LEGOfied

LEGOfied
Title LEGOfied PDF eBook
Author Nicholas Taylor
Publisher Bloomsbury Publishing USA
Pages 199
Release 2020-02-20
Genre Social Science
ISBN 150135406X

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LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their “technicities”): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.

Toy Theory

Toy Theory
Title Toy Theory PDF eBook
Author Seth Giddings
Publisher MIT Press
Pages 287
Release 2024-11-05
Genre Social Science
ISBN 0262548216

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A novel interpretation of the history and theory of technology from the perspective of toys, play, and play objects. Toy Theory addresses the relationships between toys and technology in two distinct but overlapping ways: first, as underexamined cultural artifacts and behaviors with significant technical attributes and, second, as playful and toylike dimensions of technology at large. Seth Giddings sets out a “toy theory” of technology that emphasizes the speculative, experimental, and noninstrumental in technological paradigms and argues that children’s playthings, rather than being the most ephemeral and inconsequential of technical devices, instead offer analytical and anthropological resources for understanding the materiality and imaginaries of technology over time. After defining toy theory in general and conceptual terms, Giddings examines different types of toys to explore shifting relationships between the microcosmic symbolic or mimetic content, material and technical constitution, and modes of play of toys and toy-related artifacts, on the one hand, and prevailing, macrocosmic, technological paradigms and imaginaries, on the other. Taking a broad historical and genealogical view, Giddings traces contemporary postdigital toy and play culture to precedents from the neolithic through to the Enlightenment to consumer culture from the early nineteenth century to the present day.

LEGOfied

LEGOfied
Title LEGOfied PDF eBook
Author Nicholas Taylor
Publisher Bloomsbury Publishing USA
Pages 215
Release 2020-02-20
Genre Social Science
ISBN 1501354051

Download LEGOfied Book in PDF, Epub and Kindle

LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their “technicities”): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.

Cultural Studies of LEGO

Cultural Studies of LEGO
Title Cultural Studies of LEGO PDF eBook
Author Rebecca C. Hains
Publisher Springer Nature
Pages 360
Release 2019-11-27
Genre Language Arts & Disciplines
ISBN 3030326640

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This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s largest toy manufacturer and a transnational multimedia conglomerate, Cultural Studies of Lego: More Than Just Bricks considers LEGO media's cultural messages; creativity with and within LEGO artifacts; and diversity within the franchise, including gender and race representation. The chapters’ in-depth analyses of topics including LEGO films, marketing tactics, play sets, novelizations, and fans offer compelling insights relevant to those interested in the LEGO brand and broader trends in the children’s popular culture market alike.

Capacious

Capacious
Title Capacious PDF eBook
Author Gregory J. Seigworth
Publisher Capacious
Pages 254
Release 2023-06-30
Genre Art
ISBN

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Capacious: Journal for Emerging Affect Inquiry is an open access, peer-reviewed international journal. The principal aim of Capacious is to ‘make room’ for a wide diversity of approaches and emerging voices to engage with ongoing conversations in and around affect studies. Capacious endeavours to promote diverse bloom-spaces for affect’s study over the dulling hum of any specific orthodoxy. Introduction by Chris Ingraham and afterword byJette Kofoed & Jonas Fritsch. Essays by Alana Brekelmans, Maria-Gemma Brown, Carolien Hermans, Margalit Katz, and Matthew Tomkinson. Book reviews by Alana Brekelmans, Miles Feroli, Desiree Foerster, Edoardo Pelligra, and David Rousell. Interstices (short visual and textual interventions) by Paul Bowman, Max Haiven, Katja Hiltunen, and Lea Muldtofte. With a dialogue between Dominic Pettman and Carla Nappi.

The Grounds of Gaming

The Grounds of Gaming
Title The Grounds of Gaming PDF eBook
Author Nicholas Taylor (Professor of Digital Media)
Publisher Indiana University Press
Pages 268
Release 2024
Genre Computers
ISBN 0253071240

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"Stark gender disparities characterize the places where digital gameplay often takes place-remote gaming setups, campus computer labs, esports arenas, and convention centers, for instance-as well as the overall cultures of video gameplay, spectatorship, and game production. Despite new franchises, platforms, and initiatives expanding games beyond their conventional audience of young, cis-het white men, gaming still feels off-limits or unsafe for many.The Grounds of Gaming explores the physical places where games are played and how they contribute to the persistence of gaming's problematic gender politics. Through a series of case studies that document the gender dynamics of the various sites where video games literally take and make place, author Nicholas Taylor unpacks questions about how place matters to digital play, how issues in gaming cultures and politics are perpetuated through particular arrangements of bodies, technologies, spaces, and infrastructures. In charting the connections between place, masculinities, and play, The Grounds of Gaming makes space for marginalized perspectives, practices, and populations in gaming cultures"--

Sports, Society, and Technology

Sports, Society, and Technology
Title Sports, Society, and Technology PDF eBook
Author Jennifer J. Sterling
Publisher Springer Nature
Pages 288
Release 2019-11-12
Genre Social Science
ISBN 9813291273

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Sports, Society, and Technology: Bodies, Practices, and Knowledge Production addresses the complex entanglements of science, technology, and sporting cultures. The collection explores themes around human and non-human actants, knowledge formations and processes, and the materiality and multiplicity of bodies through an engagement with the interdisciplinary fields of Sport Studies and Science and Technology Studies. Representing a range of methodological, theoretical, and disciplinary approaches, contributors interrogate the social, cultural, political, and historical intersections of an ever-expanding techno-scientific sporting landscape – from true bounce and brain trauma to exercise physiology, metrics, and esports, and from feminist technoscience, whey protein, and epigenetics to sickle cell screening and testosterone regulation.