High Hentai - Smoking Hot Manga Girls
Title | High Hentai - Smoking Hot Manga Girls PDF eBook |
Author | Sara Soft |
Publisher | |
Pages | 90 |
Release | 2015-02-13 |
Genre | Comics & Graphic Novels |
ISBN | 9781634434317 |
A first of its kind, this 420 Friendly Adult Coloring Book delivers smoking hot Manga girls eager to inhale all the color you can give them. From joints and pipes to bongs and 4-footers, you're invited to partake, one color stroke at a time. Individuals 18+ with a strong appreciation for boobs and bongs only!
High Hentai
Title | High Hentai PDF eBook |
Author | Lika Kali |
Publisher | |
Pages | 40 |
Release | 2015-02-13 |
Genre | Comics & Graphic Novels |
ISBN | 9781634436274 |
This is a Manga art gallery for adults who are interested in drawing mature Manga girls. It features process photos, sketches, close-ups and full-page illustrations of artistic Manga pin-up girls. Enjoy!
Non-Professional Subtitling
Title | Non-Professional Subtitling PDF eBook |
Author | Yvonne Lee |
Publisher | Cambridge Scholars Publishing |
Pages | 320 |
Release | 2017-08-21 |
Genre | Language Arts & Disciplines |
ISBN | 1527500748 |
From fansubbing, fan-generated translation, to user-generated translation, from amateur translation to social translation, non-professional subtitling has come a long way since its humble beginning in the 1980s. The prevailing technological affordance enables and mobilises the digital generation to turn subtitling into a method of self-expression and mediation, and their activities have made translation a more social and visible activity than ever before. This volume provides a comprehensive review of the current state of play of this user-generated subtitling phenomenon. It includes projects and research focusing on various aspects of non-professional subtitling, including the communities at work, the agents at play, the production conditions and the products. The perspectives in the book explore the role played by the agents involved in the emerging subtitling networks worldwide, and their impact on the communities is also discussed, based on empirical data generated from observations on active fansubbing communities. The collection demonstrates, from various viewpoints, the ways in which non-professional subtitling connects languages, cultures and communities in a global setting.
Nguyen Cochinchina
Title | Nguyen Cochinchina PDF eBook |
Author | Li Tana |
Publisher | Cornell University Press |
Pages | 203 |
Release | 2018-08-06 |
Genre | History |
ISBN | 1501732579 |
In this historical reassessment of southern Vietnam and its distinct culture, Li Tana illuminates the resourceful qualities of the Dong Trong pioneers, develops a meticulous analysis of the Nguyen trade and taxation systems, and, in the process, redefines the chief cause of the Tay Son rebellion. Li Tana's study focuses on the socio-economics of Nguyen Cochinchina, such as: the role of foreign merchants, the region's trading economy, demographic influences, religious and cultural values, how Nguyen rule affected Vietnamese settlers, relationships with uplanders, and processes of localization and identity formation.
Forum X
Title | Forum X PDF eBook |
Author | Tiffany Cullen |
Publisher | Lulu.com |
Pages | 79 |
Release | 2017-08-09 |
Genre | Poetry |
ISBN | 1387155393 |
Showcasing the distinct terminology and vernacular pertinent to each individual board on 4chan.
The Games Machines
Title | The Games Machines PDF eBook |
Author | |
Publisher | PediaPress |
Pages | 919 |
Release | |
Genre | |
ISBN |
Animate(d) Architecture
Title | Animate(d) Architecture PDF eBook |
Author | Vahid Vahdat |
Publisher | Liverpool University Press |
Pages | 194 |
Release | 2024-03-25 |
Genre | Art |
ISBN | 1835532551 |
At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame to reconceptualize space.