In Dialogue with Godot

In Dialogue with Godot
Title In Dialogue with Godot PDF eBook
Author Ranjan Ghosh
Publisher
Pages 0
Release 2015-03-15
Genre
ISBN 9781498516464

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In this book, Ghosh puts together thirteen new essays on Beckett's most popular and widely read play, Waiting for Godot. Contributors explore the play in reference to topics as varied as Hindu philosophy, Agamben, Kristeva, Derrida, the absence of women in the play, Aristotleanism in structural reading, and anti-existentialism.

Waiting for Godot

Waiting for Godot
Title Waiting for Godot PDF eBook
Author Samuel Beckett
Publisher Grove/Atlantic, Inc.
Pages 128
Release 2011-04-12
Genre Drama
ISBN 9780802198822

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From an inauspicious beginning at the tiny Left Bank Theatre de Babylone in 1953, followed by bewilderment among American and British audiences, Waiting for Godot has become of the most important and enigmatic plays of the past fifty years and a cornerstone of twentieth-century drama. As Clive Barnes wrote, “Time catches up with genius … Waiting for Godot is one of the masterpieces of the century.” The story revolves around two seemingly homeless men waiting for someone—or something—named Godot. Vladimir and Estragon wait near a tree, inhabiting a drama spun of their own consciousness. The result is a comical wordplay of poetry, dreamscapes, and nonsense, which has been interpreted as mankind’s inexhaustible search for meaning. Beckett’s language pioneered an expressionistic minimalism that captured the existential post-World War II Europe. His play remains one of the most magical and beautiful allegories of our time.

Dialogues on Beckett

Dialogues on Beckett
Title Dialogues on Beckett PDF eBook
Author Antoni Libera
Publisher Anthem Press
Pages 194
Release 2019-02-28
Genre Literary Criticism
ISBN 1783088958

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‘Dialogues on Beckett’ is a collection of 12 conversations about 12 plays by Samuel Beckett, discussions about the meaning of life and the universe between an agnostic and a Christian, based on a close reading of the text. It is also based on the thesis that Beckett’s main concern in his plays is Christian theology or, more broadly, the religious interpretation of the world. All his plays are an argument with that interpretation; in particular, they question the idea of theodicy and the philosophy of consolation. The aim of ‘Dialogues on Beckett’ is to make the reader aware of this essential theme in the playwright’s work, to interpret it in this light and to show his original approach to the subject. Beckett argues that we live in a post-Christian era. But for him this knowledge is no reason for joy; rather, it is a source of sadness, fear and even despair.

Godot Engine Game Development Projects

Godot Engine Game Development Projects
Title Godot Engine Game Development Projects PDF eBook
Author Chris Bradfield
Publisher Packt Publishing Ltd
Pages 292
Release 2018-06-29
Genre Computers
ISBN 1788836421

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A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Reading Poetry as Dialogue

Reading Poetry as Dialogue
Title Reading Poetry as Dialogue PDF eBook
Author Kimani Njogu
Publisher
Pages 244
Release 2004
Genre Literary Criticism
ISBN

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Godot 4 Game Development Cookbook

Godot 4 Game Development Cookbook
Title Godot 4 Game Development Cookbook PDF eBook
Author Jeff Johnson
Publisher Packt Publishing Ltd
Pages 258
Release 2023-06-09
Genre Computers
ISBN 1838827250

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Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency Purchase of the print or Kindle book includes a free PDF eBook Key Features Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games Streamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor features Discover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skills Book DescriptionWant to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.What you will learn Speed up 2D game development with new TileSet and TileMap updates Improve 2D and 3D rendering with the Vulkan Renderer Master the new animation editor in Godot 4 for advanced game development Enhance visuals and performance with visual shaders and the updated shader language Import Blender blend files into Godot to optimize your workflow Explore new physics system additions for improved realism and behavior of game objects Experience innovative features by building multiplayer games in Godot 4 Who this book is for The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.

Samuel Beckett in Confinement

Samuel Beckett in Confinement
Title Samuel Beckett in Confinement PDF eBook
Author James Little
Publisher Bloomsbury Publishing
Pages 240
Release 2020-05-14
Genre Literary Criticism
ISBN 135011233X

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Confinement appears repeatedly in Samuel Beckett's oeuvre – from the asylums central to Murphy and Watt to the images of confinement that shape plays such as Waiting for Godot and Endgame. Drawing on spatial theory and new archival research, Beckett in Confinement explores these recurring concepts of closed space to cast new light on the ethical and political dimensions of Beckett's work. Covering the full range of Beckett's writing career, including two plays he completed for prisoners, Catastrophe and the unpublished 'Mongrel Mime', the book shows how this engagement with the ethics of representing prisons and asylums stands at the heart of Beckett's poetics.