Gamification for Human Factors Integration: Social, Education, and Psychological Issues
Title | Gamification for Human Factors Integration: Social, Education, and Psychological Issues PDF eBook |
Author | Bishop, Jonathan |
Publisher | IGI Global |
Pages | 362 |
Release | 2014-01-31 |
Genre | Technology & Engineering |
ISBN | 1466650729 |
With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.
Advances in Social and Occupational Ergonomics
Title | Advances in Social and Occupational Ergonomics PDF eBook |
Author | Richard H.M. Goossens |
Publisher | Springer |
Pages | 667 |
Release | 2019-06-06 |
Genre | Technology & Engineering |
ISBN | 3030201457 |
This book reports on cutting-edge research on social and occupational ergonomics, presenting innovative contributions to the optimization of sociotechnical management systems related to organizational, policy, and logistical issues. It discusses timely topics related to communication, crew resource management, work design, participatory design, as well as teamwork, community ergonomics, cooperative work, and warning systems, and explores new work paradigms, organizational cultures, virtual organizations, telework, and quality management. The book also describes pioneering infrastructures implemented for different purposes such as urban, health, and enterprise, and examines the changing role of automated systems, offering innovative solutions that address the needs of particular populations. Based on the AHFE 2019 International Conference on Social and Occupational Ergonomics, held on July 24-28, 2019, Washington D.C, USA, the book provides readers with a comprehensive overview of the current challenges in both organizational and occupational ergonomics, highlighting key connections between them and underlining the importance of emotional factors in influencing human performance.
Handbook of Research on Human-Computer Interfaces, Developments, and Applications
Title | Handbook of Research on Human-Computer Interfaces, Developments, and Applications PDF eBook |
Author | Rodrigues, João |
Publisher | IGI Global |
Pages | 694 |
Release | 2016-06-29 |
Genre | Computers |
ISBN | 1522504362 |
Human Computer Interaction (HCI) is easy to define yet difficult to predict. Encompassing the management, study, planning, and design of the ways in which users interact with computers, this field has evolved from using punch cards to force touch in a matter of decades. What was once considered science fiction is now ubiquitous. The future of HCI is mercurial, yet predictions point to the effortless use of high-functioning services. The Handbook of Research on Human-Computer Interfaces, Developments, and Applications is primarily concerned with emerging research regarding gesture interaction, augmented reality, and assistive technologies and their place within HCI. From gaming to rehabilitation systems, these new technologies share the need to interface with humans, and as computers become thoroughly integrated into everyday life, so does the necessity of HCI research. This handbook of research benefits the research needs of programmers, developers, students and educators in computer science, and researchers.
Serious Games
Title | Serious Games PDF eBook |
Author | Mariano Alcañiz |
Publisher | Springer |
Pages | 344 |
Release | 2017-11-14 |
Genre | Computers |
ISBN | 3319701118 |
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.
Human Behavior, Psychology, and Social Interaction in the Digital Era
Title | Human Behavior, Psychology, and Social Interaction in the Digital Era PDF eBook |
Author | Mesquita, Anabela |
Publisher | IGI Global |
Pages | 397 |
Release | 2015-06-29 |
Genre | Psychology |
ISBN | 1466684518 |
The advancement of new technologies has greatly increased the impact of information systems on daily human life. As technology continues to rapidly progress, human-computer interaction is quickly becoming a topic of interest. Human Behavior, Psychology, and Social Interaction in the Digital Era combines best practices and empirical research on social networking and other related technologies. Emphasizing creative and innovative implementation across various disciplines, this publication is a critical reference source for researchers, educators, students, IT managers, and government healthcare agencies concerned with the latest research in the fields of information systems and networks, mobile technology, cybercrime, and multitasking.
Evolving Issues Surrounding Technoethics and Society in the Digital Age
Title | Evolving Issues Surrounding Technoethics and Society in the Digital Age PDF eBook |
Author | Luppicini, Rocci |
Publisher | IGI Global |
Pages | 341 |
Release | 2014-06-30 |
Genre | Technology & Engineering |
ISBN | 1466661232 |
The advancement of technologies in the 20th century has radically transformed the interconnectedness of humans, science, and technology within an evolving society. Evolving Issues Surrounding Technoethics and Society in the Digital Age serves as an interdisciplinary base of scholarly contributions on the subject of technoethics, a field that deals with current and future problems that arise at the intersection of science, technological innovation, and human life and society. This premier reference work leverages ethical analysis, risk analysis, technology evaluation, and the combination of ethical and technological analyses within a variety of real life decision-making contexts, appealing to scholars and technology experts working in new areas of technology research where social and ethical issues emerge.
Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
Title | Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations PDF eBook |
Author | Bernardes, Oscar |
Publisher | IGI Global |
Pages | 657 |
Release | 2022-01-28 |
Genre | Computers |
ISBN | 1799892255 |
Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.