Games We Should Play in School

Games We Should Play in School
Title Games We Should Play in School PDF eBook
Author Frank Aycox
Publisher Front Row Experience
Pages 168
Release 1985
Genre Education
ISBN 9780915256167

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This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.

Learning by Playing

Learning by Playing
Title Learning by Playing PDF eBook
Author Fran Blumberg
Publisher Oxford University Press, USA
Pages 386
Release 2014
Genre Education
ISBN 019989664X

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

The Game Believes in You

The Game Believes in You
Title The Game Believes in You PDF eBook
Author Greg Toppo
Publisher St. Martin's Press
Pages 258
Release 2015-04-21
Genre Computers
ISBN 1466879459

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What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.

Games and Play for School Morale

Games and Play for School Morale
Title Games and Play for School Morale PDF eBook
Author Various
Publisher Good Press
Pages 54
Release 2019-12-12
Genre Games & Activities
ISBN

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"Games and Play for School Morale" by Various. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.

101 Great Classroom Games

101 Great Classroom Games
Title 101 Great Classroom Games PDF eBook
Author Alexis Ludewig
Publisher McGraw Hill Professional
Pages 270
Release 2007-07-13
Genre Business & Economics
ISBN 0071594027

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101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!

Games for the Classroom

Games for the Classroom
Title Games for the Classroom PDF eBook
Author Annalisa Bardella
Publisher
Pages 74
Release 2021-02-25
Genre
ISBN

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32 GROUP GAMES which have been tried and tested on groups of primary school children.😁⚽🏈🏀 These are games which can be played in the classroom whilst observing the distances recommended by the Covid-19 anti-contagion guidelines which are now obligatory in schools but can unfortunately compromise the global and social aspects of students' learning.🎨🎲😁⚽🏈🤼♂️ This publication (B/N) is dedicated to those primary school teachers who, like us, consider games to be an integral part of learning and a cross disciplinary way to respond to the deeper needs of the child and his/her development. Theory and practice have demonstrated that, without a shadow of a doubt, group games are the most natural and spontaneous way for children to grow, learn, test their limits and discover their talents. In this book you will find 32 group games to use in the classroom (with pictures, photos and drawings) which are also linked to the primary curriculum. 5 of them could be considered essential "old classics" (🏀Fishing competition 🏀Mime game 🏀Team hangman 🏀Name, object, place 🏀Forbidden words) whilst the other 27, while sometimes containing familiar elements of other games, have more original and unpublished formats. These latter games arose from our daily research into finding a way to make school more lively and creative and to encourage students to participate and play an active role in their own learning, something which they have done with great enthusiasm and creativity (🥎Identity card 🥎Find the word 🥎How, where, when? 🥎Art competition 🥎Poetry competition 🥎What or to what 🥎The good and the bad 🥎Question and answer 🥎The circle of rhyme 🥎The king orders 🥎Guess which three 🥎Guess what 🥎The grandparents' dinner 🥎The division challenge 🥎Important things 🥎The interview 🥎Arithmetic olympics 🥎Hidden words or find the verb 🥎Free words 🥎Pass the paper 🥎Mute painter 🥎Point the finger 🥎Sherlock Holmes 🥎Yes or no 🥎Musical bingo 🥎Auction 🥎Full bag). The Russian linguist and anthropologist Vladimir Propp showed that fairy tales only have a limited number of "functions" (31 in fact) and we should bear in mind that this is also true for children's games. It is therefore only natural that we should find similarities between games from 100 years ago and today and games from children in Africa or any other continent. Although the 32 games have been designed for use in the limited space available in a classroom, they are all "games" and, as such, all have the same characteristics of being adaptable, entertaining, functional, enjoyable and interactive. They allow children to release their emotions and interact, they are motivational, creative and empathetic whilst also helping the internalisation of those skills and concepts which are present in the school curriculum from Maths to English, and Music to Civil Education.So whilst the scientific world is working to eradicate the virus which has us in the grip of a global pandemic, us teachers can also play our part by coming up with new ideas and strategies to deal with this new normality. We can find ways in which we can maintain the necessity of "physically social distancing" yet still take into consideration the needs of our youngest citizens to grow and develop skills and abilities on a global scale from working and playing in a group.

Games and Play for School Morale a Course of Graded Games for School and Community Recreation

Games and Play for School Morale a Course of Graded Games for School and Community Recreation
Title Games and Play for School Morale a Course of Graded Games for School and Community Recreation PDF eBook
Author Melvin W. Sheppard
Publisher Createspace Independent Publishing Platform
Pages 78
Release 2017-06-29
Genre
ISBN 9781548423407

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It is just as essential that the teacher who enters a schoolroom in September know how to play with children as to teach them. By no better means, perhaps, may the spirit of friendship and co-operation be so thoroughly strengthened and firmly established as through games. The mental, moral and physical growth attained through participation in games cannot be overestimated. To listen to directions, to understand them thoroughly and to execute them exactly as given require alert attention and accurate motion. To play fair, win honestly and accept defeat cheerfully, remembering at all times to be courteous to opponents, are invaluable lessons, and conducive to good citizenship. Active games quicken the sense perceptions. Through them the dull, passive mind is aroused to an active interest in external things to which the hitherto inert body is forced to respond. As a result the child observes more closely, thinks more clearly and moves with greater ease. To rhythmic games may be attributed the freedom of movement, graceful carriage and appreciation for and response to rhythm by which the child attempts to give expression to his inmost feelings. By correlation with language, quiet games furnish a successful means for establishing correct habits of speech. Correlated with number, much valuable drill in the fundamental processes may be secured in a most delightful and informal way. All children love to play, and, cosmopolitan as is the blend of our public schools today, in the recreation period is found an opportunity for universal expression not afforded in other activities of the day. Keenly sensitive to their surroundings, they are quick to catch the enthusiasm of their leader. The child, timid and retiring of disposition, becomes a creature of initiative, while not infrequently the forward, self-assured child is given a much needed lesson in self-restraint. Through his skill displayed in playing games involving contest, a formerly unappreciated child compels the respect and admiration of his classmates, a tribute that may play no small part in influencing his course in after life. It is only by getting into the game with the children and encouraging them to play naturally, permitting them to get all the joy there is in the performance hereof, that games may be made of greatest service. The effects of such play cannot fail to dispel the artificial atmosphere which for various reasons permeates many of our schools today, and to establish, in its place, wholesome and natural conditions, that will challenge the child's best efforts and render school life pleasant as well as profitable. Graded Games for Schools and Community Recreation The Indoor Recreation Work is given in the form of plays and games. While the plays and games listed have been carefully arranged and graded with a view to adapting them to the schoolroom, many of them are suited to playground, hall and gymnasium use. It is suggested that at least one game period a day be given out of doors during the pleasant weather. Rules to Be Observed in Giving Games 1. Teacher should be familiar with the game before giving it. 2. Teach by imitation in the story-plays and rhythm, as best results come from the teacher playing with the children. 3. Be sure that the air is fresh when giving a game....