Game Programming Patterns
Title | Game Programming Patterns PDF eBook |
Author | Robert Nystrom |
Publisher | Genever Benning |
Pages | 353 |
Release | 2014-11-03 |
Genre | Computers |
ISBN | 0990582914 |
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
The Indie Game Developer Handbook
Title | The Indie Game Developer Handbook PDF eBook |
Author | Richard Hill-Whittall |
Publisher | CRC Press |
Pages | 279 |
Release | 2015-02-11 |
Genre | Computers |
ISBN | 131757365X |
The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Game Design Deep Dive
Title | Game Design Deep Dive PDF eBook |
Author | Joshua Bycer |
Publisher | CRC Press |
Pages | 121 |
Release | 2021-04-07 |
Genre | Computers |
ISBN | 1000361985 |
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
AI for Game Developers
Title | AI for Game Developers PDF eBook |
Author | David M. Bourg |
Publisher | "O'Reilly Media, Inc." |
Pages | 398 |
Release | 2004 |
Genre | Computers |
ISBN | 9780596005559 |
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
Game Development with Unity
Title | Game Development with Unity PDF eBook |
Author | Michelle Menard |
Publisher | Muska/Lipman |
Pages | 463 |
Release | 2012 |
Genre | Computers |
ISBN | 9781435456587 |
Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.
Postmortems from Game Developer
Title | Postmortems from Game Developer PDF eBook |
Author | Austin Grossman |
Publisher | Taylor & Francis |
Pages | 354 |
Release | 2013-04-02 |
Genre | Computers |
ISBN | 1136064613 |
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
Designing Games
Title | Designing Games PDF eBook |
Author | Tynan Sylvester |
Publisher | "O'Reilly Media, Inc." |
Pages | 416 |
Release | 2013-01-03 |
Genre | Computers |
ISBN | 144933802X |
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design