Girls Change the Game
Title | Girls Change the Game PDF eBook |
Author | Michael Hyde |
Publisher | |
Pages | 0 |
Release | 2021 |
Genre | Electronic books |
ISBN | 9781925804881 |
Girls Against Girls
Title | Girls Against Girls PDF eBook |
Author | Bonnie Burton |
Publisher | Zest Books ™ |
Pages | 115 |
Release | 2019-08-01 |
Genre | Young Adult Nonfiction |
ISBN | 1541581849 |
Girls Against Girls is a must-read for today's strong, smart, and capable generation of young women. Now, more than ever, young women need to stand together and not tear each other down, and this book provides guidance on how to break the cycle. This informative read includes real scientific theories about why girls are cruel to each other, girls' war tactics, steps to take when things get out of hand, and positive advice for girls on how to unite and become more empowered. There's also advice from female artists and athletes, inspiring movie quotes, and an excellent resource section of empowering organizations to discover.
Courtney Changes the Game
Title | Courtney Changes the Game PDF eBook |
Author | Kellen Hertz |
Publisher | American Girl Publishing |
Pages | 0 |
Release | 2020-10-01 |
Genre | Juvenile Fiction |
ISBN | 9781683371694 |
Courtney Moore is the best gamer at the arcade. But she can't understand why there aren't more girl characters. When Courtney imagines her own video game, the hero is a girl who knows how to handle any situation. If only I was like that in real life, Courtney wishes. Her dad's moving for a job, so Courtney won't be living with him on the weekends anymore. That's causing a big problem with her stepsister, who doesn't like sharing a room with Courtney — or her guinea pig. When her mom announces that she's running for mayor, Courtney's blended family has to learn to work together differently. It's a whole new game for Courtney, and she's figuring out the rules as she goes.
Gamer Girls
Title | Gamer Girls PDF eBook |
Author | Mary Kenney |
Publisher | Running Press Kids |
Pages | 307 |
Release | 2022-07-19 |
Genre | Young Adult Nonfiction |
ISBN | 0762474556 |
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!
Games Girls Play
Title | Games Girls Play PDF eBook |
Author | Carolyn M. Cunningham |
Publisher | Lexington Books |
Pages | 191 |
Release | 2020-07-06 |
Genre | Language Arts & Disciplines |
ISBN | 1498554571 |
Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Changing the Game
Title | Changing the Game PDF eBook |
Author | Joanne L. Goodwin |
Publisher | University of Nevada Press |
Pages | 367 |
Release | 2014-09-08 |
Genre | Social Science |
ISBN | 0874179610 |
The growth of Las Vegas that began in the 1940s brought an influx of both women and men looking to work in the expanding hotel and casino industries. In fact, for the next fifty years the proportion of women in the labor force was greater in Las Vegas than the United States as a whole. Joanne L. Goodwin’s study captures the shifting boundaries of women’s employment in the postwar decades with narratives drawn from the Las Vegas Women Oral History Project. It counters clichéd pictures of women at work in the famed resort city as it explores women’s real strategies for economic survival and success. Their experiences anticipated major trends in post-World War II labor history: the national migration of workers during and after the war, the growing proportion of women in the labor force, balancing work with family life, the unionization of service workers, and, above all, the desegregation of the labor force by sex and race. These narratives show women in Las Vegas resisting preassigned roles, seeing their work as a testimony of skill, a measure of independence, and a fulfillment of needs. Overall, these stories of women who lived and worked in Las Vegas in the last half of the twentieth century reveal much about the broader transitions for women in America between 1940 and 1990.
Changing the Game
Title | Changing the Game PDF eBook |
Author | John O'Sullivan |
Publisher | Morgan James Publishing |
Pages | 224 |
Release | 2013-12-01 |
Genre | Sports & Recreation |
ISBN | 1614486468 |
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.