Video Games Around the World

Video Games Around the World
Title Video Games Around the World PDF eBook
Author Mark J. P. Wolf
Publisher MIT Press
Pages 715
Release 2015-05-01
Genre Games & Activities
ISBN 0262527162

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Play with Us

Play with Us
Title Play with Us PDF eBook
Author Oriol Ripoll
Publisher
Pages 0
Release 2005
Genre Amusements
ISBN 9781556525940

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Tells how to play more than one hundred games that are played by children throughout the world, ranging from board games and jacks to jumping and hand games.

Video Games Around the World

Video Games Around the World
Title Video Games Around the World PDF eBook
Author Mark J. P. Wolf
Publisher MIT Press
Pages 715
Release 2015-05-22
Genre Games & Activities
ISBN 0262328496

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Weird Sports and Wacky Games around the World

Weird Sports and Wacky Games around the World
Title Weird Sports and Wacky Games around the World PDF eBook
Author Victoria R. Williams
Publisher Bloomsbury Publishing USA
Pages 396
Release 2015-04-28
Genre Sports & Recreation
ISBN 1610696409

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With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. Weird Sports and Wacky Games around the World: From Buzkashi to Zorbing focuses on what many would consider abnormal activities from across the globe. Spanning subjects that include individual games, team sports, games for men and women, and contests involving animal competitors, there is something for every reader. Whether researching a particular country or region's traditions or wanting an interesting read for pleasure, this book offers an array of uses and benefits. Though the book focuses on games and sporting activities, the examination of these topics gives readers insight into unfamiliar places and peoples through their recreation—an essential part of the human experience that occurs in all cultures. Such activities are not only embedded in everyday life but also indelibly interconnected with social customs, war, politics, commerce, education, and national identity, making the whimsical topic of the book an appealing gateway to insightful, highly relevant information.

Sidewalk Games Around the World

Sidewalk Games Around the World
Title Sidewalk Games Around the World PDF eBook
Author Arlene Erlbach
Publisher Millbrook Press
Pages 72
Release 1998-04-01
Genre Juvenile Nonfiction
ISBN 9780761301783

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Describes various games played by children in countries around the world, describing the places where the games are played and the directions and equipment needed for each game.

Me and the World

Me and the World
Title Me and the World PDF eBook
Author Mireia Trius
Publisher Chronicle Books LLC
Pages 68
Release 2020-11-03
Genre Juvenile Nonfiction
ISBN 1452178992

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Me and the World is a colorful, eye-popping universe of infographics about global communities. This content-rich book teaches about other kids and cultures around the world, all while stepping back and really seeing the big picture. Me and the World is the perfect introduction for a generation entering an increasingly digitized, data-driven world. • Packed with dynamic illustrated spreads about customs of other countries • Invites readers to see themselves in its pages through a data lens • Guided by a relatable, school-aged narrator Me and the World pairs visual literacy with data literacy, using colorful illustrations and infographics to present information in a way young readers will not only understand, but enjoy. Equal parts educational and entertaining, this makes a great pick for parents and grandparents, as well as librarians, science teachers, and educators. • Perfect for reluctant readers, especially those who would otherwise gravitate toward numbers-based pursuits like math and science, rather than than reading • The graphs, infographics, and maps are the perfect resource for educators looking for engaging content for children to understand data. • Ideal for children ages 8 to 12 years old • Add it to the shelf with books like The Wondrous Workings of Planet Earth: Understanding Our World and Its Ecosystems by Rachel Ignotofsky, The History Book: Big Ideas Simply Explained by DK, and The Science Book: Big Ideas Simply Explained by DK.

World Game

World Game
Title World Game PDF eBook
Author Josh Pang
Publisher Josh Pang
Pages 193
Release
Genre
ISBN

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My thesis explores the idea that Buckminster Fuller’s World Game is really a formal calculus capable of representing world-scale sustainability problem-solving according to the fundamental principles of a (blockchain) database + (Fuller projection) map + (machine learning) simulation in the form of a game. These computational media comprise an operational formalism which embraces all effective procedures for world-scale problem-solving. If this hypothesis is true, then that would mean World Game’s comprehensive use of the aforementioned fundamental principles are necessary for a sustainable Earth-scale civilization. Furthermore, the protocol for solution formation in the form of World Game “game” is sufficient for solving the problem of “making the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological offense or the disadvantage of anyone” — the objective of World Game. If this hypothesis of sufficiency is true, that means World Game’s principles are in effect synonymous with the process of making the world work. In plain English, a problem-solving engine like World Game is necessary for the survival of humanity, period.