Magic Weapons

Magic Weapons
Title Magic Weapons PDF eBook
Author Sam McKegney
Publisher Univ. of Manitoba Press
Pages 241
Release 2011-03-10
Genre Social Science
ISBN 0887553397

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The legacy of the residential school system ripples throughout Native Canada, its fingerprints on the domestic violence, poverty, alcoholism, drug abuse, and suicide rates that continue to cripple many Native communities. Magic Weapons is the first major survey of Indigenous writings on the residential school system, and provides groundbreaking readings of life writings by Rita Joe (Mi’kmaq) and Anthony Apakark Thrasher (Inuit) as well as in-depth critical studies of better known life writings by Basil Johnston (Ojibway) and Tomson Highway (Cree). Magic Weapons examines the ways in which Indigenous survivors of residential school mobilize narrative in their struggles for personal and communal empowerment in the shadow of attempted cultural genocide. By treating Indigenous life-writings as carefully crafted aesthetic creations and interrogating their relationship to more overtly politicized historical discourses, Sam McKegney argues that Indigenous life-writings are culturally generative in ways that go beyond disclosure and recompense, re-envisioning what it means to live and write as Indigenous individuals in post-residential school Canada.

Weapons of Legacy

Weapons of Legacy
Title Weapons of Legacy PDF eBook
Author Bruce R. Cordell
Publisher
Pages 0
Release 2005
Genre Dungeons and Dragons (Game)
ISBN 9780786936885

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For centuries, Inuit in the Arctic have lived on and around the frozen ocean. Now, as climate change is rapidly melting the sea ice between Canada and Greenland, development here threatens to upset the delicate balance between their communities, land and wildlife.

Peerless Magic Weapon

Peerless Magic Weapon
Title Peerless Magic Weapon PDF eBook
Author Shang Xingongzi
Publisher Funstory
Pages 885
Release 2020-04-13
Genre Fiction
ISBN 164884913X

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The number one martial skill in this world, the Gold Body Refinement Art! Swallowing Magic Treasures, eating heaven and earth treasures, anything that has spirit energy can become my nourishment and continuously advance. Sooner or later, this daddy will make a peerless magic treasure that can sweep all of the worlds and have all of the flowers in it.

Shadow of the Conqueror

Shadow of the Conqueror
Title Shadow of the Conqueror PDF eBook
Author Shad M. Brooks
Publisher
Pages 0
Release 2022-09-14
Genre
ISBN 9780645570625

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Rifts Book of Magic

Rifts Book of Magic
Title Rifts Book of Magic PDF eBook
Author Kevin Siembieda
Publisher Palladium Books
Pages 352
Release 2006-04-01
Genre Games
ISBN 9781574570694

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Warhammer Fantasy Roleplay 4e Core

Warhammer Fantasy Roleplay 4e Core
Title Warhammer Fantasy Roleplay 4e Core PDF eBook
Author Cubicle 7
Publisher
Pages 351
Release 2018-12-12
Genre
ISBN 9780857443359

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Warhammer Fantasy Roleplay takes your customers back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction. The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World. 320 page full color hardcover

Dungeons & Dragons For Dummies

Dungeons & Dragons For Dummies
Title Dungeons & Dragons For Dummies PDF eBook
Author Bill Slavicsek
Publisher John Wiley & Sons
Pages 434
Release 2005-04-08
Genre Games & Activities
ISBN 0764599240

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Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.