Rick and Morty Book of Gadgets and Inventions

Rick and Morty Book of Gadgets and Inventions
Title Rick and Morty Book of Gadgets and Inventions PDF eBook
Author Robb Pearlman
Publisher Running Press Adult
Pages 144
Release 2019-10-01
Genre Performing Arts
ISBN 0762494336

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A must have for fans, this official illustrated guide features a unique look at all the gadgets and inventions created by Rick Sanchez from Adult Swim's Emmy-winning show Rick and Morty. Dive into this one-of-a-kind guide that explores and explains all the inventions, gadgets, and machines -- not just the ones with a sci-fi word added to it -- that Rick and Morty have encountered on their mind-blowing adventures! In the Book of Gadgets and Inventions, author Robb Pearlman explores the science and backstories as well as includes humorous how-to instructions for of all the gadgets and gizmos from all three seasons of Rick and Morty, breaking them into seven themed-categories including items like: Body and Mind: Anatomy Park, Mindblower Helmet, and Pickle Serum Interdimensional Power & Travel: Interdimensional Cable, Interdimensional Goggles, and Microverse Battery Weapons, Guns & Suits: Concentrated Dark Matter, Groin System 6000, Rat Suit, and Suicide Machine Ships, Machines & Boxes: Curse Purge Scanner, Demonic Alien Containment Box, Detox Machine, and Science Microwave Robots & Clones: Butter Robot, Drones, Tiny Rick, and Toxic Rick and Morty Extracurricular Gadgets & Inventions: Alien Vaccum, Beth's Toys, Ovenless Brownies, Time Stabilizing Collar, True Level, and Wishing Portal Interdimensional Gadgets & Science: Brainalyzer Helmet, Conroy, Gwendolyn, Meeseeks Box, Plubus, Roy: A Life Well Lived, and Zigerion Simulation Chamber With full-color illustrations, concept art, "Rick Facts" sidebars, episode references, and handwritten notes from Rick and Morty throughout, Book of Gadgets and Inventions is a truly unique and must-have guide for fans of one of the most bizarre and beloved animated shows on television.

Gadgets and Inventions

Gadgets and Inventions
Title Gadgets and Inventions PDF eBook
Author Neil Morris
Publisher Heinemann-Raintree Library
Pages 58
Release 2010
Genre Inventions
ISBN 141093909X

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Introduces some great inventions that came about after spectacular failures and introduces the failed ideas themselves.

Gadget Nation

Gadget Nation
Title Gadget Nation PDF eBook
Author Steve Greenberg
Publisher Sterling Publishing Company, Inc.
Pages 260
Release 2008
Genre Inventions
ISBN 140273686X

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Whether you're a would-be entrepreneur, a hard-core geek, or just a gadget lover, it is hard to imagine a bigger thrill than inventing something and sharing your creation with the world--and maybe even making a profit somewhere along the way. Gadget Nation celebrates that spirit through the irresistible, often quirky stories of more than 100 amateur inventors and their gizmos, from lighted slippers to an alarm clock that rolls away from you when you reach for the snooze button.

Super Cool Tech

Super Cool Tech
Title Super Cool Tech PDF eBook
Author DK
Publisher Penguin
Pages 192
Release 2016-10-11
Genre Juvenile Nonfiction
ISBN 1465462155

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See today's best innovations and imagine tomorrow's big ideas in Super Cool Tech. This cutting-edge guide explores how incredible new technologies are shaping the modern world and its future, from familiar smartwatches to intelligent, driverless cars. Packed with more than 250 full-color images, X-rays, thermal imaging, digital artworks, cross-sections, and cutaways, Super Cool Tech reveals the secrets behind the latest gadgets and gizmos, state-of-the-art buildings, and life-changing technologies. Learn about incredible architectural concepts around the world, such as the Hydropolis Underwater Hotel and Resort in Dubai, and the River Gym, a human-powered floating gym in New York City. Discover how a wheelchair adapts to its surroundings and learn how a cutting board can give the nutritional information of the food being prepared on it. From 3-D-printed cars to robot vacuum cleaners, Super Cool Tech reveals today's amazing inventions and looks ahead to the future of technology, including hologram traffic lights and the Galactic Suite Hotel in space. Perfect for STEAM education initiatives, Super Cool Tech makes technology easy to understand, following the history of each invention and how they impact our everyday lives, and "How It Works" panels explain the design and function of each item using clear explanations and images. Designed in DK's signature style, Super Cool Tech is the ultimate guide to exploring and understanding the latest gadgets and inventions while looking ahead to the future of technology.

Time: Great Inventions

Time: Great Inventions
Title Time: Great Inventions PDF eBook
Author Editors of Time Magazine
Publisher Time
Pages 182
Release 2003-10-01
Genre Science
ISBN 9781932273038

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rom the way we communicate....to the way we travel......from the way we entertain ourselves to the way we do business in every aspect of our lives....it is all so radically different from the time of our grandparents. Now, the editors of TIME tell the fascinating stories behind the most important innovations of the past 100 years, from computers, space shuttles, and cell phones, to zippers, Teflon and the Internet. Here is a celebration of ingenuity in every form, from the kitchen to the garage, from the multiplex to the mousepad. Here are intriguing portraits of the brilliant scientists, oddball inventors and shade-tree mechanics who created our modern world.

125 Cool Inventions

125 Cool Inventions
Title 125 Cool Inventions PDF eBook
Author National Geographic Kids
Publisher National Geographic Kids
Pages 116
Release 2015
Genre Juvenile Nonfiction
ISBN 1426318855

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"Supersmart machines and wacky gadgets you never knew you wanted"--Cover.

Gadgets, Games and Gizmos

Gadgets, Games and Gizmos
Title Gadgets, Games and Gizmos PDF eBook
Author Jean-Marie Donat
Publisher Summersdale
Pages 0
Release 2017-10-12
Genre Technology & Engineering
ISBN 9781786850713

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Discover the designs behind some of the most amazing inventions ever imagined. This book contains original drawings submitted to the patent office for such indispensable items as the paperclip, the ballpoint pen and the umbrella, as well as technological marvels like the space suit, the floppy disk and the Polaroid camera - and not forgetting fun and frivolous things like the Barbie doll, the skateboard and the Game Boy. Expand your knowledge and inspire your inner inventor with this fully illustrated guide to the everyday gadgets, games and gizmos that changed the world!