Insider's Guide to Steampunk Fashion
Title | Insider's Guide to Steampunk Fashion PDF eBook |
Author | Hannah Rothstein |
Publisher | Hyperink Inc |
Pages | 73 |
Release | 2012-07-02 |
Genre | Design |
ISBN | 1614645566 |
The gateway to the intoxicating experience of the subculture, steampunk fashion has an element of interest for almost everyone, whether they're a history buff, craft creator, or giddy free spirit. Though it sprawls across literature, music, art, film, and more, steampunk - a sort of retro-futuristic Victorian fantasyland - is a movement most easily recognizable, especially for those unfamiliar with it, by its fashion. Now that the subculture is chugging full steam ahead onto the radar of the general public, it's important to remember and embrace the depth behind steampunk style; we can't have the whole aesthetic become irrigated by canals of triteness, after all. But if steampunk style is more than just goggles and gears, what is it?
Anatomy of Steampunk
Title | Anatomy of Steampunk PDF eBook |
Author | Katherine Gleason |
Publisher | |
Pages | 227 |
Release | 2013 |
Genre | Clothing and dress |
ISBN | 1937994287 |
Originally conceived as a literary genre, the term "steampunk" described stories set in a steam-powered, science fiction-infused, Victorian London. Today steampunk has grown to become an aesthetic that fuels many varied artforms. Steampunk has also widened its cultural scope. Many steampunk practitioners, rather than confining their vision to one European city, imagine steam-driven societies all over the world. Today the vibrance of steampunk inspires a wide range of individuals, including designers of high fashion, home sewers, crafters, and ordinary folks.
Fashion Talks
Title | Fashion Talks PDF eBook |
Author | Shira Tarrant |
Publisher | SUNY Press |
Pages | 282 |
Release | 2012-09-01 |
Genre | Social Science |
ISBN | 143844320X |
Essays on the politics of everyday style.
Steampunk II: Steampunk Reloaded
Title | Steampunk II: Steampunk Reloaded PDF eBook |
Author | Ann VanderMeer |
Publisher | Tachyon Publications |
Pages | 432 |
Release | 2010-11-15 |
Genre | Fiction |
ISBN | 1616960590 |
Gentle Readers, after the outraged letters following our first volume, I would be remiss not to warn you. The handsome tome of classic and original fiction, nonfiction, and illustrations is perhaps even more shocking than its predecessor. And yet, I see that your curiosity is piqued, so.... Enter the Scintillating Clockpunk Gear-o-Torium: Herein dwell the breathless adventures that you secretly seek. Gaze upon the rebellious Mecha-Ostrich, the seductive Steam Dancer, the intrepid Mssrs. Balfour and Meriwether, and the hithertofore undefeated Cast-Iron Kid. Experience the Delights of the Chrononaut Odditorium: An esteemed panel of self-appointed experts, under pain of ridicule, will reveal Top Secret Historical Enticements. Be dazzled by the first English translation of the quintessential Steampunk story “Flying Fish Prometheus” by Vilhelm Bergsøe. Oooh and Ahhh at the Subculture Contraptor Lounge: Authoress of the Parasol Protectorate Gail Carriger gaily holds forth on the fashionable subjects of fashion, fiction, and more. The Steampunk Workshop founder Jake von Slatt’s “Steampunk Manifesto” shares his musings amusing and profound on the future of Steam. Look Upon Our Brass-Plated Wonders: From the rough streets of modern-day Manchester, world-famous adventurer John Coulthart provides the near-tactile visual experience of this elaborative tome. He is joined by the likes of the artistes Secret Agent Ramona Szczerba (a.k.a. Winona Cookie) and Lovereaftian maestro Eric Orchard. Meet the Masterminds: Editors Extraordinaire Ann and Jeff VanderMeer, the well-known literary vagabonds and mesmerists, do fully guarantee your satisfaction. However, the publisher does regret that the VanderMeers have become mysteriously unavailable to respond to any grievances. It’s Steampunk—and it’s reloaded.
Conflicting Masculinities
Title | Conflicting Masculinities PDF eBook |
Author | Katherine Byrne |
Publisher | Bloomsbury Publishing |
Pages | 323 |
Release | 2018-06-14 |
Genre | Performing Arts |
ISBN | 1838608168 |
Never before has period drama offered viewers such an assortment of complex male characters, from transported felons and syphilitic detectives to shell shocked soldiers and gangland criminals. Neo-Victorian Gothic fictions like Penny Dreadful represent masculinity at its darkest, Poldark and Outlander have refashioned the romantic hero and anti-heritage series like Peaky Blinders portray masculinity in crisis, at moments when the patriarchy was being bombarded by forces like World War I, the rise of first wave feminism and the breakdown of Empire. Scholars of film, media, literature and history explore the very different types of maleness offered by contemporary television and show how the intersection of class, race, history and masculinity in period dramas has come to hold such broad appeal to twenty-first-century audiences.
How to Become a Video Game Artist
Title | How to Become a Video Game Artist PDF eBook |
Author | Sam R. Kennedy |
Publisher | Watson-Guptill |
Pages | 162 |
Release | 2013-05-14 |
Genre | Art |
ISBN | 082300810X |
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.
Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts
Title | Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts PDF eBook |
Author | Thomas Willeford |
Publisher | McGraw Hill Professional |
Pages | 241 |
Release | 2011-11-05 |
Genre | Technology & Engineering |
ISBN | 007176237X |
Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.