Mazes for Programmers

Mazes for Programmers
Title Mazes for Programmers PDF eBook
Author Jamis Buck
Publisher Pragmatic Bookshelf
Pages 385
Release 2015-07-15
Genre Computers
ISBN 1680503960

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Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

The Ultimate Maze Book

The Ultimate Maze Book
Title The Ultimate Maze Book PDF eBook
Author Galen Wadzinski
Publisher Courier Dover Publications
Pages 51
Release 2005-09
Genre Games & Activities
ISBN 0486445356

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Thirty entertaining, challenging mazes: 3-D constructions, directional arrows, designated stops, and more. From easy "No Brainers" to "Full Brain Overload," which might take hours to solve. Includes "hints section."

Mathematics Teaching

Mathematics Teaching
Title Mathematics Teaching PDF eBook
Author
Publisher
Pages 688
Release 1967
Genre Mathematics
ISBN

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The Gifted & Talented Catalogue

The Gifted & Talented Catalogue
Title The Gifted & Talented Catalogue PDF eBook
Author Susan Amerikaner
Publisher Price Stern Sloan
Pages 196
Release 1988
Genre Education
ISBN 9780895867513

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Lists hundreds of games, toys, books, records, and software for children from infancy to age 12.

Cumulated Index Medicus

Cumulated Index Medicus
Title Cumulated Index Medicus PDF eBook
Author
Publisher
Pages 1552
Release 1965
Genre Medicine
ISBN

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The Complete Sourcebook on Children's Software

The Complete Sourcebook on Children's Software
Title The Complete Sourcebook on Children's Software PDF eBook
Author Children's Software Review
Publisher
Pages 612
Release 2001-03
Genre Education
ISBN 9781891983054

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5000 critical reviews of CDs, videogames & smart toys for ages 1 to 16.

Scientific American

Scientific American
Title Scientific American PDF eBook
Author
Publisher
Pages 864
Release 1887
Genre Mechanics
ISBN

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