Zero to Hero
Title | Zero to Hero PDF eBook |
Author | Allen J. Lynch |
Publisher | |
Pages | 370 |
Release | 2019-03-13 |
Genre | Biography & Autobiography |
ISBN | 9780998968926 |
The author recounts his life experiences, from growing up on Chicago's South Side and living through several years of intense bullying, to his Army service in Vietnam and his acts that earned the Medal of Honor, to his life after military service and grappling with PTSD.
From Zero to IOS Hero
Title | From Zero to IOS Hero PDF eBook |
Author | Etash Kalra |
Publisher | Independently Published |
Pages | 266 |
Release | 2019-01-15 |
Genre | Computers |
ISBN | 9781794129580 |
Zero to iOS Hero is an easy-to-read, fully comprehensive book aimed at helping students become iOS app developers, without any prior knowledge. With this book, anyone can go from having zero experience in computer science to programming noteworthy applications over the course of four simple sections. Along the way, you'll also get to build 6 brand-new apps, from the ground up. The simple and straightforward lessons in this book use Xcode 9, Swift 4, and iOS 12 to help you transform your idea to a fully-functional app. What you'll learn in Zero to iOS Hero: Explore the Xcode environment paired with the Swift language, Apply your knowledge in using some of Swift's intermediate and advanced features, Learn about fundamental computer science concepts, Employ data structures within Swift, Delve into object-oriented programming for iOS, and Create SIX New Apps! The mission of No Stoppin' is to empower students by promoting and enabling peer-to-peer education by authoring educational content students wouldn't have access to otherwise.
Beginning Swift Games Development for iOS
Title | Beginning Swift Games Development for iOS PDF eBook |
Author | James Goodwill |
Publisher | Apress |
Pages | 216 |
Release | 2017-05-24 |
Genre | Computers |
ISBN | 1484223101 |
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
More iPhone Development with Swift
Title | More iPhone Development with Swift PDF eBook |
Author | Alex Horovitz |
Publisher | Apress |
Pages | 480 |
Release | 2015-03-31 |
Genre | Computers |
ISBN | 1484204484 |
Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. The update to the bestselling More iPhone Development by Dave Mark and Jeff LaMarche, More iPhone Development with Swift digs deeper into the new Apple Swift programming language and iOS 8 SDK, explaining complex concepts and techniques in the same friendly, easy-to-follow style you’ve come to expect. More iPhone Development with Swift covers topics like Swift, Core Data, peer-to-peer networking using Multipeer Connectivity, working with data from the web, MapKit, in-application e-mail, Camera Live-Previews integration, Barcode scanning, Face recognition and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. You’ll journey through coverage of concurrent programming and some advanced techniques for debugging your applications.
More iPhone Development with Objective-C
Title | More iPhone Development with Objective-C PDF eBook |
Author | Kevin Kim |
Publisher | Apress |
Pages | 494 |
Release | 2015-05-23 |
Genre | Computers |
ISBN | 1430260386 |
If you are looking to extend your iOS programming skills beyond the basics then More iPhone Development with Objective-C is for you. Authors Dave Mark, Jayant Varma, Jeff LaMarche, Alex Horovitz, and Kevin Kim explain concepts as only they can—with code snippets you can customize and use, as you like, in your own apps. More iPhone Development with Objective-C is an independent companion to Beginning iPhone Development with Objective-C. That is, it is a perfect second book, but it is also a great book for those looking to improve their skills who have already programmed for iOS. In particular it includes a series of chapters devoted to Core Data, the standard for Apple persistence. The authors carefully step through each Core Data concept and show techniques and tips specifically for writing larger apps—offering a breadth of coverage you won’t find anywhere else. More iPhone Development with Objective-C covers a variety of other topics, including Multipeer Connectivity’s relatively simple Bluetooth/WiFi peer-to-peer model, MapKit, and media library access and playback so that your applications can utilize media on your users’ computer. You’ll also find coverage of Interface Builder, Live Previews and Custom Controls and some advanced techniques for debugging your applications. The book is filled with useful topics that will bring your programs up-to-date with the new functionality built into iOS.
Audio Education
Title | Audio Education PDF eBook |
Author | Daniel Walzer |
Publisher | Routledge |
Pages | 323 |
Release | 2020-06-09 |
Genre | Education |
ISBN | 0429667930 |
Audio Education: Theory, Culture, and Practice is a groundbreaking volume of 16 chapters exploring the historical perspectives, methodologies, and theoretical underpinnings that shape audio in educational settings. Bringing together insights from a roster of international contributors, this book presents perspectives from researchers, practitioners, educators, and historians. Audio Education highlights a range of timely topics, including environmental sustainability, inclusivity, interaction with audio industries, critical listening, and student engagement, making it recommended reading for teachers, researchers, and practitioners engaging with the field of audio education.
Zero the Hero
Title | Zero the Hero PDF eBook |
Author | Joan Holub |
Publisher | Henry Holt and Company (BYR) |
Pages | 40 |
Release | 2012-02-28 |
Genre | Juvenile Fiction |
ISBN | 1466808659 |
Zero. Zip. Zilch. Nada. That's what all the other numbers think of Zero. He doesn't add anything in addition. He's of no use in division. And don't even ask what he does in multiplication. (Hint: Poof!) But Zero knows he's worth a lot, and when the other numbers get into trouble, he swoops in to prove that his talents are innumerable.