Ideas Are All Around

Ideas Are All Around
Title Ideas Are All Around PDF eBook
Author Philip C. Stead
Publisher Macmillan
Pages 53
Release 2016-03
Genre Juvenile Nonfiction
ISBN 1626721815

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In search of writing ideas, an author takes a walk with his dog around the neighborhood.

The Greatest Minds and Ideas of All Time

The Greatest Minds and Ideas of All Time
Title The Greatest Minds and Ideas of All Time PDF eBook
Author Will Durant
Publisher Simon and Schuster
Pages 176
Release 2002-11-07
Genre Philosophy
ISBN 1439107149

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A wise and witty compendium of the greatest thoughts, greatest minds, and greatest books of all time—listed in accessible and succinct form—by one of the world's greatest scholars. From the “Hundred Best Books” to the “Ten Greatest Thinkers” to the “Ten Greatest Poets,” here is a concise collection of the world’s most significant knowledge. For the better part of a century, Will Durant dwelled upon—and wrote about—the most significant eras, individuals, and achievements of human history. His selections have finally been brought together in a single, compact volume. Durant eloquently defends his choices of the greatest minds and ideas, but he also stimulates readers into forming their own opinions, encouraging them to shed their surroundings and biases and enter “The Country of the Mind,” a timeless realm where the heroes of our species dwell. From a thinker who always chose to exalt the positive in the human species, The Greatest Minds and Ideas of All Time stays true to Durant's optimism. This is a book containing the absolute best of our heritage, passed on for the benefit of future generations. Filled with Durant's renowned wit, knowledge, and unique ability to explain events and ideas in simple and exciting terms, this is a pocket-size liberal arts and humanist curriculum in one volume.

All about Me

All about Me
Title All about Me PDF eBook
Author Elanor Best
Publisher
Pages 0
Release 2019-09
Genre Juvenile Nonfiction
ISBN 9781789470765

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A creative first fill-in activity book for young children, including over 500 stickers! Introducing All About Me, a creative fill-in book for little hands just starting to doodle! This innovative book uses large, simple shapes and activities to encourage children's creativity. The vibrant pages are packed with bold colors and simple text, prompting children to fill in details about themselves in a fun, creative, and engaging way.

Midnight at the Bright Ideas Bookstore

Midnight at the Bright Ideas Bookstore
Title Midnight at the Bright Ideas Bookstore PDF eBook
Author Matthew Sullivan
Publisher Simon and Schuster
Pages 336
Release 2017-06-13
Genre Fiction
ISBN 1501116843

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Lydia Smith, a clerk at the Bright Ideas bookstore, calls the lonely regulars who spend every day marauding the store's overwhelmed shelves "BookFrogs." When Joey Molina, a young BookFrog, kills himself in the bookstore's upper room, he bequeaths his meager worldly possessions to her. Trinkets and books; the detritus of a lonely, uncared for man. But they seem to contain a hidden message. As Lydia untangles the mystery of Joey's suicide, she unearths a long buried memory from her own violent childhood.

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)
Title Creativity, Inc. (The Expanded Edition) PDF eBook
Author Ed Catmull
Publisher Random House
Pages 367
Release 2014-04-08
Genre Business & Economics
ISBN 0679644504

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The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Where Good Ideas Come From

Where Good Ideas Come From
Title Where Good Ideas Come From PDF eBook
Author Steven Johnson
Publisher Penguin
Pages 287
Release 2010-10-05
Genre Business & Economics
ISBN 1101444207

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A fascinating deep dive on innovation from the New York Times bestselling author of How We Got To Now and Unexpected Life The printing press, the pencil, the flush toilet, the battery--these are all great ideas. But where do they come from? What kind of environment breeds them? What sparks the flash of brilliance? How do we generate the breakthrough technologies that push forward our lives, our society, our culture? Steven Johnson's answers are revelatory as he identifies the seven key patterns behind genuine innovation, and traces them across time and disciplines. From Darwin and Freud to the halls of Google and Apple, Johnson investigates the innovation hubs throughout modern time and pulls out the approaches and commonalities that seem to appear at moments of originality.

Writing Great Books for Young Adults

Writing Great Books for Young Adults
Title Writing Great Books for Young Adults PDF eBook
Author Regina L Brooks
Publisher Sourcebooks, Inc.
Pages 110
Release 2009-09-01
Genre Reference
ISBN 1402247745

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From a top young adult literary agent, the only guide on how to write for young adults With an 87 percent increase in the number of titles published in the last two years, the young adult market is one of the healthiest segments in the industry. Despite this, little has been written to help authors hone their craft to truly connect with this audience. Writing Great Books for Young Adults gives writers the advice they need to tap this incredible market. Topics covered include: Listening to the voices of youth Meeting your young protagonist Developing a writing style Constructing plots Trying on points of view Agent Regina Brooks has developed award-winning authors across the YA genre, including a Coretta Scott King winner. She attends more than 20 conferences each year, meeting with authors and teaching.