If She Plays His Game

If She Plays His Game
Title If She Plays His Game PDF eBook
Author Laney Wylde
Publisher Crimson Tree Publishing
Pages 187
Release 2018-12-10
Genre Fiction
ISBN 1634223403

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Estlyn is good at cutting deals. The one she’s working on now will get her a clean criminal record—and get her brother and incarcerated father off the hook, too. The only problem is, she’s going to have to orchestrate a murder to get it done. Gavin Young wants to be governor of California, and he wants it so badly that he’s willing to do anything to win. Estlyn’s job is pretty straightforward: make Young look like the better candidate. But to do that, she’ll have to frame an acquitted man for a gruesome double homicide. Young will present himself as the tough-on-crime candidate, righting society’s wrong… and then Estlyn’s family will be free. But first, she has to produce two dead bodies and a felon's prints on the murder weapon. It’s a conscience-wrenching assignment. To make matters worse, she’ll have to reach out to a contact from her past—one she hoped she’d never have to see again. IF SHE PLAYS HIS GAME is the second book in the engaging New Adult series AFTER TWELVE by author Laney Wylde. Perfect for fans of THE HATE YOU GIVE by Angie Thomas, and television shows like REVENGE, SCANDAL, and VERONICA MARS, the AFTER TWELVE Series is a gritty social-issue drama that delivers steamy romance, intrigue, and the most bittersweet revenge plots. Estlyn's determination to right every wrong is sure to quench your thirst for justice, yet leave you wanting more.

Manifesting Mr. Wonderful

Manifesting Mr. Wonderful
Title Manifesting Mr. Wonderful PDF eBook
Author Freya Eostre
Publisher John Hunt Publishing
Pages 246
Release 2010
Genre Body, Mind & Spirit
ISBN 1846942691

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This book offers a fresh and inspiring approach to the challenges many women face in today's world of dating. While revealing the nature of the sacred dance between masculine and feminine energy, Freya Eostre explains how to apply the essential tools needed to become confident in choosing a potential partner.

He's Lying Sis

He's Lying Sis
Title He's Lying Sis PDF eBook
Author Stephan Labossiere
Publisher Highly Favored Ent
Pages 143
Release 2019-02-25
Genre Family & Relationships
ISBN 0998018937

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Your Time is Precious...Let No Man Waste It. • Do You Fight Thoughts of Suspicion or Distrust in Your Relationship? • Is There a Huge Disconnect Between His Actions & His Words? • Do You Wonder Why He Says One Thing and Does the Total Opposite? • Need Answers to Your Relationship Questions that You Can Trust? He’s Lying Sis exposes some of the most deceptive games men play when dating and even while in relationships. This dating book will allow women to connect the dots between a man’s actions and his words. Stop guessing. Get the answers you need to make the decision on moving forward in love or find out if you need to dodge the bait and cut the cords of deception for good. In the first volume of an ongoing series, Stephan Speaks shows single women how to identify and avoid the traps men set that often lead to hurt and heartbreak. Stephan’s dating advice will help you stay free from the drama any lies a man might be telling you, will eventually produce. You deserve to know the truth behind the lies and why men lie in the first place. Enough is enough. Knowing the truth will empower you to live out your best life.

Digital Diversions

Digital Diversions
Title Digital Diversions PDF eBook
Author Julian Sefton-Green
Publisher Psychology Press
Pages 190
Release 1998
Genre Art
ISBN 9781857288568

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First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

The American Hoyle, Or Gentleman's Hand-book of Games

The American Hoyle, Or Gentleman's Hand-book of Games
Title The American Hoyle, Or Gentleman's Hand-book of Games PDF eBook
Author William Brisbane Dick
Publisher
Pages 536
Release 1917
Genre Card games
ISBN

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Domination Games Played on Graphs

Domination Games Played on Graphs
Title Domination Games Played on Graphs PDF eBook
Author Boštjan Brešar
Publisher Springer Nature
Pages 131
Release 2021-04-15
Genre Mathematics
ISBN 3030690873

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This concise monograph present the complete history of the domination game and its variants up to the most recent developments and will stimulate research on closely related topics, establishing a key reference for future developments. The crux of the discussion surrounds new methods and ideas that were developed within the theory, led by the imagination strategy, the Continuation Principle, and the discharging method of Bujtás, to prove results about domination game invariants. A toolbox of proof techniques is provided for the reader to obtain results on the domination game and its variants. Powerful proof methods such as the imagination strategy are presented. The Continuation Principle is developed, which provides a much-used monotonicity property of the game domination number. In addition, the reader is exposed to the discharging method of Bujtás. The power of this method was shown by improving the known upper bound, in terms of a graph's order, on the (ordinary) domination number of graphs with minimum degree between 5 and 50. The book is intended primarily for students in graph theory as well as established graph theorists and it can be enjoyed by anyone with a modicum of mathematical maturity. The authors include exact results for several families of graphs, present what is known about the domination game played on subgraphs and trees, and provide the reader with the computational complexity aspects of domination games. Versions of the games which involve only the “slow” player yield the Grundy domination numbers, which connect the topic of the book with some concepts from linear algebra such as zero-forcing sets and minimum rank. More than a dozen other related games on graphs and hypergraphs are presented in the book. In all these games there are problems waiting to be solved, so the area is rich for further research. The domination game belongs to the growing family of competitive optimization graph games. The game is played by two competitors who take turns adding a vertex to a set of chosen vertices. They collaboratively produce a special structure in the underlying host graph, namely a dominating set. The two players have complementary goals: one seeks to minimize the size of the chosen set while the other player tries to make it as large as possible. The game is not one that is either won or lost. Instead, if both players employ an optimal strategy that is consistent with their goals, the cardinality of the chosen set is a graphical invariant, called the game domination number of the graph. To demonstrate that this is indeed a graphical invariant, the game tree of a domination game played on a graph is presented for the first time in the literature.

Fundamentals of Game Design

Fundamentals of Game Design
Title Fundamentals of Game Design PDF eBook
Author Ernest Adams
Publisher New Riders
Pages 697
Release 2010-04-07
Genre Computers
ISBN 013210475X

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade