Hacker, Maker, Teacher, Thief: Advertising's Next Generation
Title | Hacker, Maker, Teacher, Thief: Advertising's Next Generation PDF eBook |
Author | Creative Social |
Publisher | Lulu.com |
Pages | 296 |
Release | 2014-08-20 |
Genre | Business & Economics |
ISBN | 0956608337 |
- What does the industry need to do today (not tomorrow) to stay valuable and relevant? - Is digital collaboration the death of idea ownership? - What the f**k do clients know about great advertising? - How can copying make you more original? - I feel connected, but do I feel more human? - How are the porn industry, illegal black market and bitcoins changing online culture today? - Should we make things people want rather than make people want things? - How do we 'do' innovation? If you want to get a point of view on these and a whole host of other questions, just pick up this book which features a collection of essays from 35 leading creative directors and business owners. Creative Social celebrates hackers, makers, teachers and thieves - advertising's next generation.
Advertising as a Creative Industry
Title | Advertising as a Creative Industry PDF eBook |
Author | Izabela Derda |
Publisher | Taylor & Francis |
Pages | 92 |
Release | 2023-07-25 |
Genre | Business & Economics |
ISBN | 1000970450 |
At the crossroads of culture and commerce, the advertising industry is a regime of paradoxes. This book examines the place of advertising in today’s creative industries, exploring the major challenges advertisers confront as they engage with other creative sectors. Izabela Derda, author, media scholar, and industry expert, offers insights into how the industry keeps deconstructing its own creative processes and collaborative models as it attempts to stay relevant. Through extensive case studies and interviews with industry professionals and thought leaders, this book examines the sector’s struggle to adapt to new business models and to monetize creativity in today’s media landscape, from re-engaging audiences through media more typical of arts and entertainment to managing intricate cross-sectoral creative collaborations. From redesigning workplaces to satisfy the expectations of the youngest generations of creatives to reconsidering the paradigm of conventional creative teams, the advertising sector has swiftly adjusted to the seismic changes in today’s media landscape. The book will be of interest to scholars and students of creative media, advertising, and media studies, as well as those interested in understanding the changing complexities and latest innovations of the creative industries. Advertising professionals, artists, and policymakers will find relevant insights and possible solutions for the major challenges facing the advertising industry today. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a CC-BY license.
Semiotics and Visual Communication IV
Title | Semiotics and Visual Communication IV PDF eBook |
Author | Evripides Zantides |
Publisher | Cambridge Scholars Publishing |
Pages | 630 |
Release | 2024-06-25 |
Genre | Literary Criticism |
ISBN | 1036405494 |
The chapters in this book consist of selected papers which investigate the theme of ‘Myths Today’, paying homage to the notion of myth as defined by Roland Barthes in the late 1950’s which provided a theoretical framework under which daily habits, as well as consumer practices, can be examined as socially constructed signs, idealized through verbal narratives. While ‘myth is a type of speech’, it is also a type of image; typeface, cinema, photography, sports, online networks, politics, TV shows, sound, and fashion can all serve as groundwork for mythical discourses. Under this framework, the book explores myths today, in the context of global networks, globalisation, visuals and mass communication. The interdisciplinary nature of the book provides a platform for discussion and research, broadens the scope of semiotic and visual communication thinking, and challenges the boundaries of various disciplines.
The Future of Business
Title | The Future of Business PDF eBook |
Author | Rohit Talwar |
Publisher | Fast Future Publishing Ltd |
Pages | 577 |
Release | 2015-03-15 |
Genre | |
ISBN | 0993295819 |
The Future of Business explores how the commercial world is being transformed by the complex interplay between social, economic and political shifts, disruptive ideas, bold strategies and breakthroughs in science and technology. Over 60 contributors from 21 countries explore how the business landscape will be reshaped by factors as diverse as the modification of the human brain and body, 3D printing, alternative energy sources, the reinvention of government, new business models, artificial intelligence, blockchain technology, and the potential emergence of the Star Trek economy.
Creative Superpowers
Title | Creative Superpowers PDF eBook |
Author | Laura Jordan Bambach |
Publisher | Unbound Publishing |
Pages | 188 |
Release | 2018-06-28 |
Genre | Business & Economics |
ISBN | 1783525541 |
'Every business leader should read it immediately' Emma Gannon, author of The Multi-Hyphen Method 'A book that made my brain fizz' Bruce Daisley, VP EMEA, Twitter We are about to enter an Age of Creativity that requires a new set of skills. This book introduces you to four creative superpowers that will help solve your biggest business problems and open up fresh opportunities, namely the powers of: Hacking – learn how becoming a hacker will help you tackle problems in different ways. Making – learn how getting your hands dirty and making things stimulates new parts of the brain as well as creating happy accidents. Teaching – learn how teaching yourself and others consolidates experience in a fast-paced world. Thieving – learn how looking to what already exists helps you solve your problems.
CoolBrands - Around The World In 80 Brands
Title | CoolBrands - Around The World In 80 Brands PDF eBook |
Author | Maarten Schäfer |
Publisher | Maarten Schäfer |
Pages | 162 |
Release | 2014-02-20 |
Genre | Business & Economics |
ISBN |
We travel the world... meet people with a vision and brands with a purpose. Here are their stories...
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Title | What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF eBook |
Author | James Paul Gee |
Publisher | Macmillan |
Pages | 233 |
Release | 2014-12-02 |
Genre | Education |
ISBN | 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.