Generating Natural-looking Motion for Computer Animation

Generating Natural-looking Motion for Computer Animation
Title Generating Natural-looking Motion for Computer Animation PDF eBook
Author Jessica Kate Hodgins
Publisher
Pages 8
Release 1992
Genre Computer animation
ISBN

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Abstract: "The automatic generation of motion for animation remains an unsolved problem in computer graphics. One approach to the problem is to combine physically accurate models with control systems. The user specifies high-level goals and the control system computes the forces and torques that the simulated muscles or motors should exert to cause the model to perform the desired task. In this paper we describe control systems for rigid-body models of humans performing four tasks: pumping a swing, riding a seesaw, juggling, and pedaling a unicycle. We designed the control systems with the goal of producing natural-looking motion, and we discuss the techniques that we used to achieve this goal."

Creating and Animating the Virtual World

Creating and Animating the Virtual World
Title Creating and Animating the Virtual World PDF eBook
Author Nadia Magnenat Thalmann
Publisher Springer Science & Business Media
Pages 281
Release 2012-12-06
Genre Computers
ISBN 4431681868

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This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of computer animation are represented in the book. This year most contributions are related to physics-based animation, human animation, and geometric modelling for animation.

Automatic Generation of Computer Animation

Automatic Generation of Computer Animation
Title Automatic Generation of Computer Animation PDF eBook
Author Ruqian Lu
Publisher Springer
Pages 386
Release 2003-08-06
Genre Computers
ISBN 3540455906

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We are both fans of watching animated stories. Every evening, before or after d- ner, we always sit in front of the television and watch the animation program, which is originally produced and shown for children. We find ourselves becoming younger while immerged in the interesting plot of the animation: how the princess is first killed and then rescued, how the little rat defeats the big cat, etc. But what we have found in those animation programs are not only interesting plots, but also a big chance for the application of computer science and artificial intelligence techniques. As is well known, the cost of producing animated movies is very high, even with the use of computer graphics techniques. Turning a story in text form into an animated movie is a long and complicated procedure. We came to the c- clusion that many parts of this process could be automated by using artificial - telligence techniques. It is actually a challenge and test for machine intelligence. So we decided to explore the possibility of a full life cycle automation of c- puter animation generation. By full life cycle we mean the generation process of computer animation from a children s story in natural language text form to the final animated movie. It is of course a task of immense difficulty. However, we decided to try our best and to see how far we could go.

After Effects Apprentice

After Effects Apprentice
Title After Effects Apprentice PDF eBook
Author Chris Meyer
Publisher CRC Press
Pages 432
Release 2016-03-10
Genre Performing Arts
ISBN 1317244354

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Whether you’re new to After Effects and want to get up to speed quickly, or already a user who needs to become familiar with the new features, After Effects Apprentice was created for you. With 12 core lessons including a trio of projects combining After Effects with CINEMA 4D Lite, you’ll learn how to tap this program’s vast potential – whether you create motion graphics for network television, corporate communications, or your own projects. Fully updated to cover the major new features added in After Effects CC, this edition of the book presents a professional perspective on the most important features a motion graphics artist needs to master in order to use After Effects effectively. You’ll learn to creatively combine layers; animate eye-catching titles; manipulate 3D space; color key, track or rotoscope existing footage to add new elements; and use effects to generate excitement or enhance the realism of a scene. Easy to follow, step-by-step instructions guide you through the features, with explanations of the "why" instead of just the "how" behind each technique. You’ll learn more than just the tools; you’ll learn skills that you can immediately put to work expressing your own ideas in your productions. USER LEVEL: Novice–Intermediate Topics include how to: • Animate, edit, layer, and composite a variety of media. • Manipulate keyframes and the way they interpolate to create more refined animations. • Use masks, mattes, stencils and blending modes to add sophistication to your imagery. • Create, animate, and extrude text and shape layers. • Explore 3D space, including using CINEMA 4D Lite. • Use tracking and keying to create special effects, such as replacing screen displays. A companion website at www.routledge.com/cw/meyer makes available for download all exercise source material and After Effects CC project files required to get the most out of this book.

Directing the Story

Directing the Story
Title Directing the Story PDF eBook
Author Francis Glebas
Publisher Taylor & Francis
Pages 354
Release 2012-10-12
Genre Computers
ISBN 1136138692

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Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. You'll also learn to spot potential problems before they cost you time or money and offers creative solutions to solve them. Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.

Artificial Animals for Computer Animation

Artificial Animals for Computer Animation
Title Artificial Animals for Computer Animation PDF eBook
Author Xiaoyuan Tu
Publisher Springer
Pages 182
Release 2003-06-26
Genre Computers
ISBN 3540465936

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After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

The Noble Approach

The Noble Approach
Title The Noble Approach PDF eBook
Author Tod Polson
Publisher Chronicle Books
Pages 178
Release 2013-08-13
Genre Performing Arts
ISBN 1452127387

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This extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.