Harnessing 3D Studio MAX
Title | Harnessing 3D Studio MAX PDF eBook |
Author | Michele Bousquet |
Publisher | Cengage Learning |
Pages | 880 |
Release | 2000 |
Genre | Computers |
ISBN |
This comprehensive field-tested book teaches both commands and concepts of 3-D Studio MAX. Lessons build upon one another to make learning MAX easy and enjoyable. MAX applications are reinforced with tutorials and examples that link to drawing files and AVIs on an accompanying CD-ROM. Tutorials at all levels allow enthusiasts to learn at their own pace.
Mastering 3D Studio VIZ 3
Title | Mastering 3D Studio VIZ 3 PDF eBook |
Author | George Omura |
Publisher | John Wiley & Sons |
Pages | 1153 |
Release | 2006-07-14 |
Genre | Computers |
ISBN | 0782153194 |
Master 3D Studio VIZ Including All the New Features of Release 3 In Mastering 3D Studio VIZ 3, world-renowned AutoCAD expert George Omura teaches you every aspect of AutoDesk's powerful 3D design and modeling tool. Whether you're entirely new to VIZ or just want to get up to speed on the latest release, this book offers the explanations and clear, step-by-step instruction you need to put VIZ to work in even the most complex of design projects. Coverage includes: Finding your way around in VIZ Getting up to speed on the newest features Importing and exporting AutoCAD files Creating walls and doors Creating complex shapes Matching designs to background photographs Creating realistic and dramatic lighting effects Creating materials and applying materials to objects Creating geometry from bitmap images Basing designs on bitmap sketches Setting up animated walkthroughs Producing video output from animations Adding props to VIZ models Produce design presentation views-building elevations and top, front, and side views Placing sunlight for sun-shadow studies Using image editing programs in conjunction with VIZ Using AutoCAD in conjunction with VIZ Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Harnessing 3ds Max 5
Title | Harnessing 3ds Max 5 PDF eBook |
Author | Aaron Ross |
Publisher | Autodesk Press |
Pages | 875 |
Release | 2002 |
Genre | Business & Economics |
ISBN | 9781401827557 |
Harness the power of 3ds max 5! Harnessing 3ds max 5 is the perfect tool for learning the world’s most popular 3D graphics program. The authors lead you through the complex world of 3ds max step by step, so you’ll build experience and confidence as you progress through the book. Clear and concise explanations, ample illustrations, and easy-to-follow tutorials make Harnessing 3ds max 5 the ideal choice for users of computer graphics, both inside and outside the classroom.This book gives a practical introduction to 3ds max, and provides many real-world examples of its most powerful features. When you finish this book, you will be able to:• understand concepts of computer graphics and 3D space• navigate effortlessly through the 3ds max interface• use powerful modeling techniques• design natural-looking materials• use lighting to affect the look of your scene• control virtual cameras• animate with forward and inverse kinematics• create special effects with particles, atmospheres, and Render Effects3ds max 5 has many new features to create high-end 3D graphics and animation. This book covers many of these new tools, including:• incredible modeling tools within the Editable Poly object• Set Key interface for greater animation control• better animation editing with the Dope Sheet and Curve Editor• improved character setup with Skin and Bones• photo-realistic Advanced Lighting• Ink ‘n Paint material for quality renderings of cartoons and line drawings
Advanced Imaging in Biology and Medicine
Title | Advanced Imaging in Biology and Medicine PDF eBook |
Author | Ch.W. Sensen |
Publisher | Springer Science & Business Media |
Pages | 447 |
Release | 2008-12-03 |
Genre | Medical |
ISBN | 3540689931 |
A picture says more than a thousand words. This is something that we all know to be true. Imaging has been important since the early days of medicine and bi- ogy, as seen in the anatomical studies of Leonardo Da Vinci or Andreas Vesalius. More than 100 years ago, the ?rst noninvasive imaging technologies, such as K- rad Roentgen’s X-ray technology,were applied to the medical ?eld—and while still crude—revolutionized medical diagnosis. Today, every patient will be exposed to some kind of advanced imaging technology such as medical resonance imaging, computed tomography or four-dimensional ultrasound during their lifetime. Many diseases, such as brain tumors, are initially diagnosed solely by imaging, and most of the surgical planning relies on the patient imagery. 4D ultrasound is available to expecting parents who wish to create unique early memories of the new baby, and it may soon be used for the morphometric diagnosis of malformations that may one day be treatable—inutero! Light and electron microscopy are unequal brethren, which have contributed to most of our knowledge about the existence and organization of cells, tissues and microorganisms. Every student of biology or medicine is introduced to the fascinating images of the microcosm. New advances have converted these im- ing technologies, which were considered by many to be antiquated, into powerful tools for research in systems biology and related ?elds.
Mastering 3ds Max 4
Title | Mastering 3ds Max 4 PDF eBook |
Author | Cat Woods |
Publisher | Sybex |
Pages | 1012 |
Release | 2001-07-25 |
Genre | Computers |
ISBN |
Make the Most of Today’s Leading Animation Package With release 4, max further establishes itself as today’s dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you’ll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that’s new to this release. Coverage includes: Understanding basic 3D concepts Modeling in polygons, patches, and NURBS Creating detailed models Optimizing models for low-poly environments Applying textures for real-time and pre-rendered output Animating using parametric animation, forward kinematics, inverse kinematics, and character studio Fine-tuning animation by editing keys and transitions Creating drama with lighting Applying post-process effects Cutting and cross-fading between shots Compositing in Video Post and combustion Exporting to Web 3D with Pulse Getting started with MAXScript Using scripting for scene manipulation Using scripting for animation Customizing the user interface Defining autostart scripts Creating your own plug-ins using MAXScript
3ds Max 4 Ground Rules
Title | 3ds Max 4 Ground Rules PDF eBook |
Author | Michael Todd Peterson |
Publisher | AutoDesk Press |
Pages | 652 |
Release | 2001 |
Genre | Computers |
ISBN | 9780766837836 |
Focusing on teaching new or beginning users the basics of 3D Studio MAX Release 4, this book covers topics ranging from the user interface all the way through Character Animation and Special FX. The book also features items such as Tips, Notes, and Upgraders Notes for users to get more information about MAX. All the tutorials in the book can be found on the accompanying CD-ROM in an AVI format, so not only do you read about the exercises, you can see how they are actually created.
Modeling a Character in 3DS Max
Title | Modeling a Character in 3DS Max PDF eBook |
Author | Paul Steed |
Publisher | Jones & Bartlett Publishers |
Pages | 585 |
Release | 2005-01-10 |
Genre | Computers |
ISBN | 0763798134 |
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.