Instant Play Framework Starter

Instant Play Framework Starter
Title Instant Play Framework Starter PDF eBook
Author Daniel Dietrich
Publisher Packt Publishing Ltd
Pages 140
Release 2013-05-23
Genre Computers
ISBN 1782162917

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Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.A practical, quick, and hands-on guide to the Play Framework.This book is written for readers interested in developing web applications with Java or Scala. A basic knowledge of either Java or Scala is helpful. Prior experience with Play is not required.

Play for Scala

Play for Scala
Title Play for Scala PDF eBook
Author Peter Hilton
Publisher Simon and Schuster
Pages 478
Release 2013-10-03
Genre Computers
ISBN 1638353719

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Summary Play for Scala shows you how to build Scala-based web applications using the Play 2 framework. This book starts by introducing Play through a comprehensive overview example. Then, you'll look at each facet of a typical Play application both by exploring simple code snippets and by adding to a larger running example. Along the way, you'll deepen your knowledge of Scala as a programming language and work with tools like Akka. About this Book Play is a Scala web framework with built-in advantages: Scala's strong type system helps deliver bug-free code, and the Akka framework helps achieve hassle-free concurrency and peak performance. Play builds on the web's stateless nature for excellent scalability, and because it is event-based and nonblocking, you'll find it to be great for near real-time applications. Play for Scala teaches you to build Scala-based web applications using Play 2. It gets you going with a comprehensive overview example. It then explores each facet of a typical Play application by walking through sample code snippets and adding features to a running example. Along the way, you'll deepen your knowledge of Scala and learn to work with tools like Akka. Written for readers familiar with Scala and web-based application architectures. No knowledge of Play is assumed. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Intro to Play 2 Play's MVC structure Mastering Scala templates and forms Persisting data and using web services Using Play's advanced features About the Authors Peter Hiltonv, Erik Bakker, and Francisco Canedo, are engineers at Lunatech, a consultancy with Scala and Play expertise. They are contributors to the Play framework. Table of Contents PART 1: GETTING STARTED Introduction to Play Your first Play application PART 2: CORE FUNCTIONALITY Deconstructing Play application architecture Defining the application's HTTP interface Storing data—the persistence layer Building a user interface with view templates Validating and processing input with the forms API PART 3: ADVANCED CONCEPTS Building a single-page JavaScript application with JSON Play and more Web services, iteratees, and WebSockets

Play Framework Cookbook

Play Framework Cookbook
Title Play Framework Cookbook PDF eBook
Author Alexander Reelsen
Publisher Packt Pub Limited
Pages 292
Release 2011
Genre Computers
ISBN 9781849515528

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This book is in Packt's Cookbook series. A Packt Cookbook contains recipes for solutions to the most important problems you face when working with a topic. Inside the Cookbook you will find: A straightforward and easy to follow format, A selection of the most important tasks and problems, Carefully organized instructions for solving the problem efficiently, Clear explanations of what you did, Details for applying the solution to other situations. This is the ideal book for people who have already written a first application with the Play Framework or have just finished reading through the documenation. In other words - anyone who is ready to get to grips with Play! Having a basic knowledge of Java is good, as well as well as some web developer skills – HTML and JavaScript

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration
Title The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration PDF eBook
Author Mary Scannell
Publisher McGraw Hill Professional
Pages 240
Release 2010-05-28
Genre Business & Economics
ISBN 0071743669

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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

Core Java Media Framework

Core Java Media Framework
Title Core Java Media Framework PDF eBook
Author Linden DeCarmo
Publisher
Pages 388
Release 1999
Genre Java (Computer program language).
ISBN

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Instant Highcharts

Instant Highcharts
Title Instant Highcharts PDF eBook
Author Cyril Grandjean
Publisher Packt Publishing Ltd
Pages 82
Release 2013-01-01
Genre Computers
ISBN 1849697558

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Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. Instant Highcharts Starter has a step-by-step approach to help you understand the core concepts of different types of Highcharts and create your own customized charts.Instant Highcharts Starter is for web developers who are new to the Highcharts library and looking to create their own charts in their webpages. You should have some experience with the JavaScript library. You should know how to develop a server-side language such as PHP to create dynamic Highcharts.