HoloLens Blueprints

HoloLens Blueprints
Title HoloLens Blueprints PDF eBook
Author Abhijit Jana
Publisher Packt Publishing Ltd
Pages 327
Release 2017-06-20
Genre Computers
ISBN 1787281221

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Unveil the world of mixed reality with HoloLens About This Book Bring holographic insights to existing line-of-business applications, tools, and workflows Focus on developing end-to-end realistic holographic application. Build interactive model scripts and test them in Unity3D and holographic emulators Who This Book Is For This book is targeted at developers and designers working on mixed-reality developments for complex integrated scenarios using HoloLens. What You Will Learn Interact with holograms using different interaction models Develop your first holographic app Integrate holographic applications with cloud systems Visualize data feeds coming from the cloud through holograms Manage the application distribution of enterprise-enabled HoloLens Integrate HoloLens applications with services deployed on Azure Identify and create 3D Assets and Scenes Use HoloLens to explore the Internet of Things In Detail Do you want to create stunning applications with HoloLens? Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and shows you different ways of interaction with computers (mixed-reality). You will start your mixed-reality journey by understanding different types of digital reality. You will learn to build your first holographic app. Also, you will understand holographic application integration possibilities within Line of Business Applications using Azure. Moving ahead, you will create Integrated Solutions using IoT with HoloLens. Gradually you'll learn how to create and deploy apps on a device. You will learn to publish application to the store; if you are an enterprise developer, you will also manage and distribute applications for enterprise-enabled or domain-joined HoloLens. Finally, you will develop an end-to-end realistic holographic app, ranging from scenario identification to sketching, development, deployment, and, finally, production. Style and approach The book is a project-based guide to help you to create some really astonishing mixed-reality applications. It will provide end-to-end solutions and enable you to build stunning applications for HoloLens.

Virtual Reality Blueprints

Virtual Reality Blueprints
Title Virtual Reality Blueprints PDF eBook
Author Charles Palmer
Publisher Packt Publishing Ltd
Pages 243
Release 2018-02-28
Genre Computers
ISBN 1786465035

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Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games ...

Proceedings of International Conference on Computational Intelligence

Proceedings of International Conference on Computational Intelligence
Title Proceedings of International Conference on Computational Intelligence PDF eBook
Author Ritu Tiwari
Publisher Springer Nature
Pages 400
Release 2023-07-12
Genre Technology & Engineering
ISBN 9819928540

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The book presents high quality research papers presented at International Conference on Computational Intelligence (ICCI 2022) held at Indian Institute of Information Technology Pune, India during 29 – 30 December, 2022. The topics covered are artificial intelligence, neural network, deep learning techniques, fuzzy theory and systems, rough sets, self-organizing maps, machine learning, chaotic systems, multi-agent systems, computational optimization ensemble classifiers, reinforcement learning, decision trees, support vector machines, hybrid learning, statistical learning, metaheuristics algorithms: evolutionary and swarm-based algorithms like genetic algorithms, genetic programming, differential evolution, particle swarm optimization, whale optimization, spider monkey optimization, firefly algorithm, memetic algorithms. And also machine vision, Internet of Things, image processing, image segmentation, data clustering, sentiment analysis, big data, computer networks, signal processing, supply chain management, web and text mining, distributed systems, bioinformatics, embedded systems, expert system, forecasting, pattern recognition, planning and scheduling, time series analysis, human-computer interaction, web mining, natural language processing, multimedia systems, and quantum computing.

Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide
Title Kinect for Windows SDK Programming Guide PDF eBook
Author Abhijit Jana
Publisher Packt Publishing Ltd
Pages 569
Release 2012-01-01
Genre Computers
ISBN 1849692394

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This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.

Augmented Human

Augmented Human
Title Augmented Human PDF eBook
Author Helen Papagiannis
Publisher "O'Reilly Media, Inc."
Pages 120
Release 2017-08-17
Genre Computers
ISBN 1491928387

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Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You’ll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf

Develop Microsoft HoloLens Apps Now

Develop Microsoft HoloLens Apps Now
Title Develop Microsoft HoloLens Apps Now PDF eBook
Author Allen G. Taylor
Publisher Apress
Pages 255
Release 2016-10-26
Genre Computers
ISBN 1484222024

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This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools

HoloLens Beginner's Guide

HoloLens Beginner's Guide
Title HoloLens Beginner's Guide PDF eBook
Author Jason Odom
Publisher Packt Publishing Ltd
Pages 367
Release 2017-04-28
Genre Computers
ISBN 1786465469

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Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.