Intelligent Educational Machines

Intelligent Educational Machines
Title Intelligent Educational Machines PDF eBook
Author Mario Neto Borges
Publisher Springer Science & Business Media
Pages 199
Release 2007-01-04
Genre Mathematics
ISBN 3540449205

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This book presents recent advances in intelligent educational machines. It will be of particular interest to engineers, researchers, and graduate students in Computational Intelligence.

Teaching Machines

Teaching Machines
Title Teaching Machines PDF eBook
Author Audrey Watters
Publisher MIT Press
Pages 325
Release 2023-02-07
Genre Education
ISBN 026254606X

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How ed tech was born: Twentieth-century teaching machines--from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to "go at their own pace" did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas--bite-sized content, individualized instruction--that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media--newspapers, magazines, television, and film--in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the "pre-verbal" machine that taught spelling. (Alternate names proposed by Skinner include "Autodidak," "Instructomat," and "Autostructor.") Telling these somewhat cautionary tales, Watters challenges what she calls "the teleology of ed tech"--the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.

Smart Machines in Education

Smart Machines in Education
Title Smart Machines in Education PDF eBook
Author Kenneth D. Forbus
Publisher
Pages 502
Release 2001
Genre Business & Economics
ISBN

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The emerging widespread use of artificial intelligence in education.

Intelligent Educational Machines

Intelligent Educational Machines
Title Intelligent Educational Machines PDF eBook
Author Mario Neto Borges
Publisher Springer
Pages 199
Release 2007-01-21
Genre Technology & Engineering
ISBN 3540449213

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This book presents recent advances in intelligent educational machines. It will be of particular interest to engineers, researchers, and graduate students in Computational Intelligence.

Super-Intelligent Machines

Super-Intelligent Machines
Title Super-Intelligent Machines PDF eBook
Author Bill Hibbard
Publisher Springer Science & Business Media
Pages 221
Release 2012-12-06
Genre Computers
ISBN 1461507596

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Super-Intelligent Machines combines neuroscience and computer science to analyze future intelligent machines. It describes how they will mimic the learning structures of human brains to serve billions of people via the network, and the superior level of consciousness this will give them. Whereas human learning is reinforced by self-interests, this book describes the selfless and compassionate values that must drive machine learning in order to protect human society. Technology will change life much more in the twenty-first century than it has in the twentieth, and Super-Intelligent Machines explains how that can be an advantage.

Robot-Proof, revised and updated edition

Robot-Proof, revised and updated edition
Title Robot-Proof, revised and updated edition PDF eBook
Author Joseph E. Aoun
Publisher MIT Press
Pages 221
Release 2024-10-15
Genre Education
ISBN 0262549859

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A fresh look at a “robot-proof” education in the new age of generative AI. In 2017, Robot-Proof, the first edition, foresaw the advent of the AI economy and called for a new model of higher education designed to help human beings flourish alongside smart machines. That economy has arrived. Creative tasks that, seven years ago, seemed resistant to automation can now be performed with a simple prompt. As a result, we must now learn not only to be conversant with these technologies, but also to comprehend and deploy their outputs. In this revised and updated edition, Joseph Aoun rethinks the university’s mission for a world transformed by AI, advocating for the lifelong endeavor of a “robot-proof” education. Aoun puts forth a framework for a new curriculum, humanics, which integrates technological, data, and human literacies in an experiential setting, and he renews the call for universities to embrace lifelong learning through a social compact with government, employers, and learners themselves. Drawing on the latest developments and debates around generative AI, Robot-Proof is a blueprint for the university as a force for human reinvention in an era of technological change—an era in which we must constantly renegotiate the shifting boundaries between artificial intelligence and the capacities that remain uniquely human.

Machine Learning for Kids

Machine Learning for Kids
Title Machine Learning for Kids PDF eBook
Author Dale Lane
Publisher No Starch Press
Pages 290
Release 2021-01-19
Genre Computers
ISBN 1718500572

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A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+