Handbook of Research on New Media Literacy at the K-12 Level

Handbook of Research on New Media Literacy at the K-12 Level
Title Handbook of Research on New Media Literacy at the K-12 Level PDF eBook
Author Leo Wee Hin Tan
Publisher IGI Global Snippet
Pages 956
Release 2009
Genre Computers
ISBN 9781605661209

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"This book provides coverage of significant issues and theories currently combining the studies of technology and literacy"--Provided by publisher.

Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges

Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges
Title Handbook of Research on New Media Literacy at the K-12 Level: Issues and Challenges PDF eBook
Author Tan Wee Hin, Leo
Publisher IGI Global
Pages 1076
Release 2009-05-31
Genre Computers
ISBN 160566121X

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Provides comprehensive articles on significant issues, methods, and theories currently combining the studies of technology and literacy.

Handbook of Research on Media Literacy Research and Applications Across Disciplines

Handbook of Research on Media Literacy Research and Applications Across Disciplines
Title Handbook of Research on Media Literacy Research and Applications Across Disciplines PDF eBook
Author Yildiz, Melda N.
Publisher IGI Global
Pages 471
Release 2019-06-28
Genre Social Science
ISBN 1522592636

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The digital age has made it easy for anyone, even those with limited technology proficiency, to create some form of media. With so many different types of media and the sheer volume of information coming from a wide array of sources, media literacy has become an essential skill that can be very difficult to learn and teach. The Handbook of Research on Media Literacy Research and Applications Across Disciplines aims to present cross-disciplinary examinations of media literacy, specifically investigating its challenges and solutions and its implications for P-20 education. An assemblage of innovative findings centered on national and international perspectives, with topics including critical thinking and decision-making processes, smart consumerism, recognizing point-of-view, media influence, responsible media creation, cyber threats, media literacy instruction, among others, this book is ideally designed for educators, researchers, activists, instructional designers, media specialists, and professionals.

Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends

Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends
Title Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends PDF eBook
Author Ng, Eugenia M. W.
Publisher IGI Global
Pages 311
Release 2012-01-31
Genre Education
ISBN 1466600330

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"This book provides a forum for researchers and practitioners to discuss the current and potential impact of online learning and training and to formulate methodologies for the creation of effective learning systems"--Provided by publisher.

TPACK: Breakthroughs in Research and Practice

TPACK: Breakthroughs in Research and Practice
Title TPACK: Breakthroughs in Research and Practice PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 590
Release 2019-02-01
Genre Education
ISBN 1522579192

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Educational technologies are becoming commonplace entities in classrooms as they provide more options and support for teachers and students. However, many teachers are finding these technologies difficult to use due to a lack of training and instruction on how to effectively apply them to the classroom. TPACK: Breakthroughs in Research and Practice is an authoritative reference source for the latest research on the integration of technological knowledge, pedagogical knowledge, and content knowledge in the contexts of K-12 education. Highlighting a range of pertinent topics such as pedagogical strategies, blended learning, and technology integration, this publication is an ideal resource for educators, instructional designers, administrators, academicians, and teacher education programs seeking current findings on the implementation of technology in instructional design.

Handbook of Research on New Media Literacy at the K-12 Level

Handbook of Research on New Media Literacy at the K-12 Level
Title Handbook of Research on New Media Literacy at the K-12 Level PDF eBook
Author Leo Wee Hin Tan
Publisher
Pages
Release 2009
Genre
ISBN

Download Handbook of Research on New Media Literacy at the K-12 Level Book in PDF, Epub and Kindle

"This book provides coverage of significant issues and theories currently combining the studies of technology and literacy"--Provided by publisher

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning
Title Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF eBook
Author Lane, Carol-Ann
Publisher IGI Global
Pages 958
Release 2022-01-07
Genre Language Arts & Disciplines
ISBN 1799872734

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Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.