Instant Math Games That Teach

Instant Math Games That Teach
Title Instant Math Games That Teach PDF eBook
Author Adela Garcia
Publisher
Pages 0
Release 1995
Genre Educational games
ISBN 9781574710984

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Step-by-step directions and fun game boards to reproduce or laminate. 38 games reinforce math skills from computation to strategy and logic. 104 pages.

Instant Math Practice Pages for Homework - Or Anytime!

Instant Math Practice Pages for Homework - Or Anytime!
Title Instant Math Practice Pages for Homework - Or Anytime! PDF eBook
Author Betsy Franco
Publisher Scholastic Inc.
Pages 68
Release 2002-12
Genre Education
ISBN 9780439370776

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50 super-fun math reproducibles that help kids build essential math skills and meet the NCTM standards.

Instant Math Practice

Instant Math Practice
Title Instant Math Practice PDF eBook
Author Mara Ellen Guckian
Publisher
Pages 0
Release 2013
Genre Mathematics
ISBN

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Math curriculum supplement to help reinforce mathematical relationships, critical thinking, and problem-solving.

Instant Math Storymats

Instant Math Storymats
Title Instant Math Storymats PDF eBook
Author Mary Beth Spann
Publisher Scholastic Inc.
Pages 92
Release 1996
Genre Education
ISBN 9780590603393

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This book contains 18 reproducible Math Storymats, each one a refreshing addition to your early elementary math program. Each storymat is accompanied by two separate read-aloud story selections for you to present to your students. These stories guide children in using plastic disk-shaped markers to interact with mats in specific and open-ended ways. Together, the mats and the manipulative help children explore and practice math skills and concepts. As you observe your children manipulating markers on the mat, you gain insight into their ability to employ math strategies in performing activities or solving problems. Because the mats are versatile enough to use in an individual, small, or large group setting, there are lots of opportunities for you to engage in 'math talk' with your students.

T 20 Instant Math Learning Centers Kids Will Love!

T 20 Instant Math Learning Centers Kids Will Love!
Title T 20 Instant Math Learning Centers Kids Will Love! PDF eBook
Author Krista Pettit
Publisher Scholastic Inc.
Pages 116
Release 2002-11
Genre Education
ISBN 9780439227292

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Setting up math learning centers is a snap! Just photocopy the ready-to-go patterns and easy-to-read step-by-step directions for each center and file them in a folder or envelope. Kids make number-shaped cookies, create funny-looking creatures using basic shapes for body parts, measure animal pictures using crayons, sort colorful bugs according to various attributes, and much more. Other essential math concepts include graphing, addition, subtraction, money, time, and more.

File Folder Games

File Folder Games
Title File Folder Games PDF eBook
Author Karen Finch
Publisher
Pages
Release 1990
Genre
ISBN 9781594416583

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Designing Games for Children

Designing Games for Children
Title Designing Games for Children PDF eBook
Author Carla Fisher
Publisher CRC Press
Pages 257
Release 2014-12-03
Genre Computers
ISBN 1317915135

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When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing