programs that PBP helped spark over the last five years. In Everyone Counts, PBP co-founder and executive director Josh Lerner provides a concise history of the organization's origins and its vision, highlighting its real-world successes in fostering grassroots budgeting campaigns in such cities as New York, Boston, and Chicago. As more and more communities turn to participatory budgeting as a means of engaging citizens, prioritizing civic projects, and allocating local, state, and federal funding, this cogent volume will offer guidance and inspiration to others who want to transform democracy in the United States and elsewhere."The Participatory Budgeting Project exemplifies the essential features the award committee was looking for in its inaugural recipient. Political and economic inequality is part of the American national discussion, and participatory budgeting helps empower marginalized groups that do not normally take part in a process that is so critical for democratic life."— John Gastil, Director of the McCourtney Institute for Democracy

You Call this Democracy?

You Call this Democracy?
Title You Call this Democracy? PDF eBook
Author Elizabeth Rusch
Publisher Clarion Books
Pages 293
Release 2020
Genre Juvenile Nonfiction
ISBN 0358176921

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America is the greatest democracy in the world . . . isn't it? Author Elizabeth Rusch examines some of the more problematic aspects of our government but, more importantly, offers ways for young people to fix them. The political landscape has never been so tumultuous: issues with the electoral college, gerrymandering, voter suppression, and a lack of representation in the polls and in our leadership have led to Americans of all ages asking, How did we get here? The power to change lies with the citizens of this great country--especially teens Rather than pointing fingers at people and political parties, You Call This Democracy? looks at flaws in the system--and offers a real way out of the mess we are in. Each chapter breaks down a different problem plaguing American democracy, exploring how it's undemocratic, offering possible solutions (with examples of real-life teens who have already started working toward them), and suggesting ways to effect change--starting NOW

Democracy and New Media

Democracy and New Media
Title Democracy and New Media PDF eBook
Author Henry Jenkins
Publisher MIT Press
Pages 406
Release 2004
Genre Computers
ISBN 9780262600637

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Essays on the promise and dangers of the Internet for democracy.

We the Gamers

We the Gamers
Title We the Gamers PDF eBook
Author Karen Schrier
Publisher Oxford University Press
Pages 224
Release 2021-04-30
Genre Games & Activities
ISBN 0190926139

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Distrust. Division. Disparity. Is our world in disrepair? Ethics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. We the Gamers explores these possibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. We the Gamers introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like Minecraft, Executive Command, Keep Talking and Nobody Explodes, Fortnite, When Rivers Were Trails, Politicraft, Quandary, and Animal Crossing: New Horizons. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning environments, and other educational settings. We the Gamers also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. Featuring helpful tips and case studies, We the Gamers shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.

Citizenship in Hard Times

Citizenship in Hard Times
Title Citizenship in Hard Times PDF eBook
Author Sara Wallace Goodman
Publisher Cambridge University Press
Pages 235
Release 2022-01-20
Genre Political Science
ISBN 1316512339

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A comparative study of how citizens define their civic duty in response to current threats to advanced democracies.

Democracy in One Book or Less

Democracy in One Book or Less
Title Democracy in One Book or Less PDF eBook
Author David Litt
Publisher HarperCollins
Pages 473
Release 2020-06-16
Genre Humor
ISBN 0062879383

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New York Times–Bestselling Author: “Brings Dave Barry-style humor to an illuminating book on what is wrong with American democracy—and how to put it right.” —The Washington Post The democracy you live in today is different—completely different—from the democracy you were born into. You probably don't realize just how radically your republic has been altered during your lifetime. Yet more than any policy issue, political trend, or even Donald Trump himself, our redesigned system of government is responsible for the peril America faces today. What explains the gap between what We, the People want and what our elected leaders do? How can we fix our politics before it's too late? And how can we truly understand the state of our democracy without wanting to crawl under a rock? That’s what former Obama speechwriter David Litt set out to answer. Poking into forgotten corners of history, translating political science into plain English, and traveling the country to meet experts and activists, Litt explains how the world’s greatest experiment in democracy went awry. (He also tries to crash a party at Mitch McConnell’s former frat house. It goes poorly.) The result is something you might not have thought possible: an unexpectedly funny page-turner about the political process. You’ll meet the Supreme Court justice charged with murder, learn how James Madison’s college roommate broke the Senate, encounter a citrus thief who embodies what’s wrong with our elections, and join Belle the bill as she tries to become a law (a quest far more harrowing than the one in Schoolhouse Rock!). Yet despite his clear-eyed assessment of the dangers we face, Litt remains audaciously optimistic. He offers a to-do list of bold yet achievable changes—a blueprint for restoring the balance of power in America. “In the book’s strongest contribution, Litt shows how radically our democracy has been altered in recent decades . . . [making] the case that nearly all of these negative trends are occurring by design.” —The Washington Post “Wry, quickly readable, yet informed.” —The Atlantic “Equal parts how-to, historical, and hilarious.” —Keegan-Michael Key