Theory of Games and Statistical Decisions

Theory of Games and Statistical Decisions
Title Theory of Games and Statistical Decisions PDF eBook
Author David A. Blackwell
Publisher Courier Corporation
Pages 388
Release 2012-06-14
Genre Mathematics
ISBN 0486150895

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Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.

Games and Decisions

Games and Decisions
Title Games and Decisions PDF eBook
Author R. Duncan Luce
Publisher Courier Corporation
Pages 548
Release 2012-09-20
Genre Mathematics
ISBN 0486134830

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Superb non-technical introduction to game theory, primarily applied to social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, more. Bibliography.

Epistemic Logic and the Theory of Games and Decisions

Epistemic Logic and the Theory of Games and Decisions
Title Epistemic Logic and the Theory of Games and Decisions PDF eBook
Author M. Bacharach
Publisher Springer Science & Business Media
Pages 392
Release 2012-12-06
Genre Business & Economics
ISBN 146131139X

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The convergence of game theory and epistemic logic has been in progress for two decades and this book explores this further by gathering specialists from different professional communities, i.e., economics, mathematics, philosophy, and computer science. This volume considers the issues of knowledge, belief and strategic interaction, with each contribution evaluating the foundational issues. In particular, emphasis is placed on epistemic logic and the representative topics of backward induction arguments and syntax/semantics and the logical omniscience problem. Part I of this collection deals with iterated knowledge in the multi-agent context, and more particularly with common knowledge. The first two papers in Part II of the collection address the so-called logical omniscience problem, a problem which has attracted much attention in the recent epistemic logic literature, and is pertinent to some of the issues discussed by decision theorists under the heading 'bounded rationality'. The remaining two chapters of section II provide two quite different angles on the strength of S5 (or the partitional model of information)- and so two different reasons for eschewing the strong form of logical omniscience implicit in S5. Part III gives attention to application to game theory and decision theory.

Satisficing Games and Decision Making

Satisficing Games and Decision Making
Title Satisficing Games and Decision Making PDF eBook
Author Wynn C. Stirling
Publisher Cambridge University Press
Pages 269
Release 2003-07-03
Genre Technology & Engineering
ISBN 1139438298

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In our day-to-day lives we constantly make decisions which are simply 'good enough' rather than optimal. Most computer-based decision-making algorithms, on the other hand, doggedly seek only the optimal solution based on rigid criteria and reject any others. In this book, Professor Stirling outlines an alternative approach, using novel algorithms and techniques which can be used to find satisficing solutions. Building on traditional decision and game theory, these techniques allow decision-making systems to cope with more subtle situations where self and group interests conflict, perfect solutions can't be found and human issues need to be taken into account - in short, more closely modelling the way humans make decisions. The book will therefore be of great interest to engineers, computer scientists and mathematicians working on artificial intelligence and expert systems.

Logic and the Foundations of Game and Decision Theory - LOFT 8

Logic and the Foundations of Game and Decision Theory - LOFT 8
Title Logic and the Foundations of Game and Decision Theory - LOFT 8 PDF eBook
Author Giacomo Bonanno
Publisher Springer Science & Business Media
Pages 219
Release 2010-08-25
Genre Computers
ISBN 3642151639

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This book constitutes the refereed proceedings of the 8th International Conference on Logic and the Foundations of the Theory of Game and Decision Theory, LOFT8 2008, held in Amsterdam, The Netherlands, July 2008. This volume is based on a selection of the presented papers and invited talks. They survived a thorough and lengthy reviewing process. The LOFT conferences are interdisciplinary events that bring together researchers from a variety of fields: computer science, economics, game theory, linguistics, logic, multi-agent systems, psychology, philosophy, social choice and statistics. Its focus is on the general issue of rationality and agency. The papers collected in this volume reflect the contemporary interests and interdisciplinary scope of the LOFT conferences.

Reciprocity, Evolution, and Decision Games in Network and Data Science

Reciprocity, Evolution, and Decision Games in Network and Data Science
Title Reciprocity, Evolution, and Decision Games in Network and Data Science PDF eBook
Author Yan Chen
Publisher Cambridge University Press
Pages 475
Release 2021-07-22
Genre Computers
ISBN 1108849032

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Learn how to analyse and manage evolutionary and sequential user behaviours in modern networks, and how to optimize network performance by using indirect reciprocity, evolutionary games, and sequential decision making. Understand the latest theory without the need to go through the details of traditional game theory. With practical management tools to regulate user behaviour, and simulations and experiments with real data sets, this is an ideal tool for graduate students and researchers working in networking, communications, and signal processing.

Games and Decisions

Games and Decisions
Title Games and Decisions PDF eBook
Author R. Duncan Luce, Howard Raiffa
Publisher
Pages 540
Release 1967
Genre
ISBN

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