Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education
Title Handbook of Research on Gaming Trends in P-12 Education PDF eBook
Author Russell, Donna
Publisher IGI Global
Pages 698
Release 2015-10-21
Genre Education
ISBN 1466696303

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Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Gaming Innovations in Higher Education: Emerging Research and Opportunities

Gaming Innovations in Higher Education: Emerging Research and Opportunities
Title Gaming Innovations in Higher Education: Emerging Research and Opportunities PDF eBook
Author Costello, Robert
Publisher IGI Global
Pages 188
Release 2017-07-13
Genre Education
ISBN 1522529829

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Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity. Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual laboratories, interaction media, and intrinsic and extrinsic motivation, this publication is ideally designed for academicians, researchers, and students interested in the benefits of providing an entertaining and intellectually-stimulating learning environment.

Digital Games for Minority Student Engagement: Emerging Research and Opportunities

Digital Games for Minority Student Engagement: Emerging Research and Opportunities
Title Digital Games for Minority Student Engagement: Emerging Research and Opportunities PDF eBook
Author Misra, Rupanada
Publisher IGI Global
Pages 120
Release 2019-02-15
Genre Education
ISBN 1522533990

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Due to various challenges within the public-school system, such as underfunding, lack of resources, and difficulty retaining and recruiting teachers of color, minority students have been found to be underperforming compared to their majority counterparts. Minority students deserve quality public education, which can only happen if the gap in equity and access is closed. In order to close this achievement gap between the majority and minority groups, it is critical to increase the learning gains of the minority students. Digital Games for Minority Student Engagement: Emerging Research and Opportunities is an essential reference source that argues that digital games can potentially help to solve the problems of minority students’ insufficient academic preparation, and that a game-based learning environment can help to engage these students with the content and facilitate academic achievement. Featuring research on topics such as education policy, interactive learning, and student engagement, this book is ideally designed for educators, principals, policymakers, academicians, administrators, researchers, and students.

Handbook of Research on Positive Scholarship for Global K-20 Education

Handbook of Research on Positive Scholarship for Global K-20 Education
Title Handbook of Research on Positive Scholarship for Global K-20 Education PDF eBook
Author Wang, Viktor
Publisher IGI Global
Pages 388
Release 2018-03-02
Genre Education
ISBN 1522556680

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In the twenty-first century, learning and the definition of education is changing. New digital, online, and social tools have the ability to transform the classroom and engage learners like never before. In the midst of this technological revolution, it is crucial for educators and administrators to be able to gauge the impact of digital tools on learners in a variety of settings. The Handbook of Research on Positive Scholarship for Global K-20 Education is a critical scholarly resource that examines the collaboration of education and technology within disciplinary fields. Featuring coverage on a broad range of topics, such as experiential education, improvisational learning, and andragogy, this publication is geared towards academicians, practitioners, and researchers seeking current research on all areas of education and e-learning.

Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education
Title Handbook of Research on Gaming Trends in P-12 Education PDF eBook
Author
Publisher
Pages
Release 2015
Genre
ISBN 9781466696310

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Handbook of Research on Instructional Systems and Educational Technology

Handbook of Research on Instructional Systems and Educational Technology
Title Handbook of Research on Instructional Systems and Educational Technology PDF eBook
Author Kidd, Terry
Publisher IGI Global
Pages 524
Release 2017-04-20
Genre Education
ISBN 1522524002

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Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Instructional Systems and Educational Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.

Handbook of Research on Effective Electronic Gaming in Education

Handbook of Research on Effective Electronic Gaming in Education
Title Handbook of Research on Effective Electronic Gaming in Education PDF eBook
Author Ferdig, Richard E.
Publisher IGI Global
Pages 1762
Release 2008-07-31
Genre Technology & Engineering
ISBN 1599048116

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"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.