Fun With Coding for Class 5

Fun With Coding for Class 5
Title Fun With Coding for Class 5 PDF eBook
Author Prembala Dutt
Publisher Goyal Brothers Prakashan
Pages
Release 2021-08-01
Genre Juvenile Nonfiction
ISBN

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CODING is the most important skill in a computer engineer. It is a creative activity that a student from any discipline can engage in. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. With an eye on such an aim, Coding is being introduced as a Skill Module of 12 hours duration in classes 6 - 8. Technologies like AI, Data Science and Design, require specialized coding skills that the students need to be aware of. In fact, many colleges recently have offered technical degrees for profi ciency in AI. To summarise, coding is a skill that needs to be carried alongwith every other kind of knowledge related to computer s cience. So that the student is comfortable diving right into this development of skill, the series Fun with Coding, classes 1—5 has been conceived. We have tried to cater to the industrial needs required from a student. Programming concepts have been put forth in a graded manner in these books. Concepts like Computer, Keyboard, Paint, Networking, Solving puzzles, Counting squares, have been taught to bring knowledge to the students in a normal way. In higher classes, algorithm, loops, specialized algorithms and Sudoku solution have been discussed. Every chapter of these books contain the following: • Do Yourself: This is a project given to students in a grade appropriate way. The student will get a chance to implement his/her gained knowledge to solve an interesting problem. • Let us Practice: After the discussion of concepts, the exercises part of the chapter has been given. These questions include MCQs, Match the following columns and other miscellaneous questions holding relevance to the concepts in the chapter. • Activity Time: After every three chapters, from classes 1—5, an activity set of questions have been given, which drives the students to objectively assess their own knowledge. We hope that the matter laid down in these books will gain acceptance and relevance with the times we are in. Any feedback on the books will be seen sincerely and gratefully. – Goyal Brothers Prakashan

Coding for Kids: Python

Coding for Kids: Python
Title Coding for Kids: Python PDF eBook
Author Adrienne B. Tacke
Publisher Sourcebooks, Inc.
Pages 329
Release 2019-03-19
Genre Juvenile Nonfiction
ISBN 1641521767

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Games and activities that teach kids ages 10+ to code with Python Learning to code isn't as hard as it sounds—you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner's guide to Python for kids includes: 50 Innovative exercises—Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance—New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons—Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.

How to Code a Sandcastle

How to Code a Sandcastle
Title How to Code a Sandcastle PDF eBook
Author Josh Funk
Publisher Penguin
Pages 23
Release 2018-05-15
Genre Juvenile Fiction
ISBN 0425292010

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From the computer science nonprofit Girls Who Code comes this lively and funny story introducing kids to computer coding concepts. All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever! With renowned computer science nonprofit Girls Who Code, Josh Funk and Sara Palacios use humor, relatable situations, and bright artwork to introduce kids to the fun of coding.

Fun With Coding for Class 4

Fun With Coding for Class 4
Title Fun With Coding for Class 4 PDF eBook
Author Prembala Dutt
Publisher Goyal Brothers Prakashan
Pages
Release 2021-08-01
Genre Juvenile Nonfiction
ISBN

Download Fun With Coding for Class 4 Book in PDF, Epub and Kindle

CODING is the most important skill in a computer engineer. It is a creative activity that a student from any discipline can engage in. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. With an eye on such an aim, Coding is being introduced as a Skill Module of 12 hours duration in classes 6 - 8. Technologies like AI, Data Science and Design, require specialized coding skills that the students need to be aware of. In fact, many colleges recently have offered technical degrees for profi ciency in AI. To summarise, coding is a skill that needs to be carried alongwith every other kind of knowledge related to computer s cience. So that the student is comfortable diving right into this development of skill, the series Fun with Coding, classes 1—5 has been conceived. We have tried to cater to the industrial needs required from a student. Programming concepts have been put forth in a graded manner in these books. Concepts like Computer, Keyboard, Paint, Networking, Solving puzzles, Counting squares, have been taught to bring knowledge to the students in a normal way. In higher classes, algorithm, loops, specialized algorithms and Sudoku solution have been discussed. Every chapter of these books contain the following: • Do Yourself: This is a project given to students in a grade appropriate way. The student will get a chance to implement his/her gained knowledge to solve an interesting problem. • Let us Practice: After the discussion of concepts, the exercises part of the chapter has been given. These questions include MCQs, Match the following columns and other miscellaneous questions holding relevance to the concepts in the chapter. • Activity Time: After every three chapters, from classes 1—5, an activity set of questions have been given, which drives the students to objectively assess their own knowledge. We hope that the matter laid down in these books will gain acceptance and relevance with the times we are in. Any feedback on the books will be seen sincerely and gratefully. – Goyal Brothers Prakashan

