HTML5 Game Development HOTSHOT
Title | HTML5 Game Development HOTSHOT PDF eBook |
Author | Makzan |
Publisher | Packt Publishing Ltd |
Pages | 586 |
Release | 2014-07-08 |
Genre | Computers |
ISBN | 1849695474 |
With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.
Html5 Game Development Hotshot
Title | Html5 Game Development Hotshot PDF eBook |
Author | Makzan |
Publisher | |
Pages | 366 |
Release | 2014-01-01 |
Genre | Computer games |
ISBN | 9781306947794 |
With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.
SFML Blueprints
Title | SFML Blueprints PDF eBook |
Author | Maxime Barbier |
Publisher | Packt Publishing Ltd |
Pages | 298 |
Release | 2015-05-28 |
Genre | Computers |
ISBN | 1784395773 |
This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.
Learning HTML5 by Creating Fun Games
Title | Learning HTML5 by Creating Fun Games PDF eBook |
Author | Rodrigo Silveira |
Publisher | Packt Pub Limited |
Pages | 374 |
Release | 2013 |
Genre | Computers |
ISBN | 9781849696029 |
By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter – a fully functional game. We learn the various concepts using very abstract examples – how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.
The Transmedia Artist Guide to Making Artist Submissions
Title | The Transmedia Artist Guide to Making Artist Submissions PDF eBook |
Author | Transmedia Artist Marketing |
Publisher | Transmedia Artist |
Pages | 89 |
Release | 2011-04-07 |
Genre | Art |
ISBN | 0615475574 |
Artists, this ebook contains tips and cover letters for you to use as guides for making your own art submissions, in any media, to art galleries, art museum curators, art consultants, art licensing agencies, interior design agencies, art magazine editors, art poster companies, book jacket publishers, potential art sponsors, multi-opportunity submissions, and more, to create opportunities and income streams to support your art practice.The purpose of this ebook is to save you time--not just on a daily basis, but to save you months and years of trial and error. The letter formats are tried and have brought results for artists. The sample letters here are based on actual letters that I wrote and used to obtain solo exhibitions, lucrative art licensing contracts, representation with top artist agencies, and representation by art consultants for lucrative Giclee print sales internationally.So why not get started using this e-book and send off submissions to art professionals on your prospect list? If you lack professional contacts,the ebook contains information for obtaining lists.Copyright Marie Kazalia 2011ebook: 87 pages
Google SketchUp for Game Design
Title | Google SketchUp for Game Design PDF eBook |
Author | Robin De Jongh |
Publisher | Packt Publishing Ltd |
Pages | 410 |
Release | 2011-11-25 |
Genre | Computers |
ISBN | 1849691355 |
Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
SFML Game Development
Title | SFML Game Development PDF eBook |
Author | Jan Haller |
Publisher | Packt Publishing Ltd |
Pages | 442 |
Release | 2013-01-01 |
Genre | Computers |
ISBN | 1849696853 |
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.