Entertainment Computing and Serious Games
Title | Entertainment Computing and Serious Games PDF eBook |
Author | Ralf Dörner |
Publisher | Springer |
Pages | 549 |
Release | 2016-10-05 |
Genre | Computers |
ISBN | 3319461524 |
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Kanban and Scrum - Making the Most of Both
Title | Kanban and Scrum - Making the Most of Both PDF eBook |
Author | Henrik Kniberg |
Publisher | Lulu.com |
Pages | 122 |
Release | 2010 |
Genre | Computers |
ISBN | 0557138329 |
Scrum and Kanban are two flavours of Agile software development - two deceptively simple but surprisingly powerful approaches to software development. So how do they relate to each other? The purpose of this book is to clear up the fog, so you can figure out how Kanban and Scrum might be useful in your environment. Part I illustrates the similarities and differences between Kanban and Scrum, comparing for understanding, not for judgement. There is no such thing as a good or bad tool - just good or bad decisions about when and how to use which tool. This book includes: - Kanban and Scrum in a nutshell - Comparison of Kanban and Scrum and other Agile methods - Practical examples and pitfalls - Cartoons and diagrams illustrating day-to-day work - Detailed case study of a Kanban implementation within a Scrum organization Part II is a case study illustrating how a Scrum-based development organization implemented Kanban in their operations and support teams.
Algorithm Design and Applications
Title | Algorithm Design and Applications PDF eBook |
Author | Michael T. Goodrich |
Publisher | Wiley Global Education |
Pages | 803 |
Release | 2014-11-03 |
Genre | Computers |
ISBN | 1119028485 |
ALGORITHM DESIGN and APPLICATIONS “This is a wonderful book, covering both classical and contemporary topics in algorithms. I look forward to trying it out in my algorithms class. I especially like the diversity in topics and difficulty of the problems.” ROBERT TARJAN, PRINCETON UNIVERSITY “The clarity of explanation is excellent. I like the inclusion of the three types of exercises very much.” MING-YANG KAO, NORTHWESTERN UNIVERSITY “Goodrich and Tamassia have designed a book that is both remarkably comprehensive in its coverage and innovative in its approach. Their emphasis on motivation and applications, throughout the text as well as in the many exercises, provides a book well-designed for the boom in students from all areas of study who want to learn about computing. The book contains more than one could hope to cover in a semester course, giving instructors a great deal of flexibility and students a reference that they will turn to well after their class is over.” MICHAEL MITZENMACHER, HARVARD UNIVERSITY “I highly recommend this accessible roadmap to the world of algorithm design. The authors provide motivating examples of problems faced in the real world and guide the reader to develop workable solutions, with a number of challenging exercises to promote deeper understanding.” JEFFREY S. VITTER, UNIVERSITY OF KANSAS DidYouKnow? This book is available as a Wiley E-Text. The Wiley E-Text is a complete digital version of the text that makes time spent studying more efficient. Course materials can be accessed on a desktop, laptop, or mobile device—so that learning can take place anytime, anywhere. A more affordable alternative to traditional print, the Wiley E-Text creates a flexible user experience: Access on-the-go Search across content Highlight and take notes Save money! The Wiley E-Text can be purchased in the following ways: Via your campus bookstore: Wiley E-Text: Powered by VitalSource® ISBN 9781119028796 *Instructors: This ISBN is needed when placing an order. Directly from: www.wiley.com/college/goodrich
The Art of Game Design
Title | The Art of Game Design PDF eBook |
Author | Jesse Schell |
Publisher | CRC Press |
Pages | 935 |
Release | 2019-07-31 |
Genre | Computers |
ISBN | 1351803638 |
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
La reconquista de la creatividad
Title | La reconquista de la creatividad PDF eBook |
Author | Fernando Trias de Bes |
Publisher | CONECTA |
Pages | 135 |
Release | 2014-05-22 |
Genre | Self-Help |
ISBN | 8416029164 |
Somos creativos por naturaleza. Las barreras de nuestra creatividad son externas: aprendamos a eliminarlas. «La creatividad no tiene final, no conoce más límite que el que la propia vida le imponga. Cuando se acabe la vida, la creatividad lo hará con ella. Mientras haya vida, la creatividad permanecerá. Y eso, como seres vivos e inteligentes que somos, es una gran noticia.» Fernando Trías de Bes La creatividad es una facultad inherente a la condición humana. Este es el punto de partida de la reflexión de Fernando Trías de Bes en La reconquista de la creatividad. El acto de crear es consustancial a nuestra existencia. Sin embargo, a medida que nuestras vidas avanzan vamos progresivamente perdiendo el impulso de esta facultad. El miedo al error, el imperio de la lógica, el sistema educativo o los protocolos y rutinas producen individuos eficientes y adaptados pero se convierten enalgunas de las circunstancias que van limitando de forma progresiva nuestra capacidad de crear. La buena noticia es que la facultad creativa permanece latente en nuestro interior y es recuperable. Fernando Trías de Bes nos ofrece una serie de herramientas prácticas para reconquistar nuestra capacidad de crear, tanto a través de la identificación y erradicación de los obstáculos e inhibidores del proceso creativo como de una serie de potenciadores de la creatividad.