How to Make Art at the End of the World

How to Make Art at the End of the World
Title How to Make Art at the End of the World PDF eBook
Author Natalie Loveless
Publisher Duke University Press
Pages 154
Release 2019-08-09
Genre Art
ISBN 1478004649

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In recent years, the rise of research-creation—a scholarly activity that considers art practices as research methods in their own right—has emerged from the organic convergences of the arts and interdisciplinary humanities, and it has been fostered by universities wishing to enhance their public profiles. In How to Make Art at the End of the World Natalie Loveless draws on diverse perspectives—from feminist science studies to psychoanalytic theory, as well as her own experience advising undergraduate and graduate students—to argue for research-creation as both a means to produce innovative scholarship and a way to transform pedagogy and research within the contemporary neoliberal university. Championing experimental, artistically driven methods of teaching, researching, and publication, research-creation works to render daily life in the academy more pedagogically, politically, and affectively sustainable, as well as more responsive to issues of social and ecological justice.

Make Good Art

Make Good Art
Title Make Good Art PDF eBook
Author Neil Gaiman
Publisher Harper Collins
Pages 184
Release 2013-05-14
Genre Self-Help
ISBN 0062266829

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THIS BOOK IS FOR EVERYONE LOOKING AROUND AND THINKING, "NOW WHAT?” Neil Gaiman’s acclaimed commencement address, "Make Good Art," thoughtfully and aesthetically designed by renowned graphic artist Chip Kidd. This keepsake volume is the perfect gift for graduates, aspiring creators, or anyone who needs a reminder to run toward what gives them joy. When Neil Gaiman delivered his "Make Good Art" commencement address at Philadelphia’s University of the Arts, he shared his thoughts about creativity, bravery, and strength. He encouraged the fledgling painters, musicians, writers, and dreamers to break rules and think outside the box. Most of all, he encouraged them to make good art. The speech resonated far beyond that art school audience and immediately went viral on YouTube and has now been viewed more than a million times. Acclaimed designer Chip Kidd brings his unique sensibility to this seminal address in this gorgeous edition that commemorates Gaiman's inspiring message.

The Artist's Way

The Artist's Way
Title The Artist's Way PDF eBook
Author Julia Cameron
Publisher Penguin
Pages 295
Release 2002-03-04
Genre Self-Help
ISBN 1101156880

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"With its gentle affirmations, inspirational quotes, fill-in-the-blank lists and tasks — write yourself a thank-you letter, describe yourself at 80, for example — The Artist’s Way proposes an egalitarian view of creativity: Everyone’s got it."—The New York Times "Morning Pages have become a household name, a shorthand for unlocking your creative potential"—Vogue Over four million copies sold! Since its first publication, The Artist's Way phenomena has inspired the genius of Elizabeth Gilbert and millions of readers to embark on a creative journey and find a deeper connection to process and purpose. Julia Cameron's novel approach guides readers in uncovering problems areas and pressure points that may be restricting their creative flow and offers techniques to free up any areas where they might be stuck, opening up opportunities for self-growth and self-discovery. The program begins with Cameron’s most vital tools for creative recovery – The Morning Pages, a daily writing ritual of three pages of stream-of-conscious, and The Artist Date, a dedicated block of time to nurture your inner artist. From there, she shares hundreds of exercises, activities, and prompts to help readers thoroughly explore each chapter. She also offers guidance on starting a “Creative Cluster” of fellow artists who will support you in your creative endeavors. A revolutionary program for personal renewal, The Artist's Way will help get you back on track, rediscover your passions, and take the steps you need to change your life.

Play, Make, Create, A Process-Art Handbook

Play, Make, Create, A Process-Art Handbook
Title Play, Make, Create, A Process-Art Handbook PDF eBook
Author Meri Cherry
Publisher Quarry Books
Pages 160
Release 2019-06-11
Genre Juvenile Nonfiction
ISBN 1631597175

