Games Companies Play
Title | Games Companies Play PDF eBook |
Author | Pierre Mornell |
Publisher | |
Pages | 226 |
Release | 2000 |
Genre | Business & Economics |
ISBN |
Following up on the critically acclaimed "Hiring Smart, " this indispensable guide is packed with Mornell's savvy, street smart advice on resumes, cover letters, shining in the toughest of interview situations, and closing the deal on a dream job. Color illustrations.
The GameDev Business Handbook
Title | The GameDev Business Handbook PDF eBook |
Author | Michael Futter |
Publisher | |
Pages | |
Release | 2017-12 |
Genre | |
ISBN | 9780999329009 |
Press Reset
Title | Press Reset PDF eBook |
Author | Jason Schreier |
Publisher | Grand Central Publishing |
Pages | 304 |
Release | 2021-05-11 |
Genre | Games & Activities |
ISBN | 1538735482 |
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games—Bioshock Infinite, Epic Mickey, Dead Space, and more—on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games—and whether the business of making games can change before it's too late.
Games Companies Play
Title | Games Companies Play PDF eBook |
Author | Gerry Griffin |
Publisher | Capstone |
Pages | 0 |
Release | 2004-05-21 |
Genre | Business & Economics |
ISBN | 9781841120119 |
Everyone plays office politics, no matter how much they dislike it. The Games Companies Play shows you how to play and win in those messy, murky, and sometimes downright dirty office games. Five different categories of political challenges in the office are explored with real-life anecdotes and commentary that will help readers recognize the situation they?re in and plot the right course of action. Whether avoiding getting 'downsized', fighting off a whiz-kid challenger, or looking for a promotion, Games Companies Play will show you how to play the game... and win!
Fact Hunt
Title | Fact Hunt PDF eBook |
Author | Larry Bundy Jr |
Publisher | Unbound Publishing |
Pages | 309 |
Release | 2020-02-06 |
Genre | Games & Activities |
ISBN | 1783528346 |
A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.
Game Usability
Title | Game Usability PDF eBook |
Author | Katherine Isbister |
Publisher | CRC Press |
Pages | 392 |
Release | 2008-08-12 |
Genre | Art |
ISBN | 0080922422 |
Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c
Rules of Play
Title | Rules of Play PDF eBook |
Author | Katie Salen Tekinbas |
Publisher | MIT Press |
Pages | 680 |
Release | 2003-09-25 |
Genre | Computers |
ISBN | 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.