Juegos cooperativos y educación física

Juegos cooperativos y educación física
Title Juegos cooperativos y educación física PDF eBook
Author Raúl Omecaña Cilla
Publisher
Pages 354
Release 1999
Genre
ISBN

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JUEGOS COOPERATIVOS Y EDUCACIÓN FÍSICA

JUEGOS COOPERATIVOS Y EDUCACIÓN FÍSICA
Title JUEGOS COOPERATIVOS Y EDUCACIÓN FÍSICA PDF eBook
Author Raul Omeñaca Cilla
Publisher Editorial Paidotribo
Pages 364
Release 2007-03-21
Genre Juvenile Nonfiction
ISBN 9788480194334

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La diversión, la alegría, la exploración de las propias posibilidades y la relación con los demás se mantienen para quienes participan en la actividad lúdica, al margen de definiciones y categorías. Lo importante para quien juega es el juego mismo. En consecuencia, desde esta perspectiva, no resulta funcional establecer una definición que permita categorizar inequívocamente una conducta como lúdica. Por lo tanto, debemos distinguir entre lo que es actividad lúdica de lo que no lo es. Para ello, el libro comienza refiriéndose a los rasgos que diferentes investigadores han atribuido al juego para, con posterioridad, buscar una solución ecléctica en su definición. Dividido en tres partes, el libro empieza con una introducción a lo que es el juego, para introducirse, seguidamente, al juego vinculado a la actividad física y finalizar con actividades lúdicas cooperativas y educación física. El libro incluye, además, 263 fichas de juegos. Cada una de ellas describe: la situación inicial, el desarrollo del juego, las variantes y un análisis de contenidos.

Unidades DidÁcticas Para EducaciÓn FÍsica en EducaciÓn Primaria. Segundo Ciclo, Segundo Nivel

Unidades DidÁcticas Para EducaciÓn FÍsica en EducaciÓn Primaria. Segundo Ciclo, Segundo Nivel
Title Unidades DidÁcticas Para EducaciÓn FÍsica en EducaciÓn Primaria. Segundo Ciclo, Segundo Nivel PDF eBook
Author Miguel Mara Varela Pereira
Publisher Lulu.com
Pages 110
Release 2007-05-01
Genre Education
ISBN 1847534287

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Propuesta de 13 Unidades Didcticas para desarrollar en 4 curso de Educacin Primaria en el rea de Educacin Fsica.

Title PDF eBook
Author
Publisher Religacion Press
Pages 151
Release
Genre
ISBN

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Handbook of Research on Using Motor Games in Teaching and Learning Strategy

Handbook of Research on Using Motor Games in Teaching and Learning Strategy
Title Handbook of Research on Using Motor Games in Teaching and Learning Strategy PDF eBook
Author Gil-Madrona, Pedro
Publisher IGI Global
Pages 511
Release 2022-05-06
Genre Education
ISBN 1799896226

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Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.

Practices and Implementation of Gamification in Higher Education

Practices and Implementation of Gamification in Higher Education
Title Practices and Implementation of Gamification in Higher Education PDF eBook
Author Membrive, Veronica
Publisher IGI Global
Pages 365
Release 2024-02-26
Genre Education
ISBN

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Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote positive behavior among students. This book compiles a collection of practical lesson proposals from experienced educators at the university level, providing detailed instructions and necessary materials for implementing gamification in the classroom. By presenting a diverse range of examples across various fields of higher education, the book illustrates the effectiveness of gamification in engaging students and catering to their specific needs. Whether it is fostering motivation, nurturing commitment, or encouraging excellence, the book highlights the positive impact of gamification on student learning outcomes. Ideal for researchers, department chairs, university professors, and lead course developers, this book appeals to those invested in innovative teaching methodologies and seeking to implement them successfully. It also caters to graduate studies programs in higher education, teaching and instruction, humanities, English, and foreign languages.

Escaping Boredom in the Classroom

Escaping Boredom in the Classroom
Title Escaping Boredom in the Classroom PDF eBook
Author Madalina Armie
Publisher Cambridge Scholars Publishing
Pages 360
Release 2022-01-27
Genre Language Arts & Disciplines
ISBN 1527579034

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Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom. This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, breakouts, and breakout boxes in the classroom. It also considers a wide range of practical proposals in varied subject areas, easily adaptable to any education level and perfect for the practice of lexical and grammatical content for students learning English.