Magic World: Fantasy Roleplaying in Worlds of Epic Adventure
Title | Magic World: Fantasy Roleplaying in Worlds of Epic Adventure PDF eBook |
Author | Ben Monroe |
Publisher | Chaosium |
Pages | 262 |
Release | 2012-01-01 |
Genre | Games |
ISBN | 9781568823652 |
FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!
Fate
Title | Fate PDF eBook |
Author | Leonard Balsera |
Publisher | |
Pages | 308 |
Release | 2013-07-03 |
Genre | Fantasy games |
ISBN | 9781613170298 |
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
The World of Critical Role
Title | The World of Critical Role PDF eBook |
Author | Liz Marsham |
Publisher | Random House Worlds |
Pages | 322 |
Release | 2020-10-20 |
Genre | Games & Activities |
ISBN | 0593157435 |
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
Microscope
Title | Microscope PDF eBook |
Author | Ben Robbins |
Publisher | |
Pages | 80 |
Release | 2011-02-21 |
Genre | Fantasy games |
ISBN | 9780983277903 |
Dungeon Crawl Classics Role Playing Game
Title | Dungeon Crawl Classics Role Playing Game PDF eBook |
Author | Joseph Goodman |
Publisher | Dungeon |
Pages | |
Release | 2012-03-01 |
Genre | |
ISBN | 9780982860953 |
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Runequest: Roleplaying in Glorantha
Title | Runequest: Roleplaying in Glorantha PDF eBook |
Author | Greg Stafford |
Publisher | Chaosium |
Pages | 445 |
Release | 2018-08 |
Genre | Games & Activities |
ISBN | 9781568825021 |
Core Rulebook
Modern AGE Basic Rulebook
Title | Modern AGE Basic Rulebook PDF eBook |
Author | Matthew Dawkins |
Publisher | |
Pages | 144 |
Release | 2017-11 |
Genre | |
ISBN | 9781934547915 |
Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!