Human-Computer Interaction - HCI International 2019

Human-Computer Interaction - HCI International 2019
Title Human-Computer Interaction - HCI International 2019 PDF eBook
Author Constantine Stephanidis
Publisher Springer
Pages
Release 2019-10-12
Genre Computers
ISBN 9783030237349

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This set of 35 volumes constitutes the proceedings of all of the conferences affiliated with HCI International 2019, which was held in Orlando, Florida, USA, in July 2019. The 1274 papers and 209 posters presented were carefully reviewed and selected from 5029 submissions. The respective focus of the 18 conference is as follows: Human-Computer Interaction; Human Interface and the Management of Information; Engineering Psychology and Cognitive Ergonomics; Universal Access in Human-Computer Interation; Virtual, Augmented and Mixed Reality; Cross-Cultural Design; Social Computing and Social Media; Augmented Cognition; Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management; Design, User Experience, and Usability; Distributed, Ambient and Pervasive Interactions; HCI in Business, Government and Organizations; Learning and Collaboration Technologies; Human Aspects of IT for the Aged Population; HCI for Cybersecurity, Privacy and Trust; HCI in Games, HCI in Mobility, Transport and Automotive Systems; and Adaptive Instructional Systems. The set therefore provides readers with a comprehensive overview of ongoing research and development within the broad field of Human-Computer Interaction.

HCI in Games

HCI in Games
Title HCI in Games PDF eBook
Author Xiaowen Fang
Publisher Springer
Pages 475
Release 2019-07-10
Genre Computers
ISBN 3030226026

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This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.

Human-Computer Interaction. User Interface Design, Development and Multimodality

Human-Computer Interaction. User Interface Design, Development and Multimodality
Title Human-Computer Interaction. User Interface Design, Development and Multimodality PDF eBook
Author Masaaki Kurosu
Publisher Springer
Pages 747
Release 2017-06-28
Genre Computers
ISBN 331958071X

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The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.

Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality
Title Virtual, Augmented and Mixed Reality PDF eBook
Author Jessie Y. C. Chen
Publisher Springer Nature
Pages 715
Release 2021-07-03
Genre Computers
ISBN 3030775992

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This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.

HCI for Cybersecurity, Privacy and Trust

HCI for Cybersecurity, Privacy and Trust
Title HCI for Cybersecurity, Privacy and Trust PDF eBook
Author Abbas Moallem
Publisher Springer
Pages 493
Release 2019-07-10
Genre Computers
ISBN 3030223515

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This book constitutes the thoroughly refereed proceedings of the First International Conference on HCI for Cybersecurity, Privacy and Trust, HCI-CPT 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. HCI-CPT 2019 includes a total of 32 papers; they were organized in topical sections named: Authentication; cybersecurity awareness and behavior; security and usability; and privacy and trust.

Design, User Experience, and Usability. Practice and Case Studies

Design, User Experience, and Usability. Practice and Case Studies
Title Design, User Experience, and Usability. Practice and Case Studies PDF eBook
Author Aaron Marcus
Publisher Springer
Pages 659
Release 2019-07-10
Genre Computers
ISBN 3030235351

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The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Universal Access in Human-Computer Interaction. Theory, Methods and Tools

Universal Access in Human-Computer Interaction. Theory, Methods and Tools
Title Universal Access in Human-Computer Interaction. Theory, Methods and Tools PDF eBook
Author Margherita Antona
Publisher Springer
Pages 702
Release 2019-07-10
Genre Computers
ISBN 3030235602

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This two-volume set constitutes the proceedings of the 13th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. UAHCI 2019 includes a total of 95 regular papers; they were organized in topical sections named: universal access theory, methods and tools; novel approaches to accessibility; universal access to learning and education; virtual and augmented reality in universal access; cognitive and learning disabilities; multimodal interaction; and assistive environments.