Folk Illusions
Title | Folk Illusions PDF eBook |
Author | K. Brandon Barker |
Publisher | Indiana University Press |
Pages | 264 |
Release | 2019-04-22 |
Genre | Social Science |
ISBN | 0253041104 |
Wiggling a pencil so that it looks like it is made of rubber, "stealing" your niece's nose, and listening for the sounds of the ocean in a conch shell– these are examples of folk illusions, youthful play forms that trade on perceptual oddities. In this groundbreaking study, K. Brandon Barker and Claiborne Rice argue that these easily overlooked instances of children's folklore offer an important avenue for studying perception and cognition in the contexts of social and embodied development. Folk illusions are traditionalized verbal and/or physical actions that are performed with the intention of creating a phantasm for one or more participants. Using a cross-disciplinary approach that combines the ethnographic methods of folklore with the empirical data of neuroscience, cognitive science, and psychology, Barker and Rice catalogue over eighty discrete folk illusions while exploring the complexities of embodied perception. Taken together as a genre of folklore, folk illusions show that people, starting from a young age, possess an awareness of the illusory tendencies of perceptual processes as well as an awareness that the distinctions between illusion and reality are always communally formed.
Unlearning: Incomplete Musings on the Game of Life and the Illusions that Keep Us Playing
Title | Unlearning: Incomplete Musings on the Game of Life and the Illusions that Keep Us Playing PDF eBook |
Author | Alejandro R. Jadad |
Publisher | Lulu.com |
Pages | 192 |
Release | 2008-12-08 |
Genre | Self-Help |
ISBN | 0557015081 |
This book will take you on a guided tour through the evolution of the human mind, culminating with the greatest challenges we face at the dawn of the 21st century. Along the way, you will recognize how our lives have become a highly interactive virtual game, driven by powerful illusions that force us to keep playing.
Diamond Bullets: .44 Laws Dispelling Illusions of the Game
Title | Diamond Bullets: .44 Laws Dispelling Illusions of the Game PDF eBook |
Author | Al Monday |
Publisher | BHU Publishing |
Pages | 340 |
Release | 2010-04-22 |
Genre | Self-Help |
ISBN | 0615363296 |
A heavy collection of cautionary tales from imprisoned street legends, Diamond Bullets invites readers to speed with them down the dark, winding road of their street life activities, right to the door of its stinging consequence where they are ultimately uplifted through hard lessons learned amidst the adversity. All readers, particularly juveniles and those tampering with the criminal lifestyle will walk in the shoes of those who made crucial mistakes and poor decisions, which will serve as an alternative to crime, thus making way for a safer, gavel-less future.
A Precarious Game
Title | A Precarious Game PDF eBook |
Author | Ergin Bulut |
Publisher | Cornell University Press |
Pages | 142 |
Release | 2020-03-15 |
Genre | Political Science |
ISBN | 1501746553 |
A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.
The Illusions, digital original edition
Title | The Illusions, digital original edition PDF eBook |
Author | Lev Manovich |
Publisher | MIT Press |
Pages | 48 |
Release | 2014-01-10 |
Genre | Social Science |
ISBN | 0262318008 |
This BIT offers an excerpt from a book that has shaped the study of new media. In The Language of New Media, Lev Manovich offered the field's first systematic and rigorous theory. Here, Manovich considers the computer as illusion generator, addressing such questions as the “reality effect” of new media images and the comparative illusionism of new media, photography, film, and video.
Connected Play
Title | Connected Play PDF eBook |
Author | Yasmin B. Kafai |
Publisher | MIT Press |
Pages | 211 |
Release | 2013-10-11 |
Genre | Computers |
ISBN | 0262019930 |
How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.
Game Writing
Title | Game Writing PDF eBook |
Author | Chris Bateman |
Publisher | Bloomsbury Publishing USA |
Pages | 457 |
Release | 2021-01-28 |
Genre | Games & Activities |
ISBN | 1501348973 |
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.