iOS Game Programming Cookbook
Title | iOS Game Programming Cookbook PDF eBook |
Author | Bhanu Birani |
Publisher | Packt Publishing Ltd |
Pages | 300 |
Release | 2015-03-25 |
Genre | Computers |
ISBN | 1784395579 |
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
iOS Swift Game Development Cookbook
Title | iOS Swift Game Development Cookbook PDF eBook |
Author | Jonathon Manning |
Publisher | O'Reilly Media |
Pages | 349 |
Release | 2018-10-02 |
Genre | Computers |
ISBN | 1491999055 |
Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.
iOS Game Development Cookbook
Title | iOS Game Development Cookbook PDF eBook |
Author | Jonathon Manning |
Publisher | "O'Reilly Media, Inc." |
Pages | 498 |
Release | 2014-04-21 |
Genre | Computers |
ISBN | 1449369650 |
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you’re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens
IOS Swift Game Development Cookbook
Title | IOS Swift Game Development Cookbook PDF eBook |
Author | Paris Buttfield-Addison |
Publisher | O'Reilly Media |
Pages | 424 |
Release | 2015-05-25 |
Genre | Computers |
ISBN | 9781491920800 |
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS, Objective-C, and Swift this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens
IOS Game Development Cookbook
Title | IOS Game Development Cookbook PDF eBook |
Author | Jonathon Manning |
Publisher | |
Pages | 500 |
Release | 2014 |
Genre | |
ISBN | 9781449369644 |
Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you{u2019}re familiar with iOS and Objective-C, this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You{u2019}ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens.
IOS Swift Game Development Cookbook, 3rd Edition
Title | IOS Swift Game Development Cookbook, 3rd Edition PDF eBook |
Author | Jonathon Manning |
Publisher | |
Pages | 347 |
Release | 2018 |
Genre | |
ISBN |
Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-game-dev-cookbook-swift .
The iOS 5 Developer's Cookbook
Title | The iOS 5 Developer's Cookbook PDF eBook |
Author | Erica Sadun |
Publisher | Addison-Wesley |
Pages | 519 |
Release | 2012-02-13 |
Genre | Computers |
ISBN | 0133028437 |
This title contains the nine additional chapters that are also included in The iOS 5 Developer’s Cookbook: Expanded Electronic Edition. Note that this material is in addition to the print edition and standard eBook edition of The iOS 5 Developer’s Cookbook. Erica Sadun’s iOS “Developer’s Cookbooks” have established themselves as the single best source of knowledge and sample code for production-quality iOS development. There’s only one problem: To support Apple’s breakthrough iOS 5, Sadun has created more great content and recipes than can fit in a single printed book. So we’ve bundled nine chapters of powerful iOS 5 solutions into an indispensable low-cost online supplement: The iOS 5 Developer’s Cookbook: The Additional Recipes. These “Additional Recipes” will help you master the latest iOS 5 techniques and best practices for managing documents and data sharing; connecting to the iOS Address Book; integrating Apple’s iCloud; working with Core Location and MapKit; integrating audio and video with MediaKit; providing push notifications to users; improving accessibility; integrating in-app purchasing with StoreKit; and even building games with GameKit. As with all Sadun’s proven iOS guides, Sadun teaches every new concept and technique through robust code that’s easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective development. Whether you own Sadun’s previous books or not, if you want to build state-of-the-art iOS 5 apps, you’ll find these “Additional Recipes” absolutely indispensable.