Fun With Coding for Class 1

Fun With Coding for Class 1
Title Fun With Coding for Class 1 PDF eBook
Author Prembala Dutt
Publisher Goyal Brothers Prakashan
Pages
Release 2021-08-01
Genre Juvenile Nonfiction
ISBN

Download Fun With Coding for Class 1 Book in PDF, Epub and Kindle

CODING is the most important skill in a computer engineer. It is a creative activity that a student from any discipline can engage in. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. With an eye on such an aim, Coding is being introduced as a Skill Module of 12 hours duration in classes 6 - 8. Technologies like AI, Data Science and Design, require specialized coding skills that the students need to be aware of. In fact, many colleges recently have offered technical degrees for profi ciency in AI. To summarise, coding is a skill that needs to be carried alongwith every other kind of knowledge related to computer s cience. So that the student is comfortable diving right into this development of skill, the series Fun with Coding, classes 1—5 has been conceived. We have tried to cater to the industrial needs required from a student. Programming concepts have been put forth in a graded manner in these books. Concepts like Computer, Keyboard, Paint, Networking, Solving puzzles, Counting squares, have been taught to bring knowledge to the students in a normal way. In higher classes, algorithm, loops, specialized algorithms and Sudoku solution have been discussed. Every chapter of these books contain the following: • Do Yourself: This is a project given to students in a grade appropriate way. The student will get a chance to implement his/her gained knowledge to solve an interesting problem. • Let us Practice: After the discussion of concepts, the exercises part of the chapter has been given. These questions include MCQs, Match the following columns and other miscellaneous questions holding relevance to the concepts in the chapter. • Activity Time: After every three chapters, from classes 1—5, an activity set of questions have been given, which drives the students to objectively assess their own knowledge. We hope that the matter laid down in these books will gain acceptance and relevance with the times we are in. Any feedback on the books will be seen sincerely and gratefully. – Goyal Brothers Prakashan

Fun With Coding for Class 3

Fun With Coding for Class 3
Title Fun With Coding for Class 3 PDF eBook
Author Prembala Dutt
Publisher Goyal Brothers Prakashan
Pages
Release 2021-08-01
Genre Juvenile Nonfiction
ISBN

Download Fun With Coding for Class 3 Book in PDF, Epub and Kindle

CODING is the most important skill in a computer engineer. It is a creative activity that a student from any discipline can engage in. It helps to build computational thinking, develop problem solving skills, critical thinking and exposure to real life situations to solve issues in various realms. With an eye on such an aim, Coding is being introduced as a Skill Module of 12 hours duration in classes 6 - 8. Technologies like AI, Data Science and Design, require specialized coding skills that the students need to be aware of. In fact, many colleges recently have offered technical degrees for profi ciency in AI. To summarise, coding is a skill that needs to be carried alongwith every other kind of knowledge related to computer s cience. So that the student is comfortable diving right into this development of skill, the series Fun with Coding, classes 1—5 has been conceived. We have tried to cater to the industrial needs required from a student. Programming concepts have been put forth in a graded manner in these books. Concepts like Computer, Keyboard, Paint, Networking, Solving puzzles, Counting squares, have been taught to bring knowledge to the students in a normal way. In higher classes, algorithm, loops, specialized algorithms and Sudoku solution have been discussed. Every chapter of these books contain the following: • Do Yourself: This is a project given to students in a grade appropriate way. The student will get a chance to implement his/her gained knowledge to solve an interesting problem. • Let us Practice: After the discussion of concepts, the exercises part of the chapter has been given. These questions include MCQs, Match the following columns and other miscellaneous questions holding relevance to the concepts in the chapter. • Activity Time: After every three chapters, from classes 1—5, an activity set of questions have been given, which drives the students to objectively assess their own knowledge. We hope that the matter laid down in these books will gain acceptance and relevance with the times we are in. Any feedback on the books will be seen sincerely and gratefully. – Goyal Brothers Prakashan

Teach Your Kids to Code

Teach Your Kids to Code
Title Teach Your Kids to Code PDF eBook
Author Bryson Payne
Publisher No Starch Press
Pages 336
Release 2015-04-01
Genre Computers
ISBN 1593276818

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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!