Keywords for Comics Studies
Title | Keywords for Comics Studies PDF eBook |
Author | Ramzi Fawaz |
Publisher | NYU Press |
Pages | 280 |
Release | 2021-06-08 |
Genre | Literary Criticism |
ISBN | 1479825433 |
Introduces key terms, research traditions, debates, and histories, and offers a sense of the new frontiers emerging in the field of comics studies Across more than fifty original essays, Keywords for Comics Studies provides a rich, interdisciplinary vocabulary for comics and sequential art. The essays also identify new avenues of research into one of the most popular and diverse visual media of the twentieth and twenty-first centuries. Keywords for Comics Studies presents an array of inventive analyses of terms central to the study of comics and sequential art that are traditionally siloed in distinct lexicons: these include creative and aesthetic terms like Ink, Creator, Border, and Panel; conceptual terms such as Trans*, Disability, Universe, and Fantasy; genre terms like Zine, Pornography, Superhero, and Manga; and canonical terms like X-Men, Archie, Watchmen, and Love and Rockets. This volume ties each specific comic studies keyword to the larger context of the term within the humanities. Essays demonstrate how scholars, cultural critics, and comics artists from a range of fields take up sequential art as both an object of analysis and a medium for developing new theories about embodiment, identity, literacy, audience reception, genre, cultural politics, and more. Keywords for Comics Studies revivifies the fantasy and magic of reading comics in its kaleidoscopic view of the field’s most compelling and imaginative ideas.
Keywords for Comics Studies
Title | Keywords for Comics Studies PDF eBook |
Author | Ramzi Fawaz |
Publisher | |
Pages | |
Release | 2021 |
Genre | LITERARY CRITICISM |
ISBN | 9781479862702 |
Introduces key terms, research traditions, debates, and histories, and offers a sense of the new frontiers emerging in the field of comics studiesAcross more than fifty original essays, Keywords for Comics Studies provides a rich, interdisciplinary vocabulary for comics and sequential art. The essays also identify new avenues of research into one of the most popular and diverse visual media of the twentieth and twenty-first centuries.Keywords for Comics Studies presents an array of inventive analyses of terms central to the study of comics and sequential art that are traditionally siloed in distinct lexicons: these include creative and aesthetic terms like Ink, Creator, Border, and Panel; conceptual terms such as Trans*, Disability, Universe, and Fantasy; genre terms like Zine, Pornography, Superhero, and Manga; and canonical terms like X-Men, Archie, Watchmen, and Love and Rockets.This volume ties each specific comic studies keyword to the larger context of the term within the humanities. Essays demonstrate how scholars, cultural critics, and comics artists from a range of fields take up sequential art as both an object of analysis and a medium for developing new theories about embodiment, identity, literacy, audience reception, genre, cultural politics, and more. Keywords for Comics Studies revivifies the fantasy and magic of reading comics in its kaleidoscopic view of the field's most compelling and imaginative ideas.
Key Terms in Comics Studies
Title | Key Terms in Comics Studies PDF eBook |
Author | Erin La Cour |
Publisher | Springer Nature |
Pages | 391 |
Release | 2022-01-03 |
Genre | Social Science |
ISBN | 3030749746 |
Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.
The New Mutants
Title | The New Mutants PDF eBook |
Author | Ramzi Fawaz |
Publisher | NYU Press |
Pages | 365 |
Release | 2016-01-22 |
Genre | Literary Criticism |
ISBN | 147982349X |
2017 The Association for the Studies of the Present Book Prize Finalist Mention, 2017 Lora Romero First Book Award Presented by the American Studies Association Winner of the 2012 CLAGS Fellowship Award for Best First Book Project in LGBT Studies How fantasy meets reality as popular culture evolves and ignites postwar gender, sexual, and race revolutions. In 1964, noted literary critic Leslie Fiedler described American youth as “new mutants,” social rebels severing their attachments to American culture to remake themselves in their own image. 1960s comic book creators, anticipating Fiedler, began to morph American superheroes from icons of nationalism and white masculinity into actual mutant outcasts, defined by their genetic difference from ordinary humanity. These powerful misfits and “freaks” soon came to embody the social and political aspirations of America’s most marginalized groups, including women, racial and sexual minorities, and the working classes. In The New Mutants, Ramzi Fawaz draws upon queer theory to tell the story of these monstrous fantasy figures and how they grapple with radical politics from Civil Rights and The New Left to Women’s and Gay Liberation Movements. Through a series of comic book case studies—including The Justice League of America, The Fantastic Four, The X-Men, and The New Mutants—alongside late 20th century fan writing, cultural criticism, and political documents, Fawaz reveals how the American superhero modeled new forms of social belonging that counterculture youth would embrace in the 1960s and after. The New Mutants provides the first full-length study to consider the relationship between comic book fantasy and radical politics in the modern United States.
The Oxford Handbook of Comic Book Studies
Title | The Oxford Handbook of Comic Book Studies PDF eBook |
Author | Frederick Luis Aldama |
Publisher | Oxford University Press |
Pages | 704 |
Release | 2020-04-01 |
Genre | Comics & Graphic Novels |
ISBN | 0190917962 |
Comic book studies has developed as a solid academic discipline, becoming an increasingly vibrant field in the United States and globally. A growing number of dissertations, monographs, and edited books publish every year on the subject, while world comics represent the fastest-growing sector of publishing. The Oxford Handbook of Comic Book Studies looks at the field systematically, examining the history and evolution of the genre from a global perspective. This includes a discussion of how comic books are built out of shared aesthetic systems such as literature, painting, drawing, photography, and film. The Handbook brings together readable, jargon-free essays written by established and emerging scholars from diverse geographic, institutional, gender, and national backgrounds. In particular, it explores how the term "global comics" has been defined, as well the major movements and trends that will drive the field in the years to come. Each essay will help readers understand comic books as a storytelling form grown within specific communities, and will also show how these forms exist within what can be considered a world system of comics.
Comics and Videogames
Title | Comics and Videogames PDF eBook |
Author | Andreas Rauscher |
Publisher | Routledge |
Pages | 361 |
Release | 2020-10-18 |
Genre | Comics & Graphic Novels |
ISBN | 100022421X |
This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.
Of Comics and Men
Title | Of Comics and Men PDF eBook |
Author | Jean-Paul Gabilliet |
Publisher | Univ. Press of Mississippi |
Pages | 571 |
Release | 2013-03-25 |
Genre | Literary Criticism |
ISBN | 1628469994 |
Originally published in France and long sought in English translation, Jean-Paul Gabilliet's Of Comics and Men: A Cultural History of American Comic Books documents the rise and development of the American comic book industry from the 1930s to the present. The book intertwines aesthetic issues and critical biographies with the concerns of production, distribution, and audience reception, making it one of the few interdisciplinary studies of the art form. A thorough introduction by translators and comics scholars Bart Beaty and Nick Nguyen brings the book up to date with explorations of the latest innovations, particularly the graphic novel. The book is organized into three sections: a concise history of the evolution of the comic book form in America; an overview of the distribution and consumption of American comic books, detailing specific controversies such as the creation of the Comics Code in the mid-1950s; and the problematic legitimization of the form that has occurred recently within the academy and in popular discourse. Viewing comic books from a variety of theoretical lenses, Gabilliet shows how seemingly disparate issues—creation, production, and reception—are in fact connected in ways that are not necessarily true of other art forms. Analyzing examples from a variety of genres, this book provides a thorough landmark overview of American comic books that sheds new light on this versatile art form.