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Packed with joyful and educational art experiences for kids, Play, Make, Create offers fun and engaging imaginative activities focused on the fun and reward of creating, not just producing a final project. Founded in a process-based philosophy, this unique book includes more than 40 activities set up as invitations, or thoughtfully designed prompts to explore, create, and play. Author Meri Cherry has more than 20 years of teaching experience, and her blog (mericherry.com) has set the standard for meaningful and enriching process art experiences that are both manageable for parents, and appealing and fun for kids. Play, Make, Create begins with a guide for parents, teachers, and facilitators that discusses how to set up materials in an inviting way, how to present an activity and talk to kids about art, and how to stock the right materials for ongoing creativity. Also included are best-practice tips for clean-up, answers to frequently asked questions, and more. The book offers four types of creative invitations: Invitations to Explore (easy ideas for fun and play), Invitations to Create (open-ended, craft-based activities), Invitations to Play (sensory-based activities), and Big Projects (ongoing process-art activities). Most feature basic materials and tools (paper, inexpensive paints, pencils, glue) that require little setup. Among the projects and activities you’ll find: A collage project that takes a no-rules approach to creating with cut-out drawings and pictures. Ideas for building a science station that allow kids to experiment with kitchen cabinet supplies such as soap, measuring spoons, cotton balls, and baking soda. A prompt to draw a self-portrait, using a mirror (parents can draw themselves, too). Instructions for making homemade colored playdough. The activities in Play, Make, Create promote active, meaningful, and socially interactive learning. Children are encouraged to wonder, experiment, and use critical thinking—and most of all, enjoy the process. By following their own inclinations and making their own choices, children gain self-confidence and hone their problem-solving skills. Get Play, Make, Create and give children the gift of creativity!

How Art Can Make You Happy

How Art Can Make You Happy
Title How Art Can Make You Happy PDF eBook
Author Bridget Watson Payne
Publisher Chronicle Books
Pages 115
Release 2017-05-02
Genre
ISBN 1452153590

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Why is art magical? How can it make us happy? How Art Can Make You Happy offers the keys to unlocking a rich and rewarding source of joy in life. This easy, breezy handbook is full of insight that will help regular people begin a more inspiring and less stressful relationship with art. With tips on how to visit museums, how to talk about art at cocktail parties, and how to let art wake you up to the world around you, this little guide makes it possible for anyone to fall in love with art, whether for the first time or all over again.

After the End of Art

After the End of Art
Title After the End of Art PDF eBook
Author Arthur C. Danto
Publisher Princeton University Press
Pages 350
Release 2021-06-08
Genre Art
ISBN 0691209308

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The classic and provocative account of how art changed irrevocably with pop art and why traditional aesthetics can’t make sense of contemporary art A classic of art criticism and philosophy, After the End of Art continues to generate heated debate for its radical and famous assertion that art ended in the 1960s. Arthur Danto, a philosopher who was also one of the leading art critics of his time, argues that traditional notions of aesthetics no longer apply to contemporary art and that we need a philosophy of art criticism that can deal with perhaps the most perplexing feature of current art: that everything is possible. An insightful and entertaining exploration of art’s most important aesthetic and philosophical issues conducted by an acute observer of contemporary art, After the End of Art argues that, with the eclipse of abstract expressionism, art deviated irrevocably from the narrative course that Vasari helped define for it in the Renaissance. Moreover, Danto makes the case for a new type of criticism that can help us understand art in a posthistorical age where, for example, an artist can produce a work in the style of Rembrandt to create a visual pun, and where traditional theories cannot explain the difference between Andy Warhol’s Brillo Box and the product found in the grocery store. After the End of Art addresses art history, pop art, “people’s art,” the future role of museums, and the critical contributions of Clement Greenberg, whose aesthetics-based criticism helped a previous generation make sense of modernism. Tracing art history from a mimetic tradition (the idea that art was a progressively more adequate representation of reality) through the modern era of manifestos (when art was defined by the artist’s philosophy), Danto shows that it wasn’t until the invention of pop art that the historical understanding of the means and ends of art was nullified. Even modernist art, which tried to break with the past by questioning the ways in which art was produced, hinged on a narrative.

Steven Universe: End of an Era

Steven Universe: End of an Era
Title Steven Universe: End of an Era PDF eBook
Author Chris McDonnell
Publisher Abrams
Pages 280
Release 2020-10-13
Genre Performing Arts
ISBN 1683358724

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Chris McDonnell’s Steven Universe: End of an Era is the eagerly anticipated follow-up to the bestselling behind-the-scenes companion book Steven Universe: Art & Origins. Foreword by Hugo Award–winning author N. K. Jemisin Showcasing new concept art, storyboards, background paintings, and exclusive interviews, End of an Era will update the history of the Emmy Award–winning series to cover season four through to the critically acclaimed finale, “Change Your Mind,” and beyond. Fans will find a special focus on creator and showrunner Rebecca Sugar’s elaborate process for creating the lore for the series, as she and the crew reveal how they discovered and developed the complete story arc for each character, as well as how they were able to design a show that so refreshingly captures and celebrates the experience of childhood. Steven Universe: End of an Era is a heartfelt send-off to one of the most progressive, imaginative, and beloved animated series of our time. “This book extends the life of this treasured animated series.” —Variety