Makerspace Sound and Music Projects for All Ages

Makerspace Sound and Music Projects for All Ages
Title Makerspace Sound and Music Projects for All Ages PDF eBook
Author Isaac W. Glendening
Publisher McGraw Hill Professional
Pages 193
Release 2018-01-11
Genre Education
ISBN 1260027082

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Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Dream up and build your own sound and music projects—no experience necessary! This easy-to-follow guide shows, step-by-step, how to work with sound generation, recording, editing, and distribution tools. Co-written by a professional audio engineer and a dedicated maker-librarian, Makerspace Sound and Music Projects for All Ages gets you started designing, programming, and assembling fun music and audio creations right away. The book features dozens of DIY projects complete with parts lists, start-to-finish instructions, and full-color illustrations that guarantee success. You will explore the latest inexpensive—or free!—audio software for Windows, Apple, iOS, and Android devices.•Work with free and low-cost music apps and programs•Build unique musical instruments from household items•Choose a microphone that fits your needs and budget•Learn about DAWs and audio recording and editing applications•Start making sound with littleBits, Scratch, and MakeyMakey•Create killer drum beats and melodic sequences using micro:Bit•Record your music and use cutting-edge analog and digital effects•Add sound to your robotics, e-textile, 3-D printing, and wearable gadgets•Upload your audio creations to SoundCloud, YouTube, and iTunes

Coding Activities for Developing Music with Sonic Pi

Coding Activities for Developing Music with Sonic Pi
Title Coding Activities for Developing Music with Sonic Pi PDF eBook
Author Cathleen Small
Publisher 'The Rosen Publishing Group, Inc'
Pages 66
Release 2021-07-15
Genre Young Adult Nonfiction
ISBN 1725341069

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Music used to be created in recording studios, first using analog tape and eventually moving to digital tracks. In the twenty-first century, musicians do not need a recording studio to create music; all they need is a computer and some passion. Those with an interest in coding and a talent for music can use Sonic Pi, a live coding environment based on the Ruby programming language, to create simple tunes or masterful compositions. This lively guidebook offers a series of unique activities, starting with live loops and progress to using envelopes and samples, to start readers on a musical coding journey.

Makerspaces

Makerspaces
Title Makerspaces PDF eBook
Author John J. Burke
Publisher Rowman & Littlefield
Pages 209
Release 2018-01-23
Genre Language Arts & Disciplines
ISBN 1538108194

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Makerspaces: A Practical Guide for Librarians, Second Edition is an A–Z guidebook jam-packed with resources, advice, and information to help you develop and fund your own makerspace from the ground up. Learn what other libraries are making, building, and doing in their makerspaces and how you can, too. Readers are introduced to makerspace equipment, new technologies, models for planning and assessing projects, and useful case studies that will equip them with the knowledge to implement their own library makerspaces. This expanded second edition features eighteen brand new library makerspace profiles providing advice and inspiration for how to create your own library makerspace, over twenty new images and figures illustrating maker tools and trends as well as library makerspaces in action and new lists of actual grant and funding sources for library makerspaces.

Terrific Makerspace Projects

Terrific Makerspace Projects
Title Terrific Makerspace Projects PDF eBook
Author Juan Denzer
Publisher Rowman & Littlefield
Pages 135
Release 2020-08-12
Genre Language Arts & Disciplines
ISBN 1538131838

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Terrific Makerspace Projects: A Practical Guide for Librarians features fifteen customizable projects that were designed as projects created by librarians/makerspace facilitators, rather than projects in which librarians guided others (makerspace users). These projects were showcased during library events with the goal of promoting the makerspace, as well as other library services, while using them to build connections both within and external to the library. This book outlines maker projects in detail and provides plenty of photos and resources so readers can recreate, customize, and implement them. People at all skill levels in every type of makerspace will find something they can try, with projects that range from simple and low-tech to more complex and tech-heavy. Most projects are inexpensive, taking advantage of free online tools, upcycled or repurposed materials, and low cost electronics such as Arduinos. Each project can be approached as an offering for makerspace visitors or can be created by library employees themselves as tools to engage in outreach and promote the makerspace, library services, the institution, and more. Every project has been created and tested in a real library setting by the authors, who present lessons learned, possible variations, and different ideas on how to implement the projects to their fullest extent. Explore the idea of using the makerspace to highlight the value of other library services, or simply find new and fun ways to engage with your users. The book also offers suggestions on how to be a great maker, and tips on makerspace safety, finding low-cost materials, and more. Whether you’re just beginning your makerspace or looking for fresh ideas for your established space, this book has something to offer.

Getting the Most Out of Makerspaces to Make Musical Instruments

Getting the Most Out of Makerspaces to Make Musical Instruments
Title Getting the Most Out of Makerspaces to Make Musical Instruments PDF eBook
Author Greg Roza
Publisher The Rosen Publishing Group, Inc
Pages 66
Release 2014-07-15
Genre Juvenile Nonfiction
ISBN 1477778233

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Makerspaces are all about teaching through collaboration. This title grabs the attention of young people who are musically as well as technically inclined by showing them that they can make their own instruments—literally. Recent technologies such as 3-D printing and Arduino microcontrollers allow virtually anyone to make a fully functioning instrument. This resource shows young people exactly how to take advantage of the burgeoning makerspaces phenomenon with expert interviews and information on “meet-ups” where like-minded musicians can share their knowledge.

Explore Makerspace!

Explore Makerspace!
Title Explore Makerspace! PDF eBook
Author Alicia Z. Klepeis
Publisher Nomad Press
Pages 200
Release 2017-09-15
Genre Juvenile Nonfiction
ISBN 161930564X

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Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.

10 Great Makerspace Projects Using Social Studies

10 Great Makerspace Projects Using Social Studies
Title 10 Great Makerspace Projects Using Social Studies PDF eBook
Author Kerry Hinton
Publisher The Rosen Publishing Group, Inc
Pages 66
Release 2017-07-15
Genre Juvenile Nonfiction
ISBN 1499438516

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Technology and tools once available only in factories can now be found in classroom makerspaces. Maker culture uses 3D printers, laser cutters, and other manufacturing tools to provide invaluable learning experiences. Combining technology with more abstract ideas such as social justice, history, and civics can lead students to become more involved with the local community as well the global one. This interesting guide provides step-by-step instructions to help both educators and students experience social studies projects like never before. Learn how to implement STEM principles to make social studies hands-on and fun at the same time.