Iron Falcon Rules for Classic Fantasy Role-Playing

Iron Falcon Rules for Classic Fantasy Role-Playing
Title Iron Falcon Rules for Classic Fantasy Role-Playing PDF eBook
Author Chris Gonnerman
Publisher
Pages 144
Release 2015-03-31
Genre
ISBN 9781511538008

Download Iron Falcon Rules for Classic Fantasy Role-Playing Book in PDF, Epub and Kindle

The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules.

Original Edition Campaign

Original Edition Campaign
Title Original Edition Campaign PDF eBook
Author Erik Johansson
Publisher BoD - Books on Demand
Pages 50
Release 2021-11-12
Genre Crafts & Hobbies
ISBN 9180077765

Download Original Edition Campaign Book in PDF, Epub and Kindle

After running an original edition campaign for about seven years i have decided to compile the house rules and procedures that i use during play into a booklet similar to the original three. It is not intended to be a "retroclone" as much as a toolbox of ideas and a source of inspiration for anyone looking to run a similar campaign. This is not in any way an authority on how to run a fantasy campaign. I want to celebrate the modularity and customizability of the original fantasy role playing game and share my experiences and houserules.

BLUEHOLME™ Prentice Rules

BLUEHOLME™ Prentice Rules
Title BLUEHOLME™ Prentice Rules PDF eBook
Author Michael Thomas
Publisher Lulu.com
Pages 62
Release 2014-12-07
Genre Games & Activities
ISBN 138744994X

Download BLUEHOLME™ Prentice Rules Book in PDF, Epub and Kindle

Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?

Polyhedral Dungeon

Polyhedral Dungeon
Title Polyhedral Dungeon PDF eBook
Author Jason Paul McCartan
Publisher InfiniBadger Press
Pages 48
Release 2016-05-17
Genre
ISBN 9781945826016

Download Polyhedral Dungeon Book in PDF, Epub and Kindle

Black & White softcover edition

The Role-Playing Game Primer

The Role-Playing Game Primer
Title The Role-Playing Game Primer PDF eBook
Author Chris Gonnerman
Publisher
Pages 68
Release 2014-10-08
Genre
ISBN 9781502764348

Download The Role-Playing Game Primer Book in PDF, Epub and Kindle

Are you interested in classic paper-and-pencil role-playing games, but you have no idea where to start? This is the book for you! The Role-Playing Game Primer starts from the very beginning, first showing you how to play, then giving you hints and tips on how to do it better. Later chapters provide guidance for beginning Game Masters, to get you up and running even if you have little or no experience as a player. The RPG Primer is aimed at players and GMs of "Old School" paper-and-pencil role-playing games and their modern "retro-clones." It features several of the earliest and best known of the Old School Renaissance games, including Basic Fantasy RPG (by the same author), OSRIC, Labyrinth Lord, and Swords & Wizardry.

Games

Games
Title Games PDF eBook
Author C. Thi Nguyen
Publisher
Pages 253
Release 2020
Genre Games & Activities
ISBN 0190052082

Download Games Book in PDF, Epub and Kindle

Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

Iron & Velvet

Iron & Velvet
Title Iron & Velvet PDF eBook
Author Alexis Hall
Publisher
Pages 252
Release 2013-12
Genre Fiction
ISBN 9781626490499

Download Iron & Velvet Book in PDF, Epub and Kindle

"First rule in this line of business: don't sleep with the client." My name's Kate Kane, and when an eight-hundred-year-old vampire prince came to me with a case, I should have told her no. But I've always been a sucker for a femme fatale. It always goes the same way. You move too fast, you get in too deep, and before you know it, someone winds up dead. Last time it was my partner. This time it could be me. Yesterday a werewolf was murdered outside the Velvet, the night-time playground of one of the most powerful vampires in England. Now half the monsters in London are at each other's throats, and the other half are trying to get in my pants. The Witch Queen will protect her own, the wolves are out for vengeance, and the vampires are out for, y'know, blood. I've got a killer on the loose, a war on the horizon, and a scotch on the rocks. It's going to be an interesting day.