Inventions We Use for Play

Inventions We Use for Play
Title Inventions We Use for Play PDF eBook
Author Jane Bidder
Publisher Gareth Stevens Publishing LLLP
Pages 36
Release 2006-12-15
Genre Juvenile Nonfiction
ISBN 9780836869002

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Describes the history of inventions used for amusement, including teddy bears, board games, jigsaw puzzles, and train sets.

Inventions We Use at Home

Inventions We Use at Home
Title Inventions We Use at Home PDF eBook
Author Jane Bidder
Publisher Gareth Stevens Publishing LLLP
Pages 36
Release 2006-12-15
Genre Juvenile Nonfiction
ISBN 9780836868982

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Describes the history of household inventions, including toothbrushes, clocks, keys, and chairs.

Inventions We Use for Information and Entertainment

Inventions We Use for Information and Entertainment
Title Inventions We Use for Information and Entertainment PDF eBook
Author Jane Bidder
Publisher Gareth Stevens Publishing LLLP
Pages 36
Release 2006-12-15
Genre Juvenile Nonfiction
ISBN 9780836868999

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Describes the history of technological inventions, including telephones, televisions, and the Internet.

Inventions We Use to Go Places

Inventions We Use to Go Places
Title Inventions We Use to Go Places PDF eBook
Author Jane Bidder
Publisher Gareth Stevens Publishing LLLP
Pages 36
Release 2006-12-15
Genre Juvenile Nonfiction
ISBN 9780836869019

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Describes the history of inventions used for transportation, including bicycles, trains, wheelchairs, and helicopters.

The Klutz Book of Inventions

The Klutz Book of Inventions
Title The Klutz Book of Inventions PDF eBook
Author John Cassidy
Publisher
Pages 0
Release 2010
Genre Inventions
ISBN 9781591748793

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From the same brains who brought you The Encyclopedia of Immaturity comes The Klutz Book of Inventions, a 200-page catalog of never-before-seen contraptions that are equal parts brilliant, useful, and ridiculous. None of them exist as actual products, but in a better world, a funnier world, they would all be household essentials.One of the most ambitous projects we've ever undertaken, this compendium was created over the course of hundreds of brainstorm hours by an all-star team from Klutz and IDEO, the world's foremost product design firm. Each of the inventions was actually built in the legendary IDEO workshop before being photographed (usually in action) and described on its own page.

Wonderland

Wonderland
Title Wonderland PDF eBook
Author Steven Johnson
Publisher Pan Macmillan
Pages 326
Release 2016
Genre Games & Activities
ISBN 1509837299

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"Everyone knows the old saying "necessity is the mother of invention," but if you do a paternity test on many of the modern world's most important ideas or institutions, you will find, invariably, that leisure and play were involved in the conception as well." Most history books don't concern themselves with delight. History is the serious business of war, treaties, governments and monarchs. This is a different kind of history book. Steven Johnson argues that if you want to understand how we got to now, you have to understand pleasure and play. A staggering amount of the landscape of modern life is populated by environments and technology designed to entertain and delight us. Here history of popular entertainment, arguing that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Throughout history, he locates the cutting edge of innovation wherever people are working the hardest to keep themselves and others amused.He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows.

How We Got to Now

How We Got to Now
Title How We Got to Now PDF eBook
Author Steven Johnson
Publisher Riverhead Books
Pages 322
Release 2015-09-22
Genre Political Science
ISBN 1594633932

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This book is a celebration of ideas: how they happen and their sometimes unintended results. Johnson shows how simple scientific breakthroughs have driven other discoveries through the network of ideas and innovations that made each finding possible. He traces important inventions through ancient and contemporary history, unlocking tales of unsung heroes and radical revolutions that changed the world and the way we live in it