Killzone
Title | Killzone PDF eBook |
Author | Sam Bradbury |
Publisher | Penguin UK |
Pages | 287 |
Release | 2011-02-24 |
Genre | Fiction |
ISBN | 0241954312 |
'There is no poetry or romance in war, it is brutal and ugly and terrifying and it turns men into animals - shrieking, screaming and running while destroying all in their path. It is survival' Visari, the vicious Helghast dictator, is vanquished, lying dead at the feet of ISA forces soldiers Sev and Rico. Yet the battle is far from over. Visari's death has wreaked havoc in the Helghast Empire, leaving a legacy of destruction. His last act of violence - a nuclear bomb - has decimated the Special Forces. Sev and Rico must complete their mission alone. They will fight to the death to keep the ruthless Helghast troops at bay. Based on Sony's bestselling game Killzone 3
Expect Us
Title | Expect Us PDF eBook |
Author | Jessica Lucia Beyer |
Publisher | Oxford University Press, USA |
Pages | 225 |
Release | 2014 |
Genre | Computers |
ISBN | 019933076X |
In Expect Us, Beyer looks at political consciousness and action in four communities, each born out of chaotic online social spaces that millions of individuals enter, spend time in, and exit moment by moment: Anonymous (4chan.org), IGN.com, World of Warcraft, and The Pirate Bay. Using a comparative ethnographic framework, she demonstrates that the technological organization of space itself has a strong role in determining the possibility for political mobilization.
Game AI Pro 360: Guide to Tactics and Strategy
Title | Game AI Pro 360: Guide to Tactics and Strategy PDF eBook |
Author | Steve Rabin |
Publisher | CRC Press |
Pages | 259 |
Release | 2019-09-06 |
Genre | Computers |
ISBN | 0429621957 |
Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Storyplaying
Title | Storyplaying PDF eBook |
Author | Sebastian Domsch |
Publisher | Walter de Gruyter |
Pages | 196 |
Release | 2013-08-28 |
Genre | Literary Criticism |
ISBN | 3110272458 |
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
Guns, Grenades, and Grunts
Title | Guns, Grenades, and Grunts PDF eBook |
Author | Gerald A. Voorhees |
Publisher | Bloomsbury Publishing USA |
Pages | 448 |
Release | 2012-11-02 |
Genre | Social Science |
ISBN | 1441146261 |
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.
Violent Video Games
Title | Violent Video Games PDF eBook |
Author | Roman Espejo |
Publisher | Greenhaven Publishing LLC |
Pages | 103 |
Release | 2014-12-02 |
Genre | Juvenile Nonfiction |
ISBN | 073777195X |
While organizations such as the American Psychological Association release statements that research supports a link between violent video game use and an increase in aggressive behavior, independent studies (such as one by Whitney DeCamp), show little or no relationship between the two. Those who believe that there are no significant links, caution researchers to avoid compiling evidence 'in a vacuum.' This sets the stage for a very hot debate, especially amongst any of your readers who love violent video games. A variety of narratives are compiled through eyewitness accounts, governmental views, scientific analysis, and newspaper accounts, so readers can decide for themselves how they feel about this issue. Important facts are pulled out from the main text and highlighted so that readers can isolate details for their research or report writing.
Pop Culture in Latin America and the Caribbean
Title | Pop Culture in Latin America and the Caribbean PDF eBook |
Author | Elizabeth Gackstetter Nichols |
Publisher | Bloomsbury Publishing USA |
Pages | 440 |
Release | 2015-07-28 |
Genre | History |
ISBN | 1610697545 |
This insightful book introduces the most important trends, people, events, and products of popular culture in Latin America and the Caribbean. In recent times, Latin American influences have permeated American culture through music, movies, television, and literature. This sweeping volume serves as a ready-reference guide to pop culture in Central America, South America, and the Caribbean, focusing on Mexico, Brazil, Venezuela, Argentina, Haiti, Cuba, the Dominican Republic, Jamaica, and Costa Rica, among other areas. The work encourages hands-on engagement with the popular culture in these places, making such suggestions as Brazilian films to rent or where to find Venezuelan music on the Internet. To start, the book covers various perspectives and issues of these regions, including the influence of the United States, how the idea of machismo reflects on the portrayal of women in these societies, and the representation of Latino-Caribo cultures in film and other mediums. Entries cover key trends, people, events, and products from the beginning of the 20th century to the present day. Each section gives detailed information and profound insights into some of the more academic—and often controversial—debates on the subject, while the inclusion of the Internet, social media, and video games make the book timely and relevant.