Markets, Games, and Strategic Behavior

Markets, Games, and Strategic Behavior
Title Markets, Games, and Strategic Behavior PDF eBook
Author Charles A. Holt
Publisher Princeton University Press
Pages 696
Release 2019-03-12
Genre Business & Economics
ISBN 0691188971

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From a pioneer in experimental economics, an expanded and updated edition of a textbook that brings economic experiments into the classroom Economics is rapidly becoming a more experimental science, and the best way to convey insights from this research is to engage students in classroom simulations that motivate subsequent discussions and reading. In this expanded and updated second edition of Markets, Games, and Strategic Behavior, Charles Holt, one of the leaders in experimental economics, provides an unparalleled introduction to the study of economic behavior, organized around risky decisions, games of strategy, and economic markets that can be simulated in class. Each chapter is based on a key experiment, presented with accessible examples and just enough theory. Featuring innovative applications from the lab and the field, the book introduces new research on a wide range of topics. Core chapters provide an introduction to the experimental analysis of markets and strategic decisions made in the shadow of risk or conflict. Instructors can then pick and choose among topics focused on bargaining, game theory, social preferences, industrial organization, public choice and voting, asset market bubbles, and auctions. Based on decades of teaching experience, this is the perfect book for any undergraduate course in experimental economics or behavioral game theory. New material on topics such as matching, belief elicitation, repeated games, prospect theory, probabilistic choice, macro experiments, and statistical analysis Participatory experiments that connect behavioral theory and laboratory research Largely self-contained chapters that can each be covered in a single class Guidance for instructors on setting up classroom experiments, with either hand-run procedures or free online software End-of-chapter problems, including some conceptual-design questions, with hints or partial solutions provided

Gaming the Market

Gaming the Market
Title Gaming the Market PDF eBook
Author Ronald B. Shelton
Publisher John Wiley & Sons
Pages 234
Release 1997-04-25
Genre Business & Economics
ISBN 9780471168133

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Die Spieltheorie betrachtet Entscheidungen als "Schachzüge" in einem Spiel, dessen Ausgang von den Entscheidungen aller Spieler bestimmt wird. Diese Theorie wird hier erstmals auf Investmentgeschäfte am Finanzmarkt angewendet. Nach der Definition der "Spielregeln" und der "Spieler" wird, basierend auf Formeln der Wahrscheinlichkeitsrechnung, ein Spielmodell entwickelt, das die Rentabilität von beliebigen Finanzaktionen wie Aktienkauf und -verkauf vorhersagt.

Game-Theoretic Models of Bargaining

Game-Theoretic Models of Bargaining
Title Game-Theoretic Models of Bargaining PDF eBook
Author Alvin E. Roth
Publisher Cambridge University Press
Pages 402
Release 1985-11-29
Genre Business & Economics
ISBN 0521267579

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This book provides a comprehensive picture of the new developments in bargaining theory.

Decisions, Games and Markets

Decisions, Games and Markets
Title Decisions, Games and Markets PDF eBook
Author Pierpaolo Battigalli
Publisher Springer Science & Business Media
Pages 373
Release 2012-12-06
Genre Business & Economics
ISBN 1461563372

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Decisions, Games and Markets is designed to stimulate new developments in decision theory, game theory and general equilibrium theory, as well as in their applications to economics. The book is divided into three parts - Decision Theory, Game Theory, and the Theory of Markets. Though its orientation is primarily methodological, some articles are more applied. The consistent use of formal analysis and methodological individualism constitutes the unifying theme of the book. Decisions, Games and Markets will be of considerable interest to both students and teachers of microeconomics and game and decision theory.

Markets, Games, and Organizations

Markets, Games, and Organizations
Title Markets, Games, and Organizations PDF eBook
Author Tatsuro Ichiishi
Publisher Springer Science & Business Media
Pages 315
Release 2012-12-06
Genre Business & Economics
ISBN 354024784X

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We are pleased to help celebrate Roy Radner's 75th birthday, by issuing in one volume the papers that originally appeared in his honor in two special issues of Review of Economic Design (Vol. 6/2 and 6/3-4, 2001). Through his truly original ideas and lucid writing, Roy has influenced and guided the theory community for decades. Many colleagues and students have found their own work shaped and improved by Roy's wide-ranging curiosity, his encouragement, and his keen insights. In soliciting contributions to the Review of Economic Design Radner issues, we decided to approach his former students at the University of California, Berke ley, his former post-doctoral fellows at Bell Laboratories, and his published co authors. We express our sincere apology to any potential authors who fit these categories and whom we may have unintentionally failed to approach. Our job as editors of the Review of Economic Design Radner issues turned out to be easy, thanks to the enthusiastic response we received from authors and the quality of their submissions.

Economic Analysis of Markets and Games

Economic Analysis of Markets and Games
Title Economic Analysis of Markets and Games PDF eBook
Author Partha Dasgupta
Publisher MIT Press
Pages 666
Release 1992
Genre Business & Economics
ISBN 9780262041270

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These original essays focus on a wide range of topics related to Frank Hahn'sdistinguished work in economics. Ranging from market analysis and game theory to the microeconomicfoundations of macroeconomics and from equilibrium and optimality with missing markets to economicsand society, they reflect the diversity of modem research in economic theory. What distinguishesHahn's work and many of the essays in this book is that the motivation often comes from practicalconcerns about unemployment, savings and investment, poverty, or the stability of markets.The essaysin Part I deal with the microeconomic foundations of macroeconomics - a field in which Hahn has madeimportant contributions, most notably in the theory of monetary economics. Topics include anevaluation of Hahn's contribution to the theory of distribution and such macroeconomic themes ascoordination failure, multiple equilibria, and strategic issues.Part II contains recentcontributions to game theory reflecting Hahn's interest in the question of what is rationalbehavior. The essays in Part III concentrate on general-equilibrium theory with missing markets, afield in which Hahn has made major advances. Although the essays address a different set of issues,they share with Hahn's works such themes as market failure, indeterminacy of equilibrium, and therole of money.Partha Dasgupta is Professor of Economics at Cambridge University. Douglas Gale isProfessor of Economics at Boston University. Oliver Hart is Professor of Economics at theMassachusetts Institute of Technology. Eric Maskin is Professor of Economics at HarvardUniversity.

Games and Gamification in Market Research

Games and Gamification in Market Research
Title Games and Gamification in Market Research PDF eBook
Author Betty Adamou
Publisher Kogan Page Publishers
Pages 361
Release 2018-11-03
Genre Business & Economics
ISBN 0749483369

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Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data quality, but offers untapped insights unattainable through traditional methods. Games and Gamification in Market Research shows readers how to design ResearchGames and Gamified Surveys that will intrinsically engage participants and how best to use these methodologies to become, and stay, commercially competitive. In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research.